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<1234567…34>
  • 1 cassette u dont have i thinkI have started sorting out my cassettes and have found:- Card Games by Buffer written by P Etherington, it's a compilation with Cribbage, Patience, …

    ... have found:- Card Games by Buffer written by P Etherington, it ...
    swordheart swordheart May 2005 MIA/STP/SDP
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... data left in a keyboard buffer. I read the keyboard using ... and not reading from a buffer. Am I correct in this ...
    Mr Millside Mr Millside September 2005 Development
  • ANN: Tipshop updated Sunday, 30 October 2005Sunday 30 October 2005 Crivvens! What an indecently massive load of stuff this month - a veritable feast of tips, maps, POKEs and complete solutions.…

    ... /> Border Harrier , Brook the Barbarian , Buffer Adventure ,
    Bulbo And The ...
    hackersanon hackersanon October 2005 Announcements
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... fiddling around with the screen buffer and have written a routine ... could have an 8 byte buffer to store the 0 and ...
    Womble Womble February 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... 50549 at all.

    Buffer overflow maybe? The code doesn ...
    Womble Womble March 2006 Sinclair Basic
  • Currarh uSpeak - CrapCurrarh uSpeak well almost Today I became one of the rank elite of Currah uSpeak owners. I must say I?m a tad disappointed. I imagined it to have t…

    ... that it has a speech buffer stored in s$. I also ...
    Scottie_uk Scottie_uk September 2006 Hardware
  • two areas of display[quote]Since Timex and ZX Spectrum 128K have two areas from which the screen can be displayed, there's a possibility to switch the areas at every fra…

    ... really a second switchable image buffer in 128K models?

    Arda Arda September 2006 Hardware
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... draw anyting on 128k screen buffer, and flip it after your ...
    Arda Arda November 2006 Sinclair Basic
  • Patch for Platform Game DesignerTwo minor bugs in the block designer have recently come to light in the Linear Game Designer, version 1.2. It appears that blocks 0 - 127 appear cor…

    ... come to light in the Linear Game Designer, version 1.2 ...
    jonathan jonathan December 2006 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... foremost screen, and a back buffer, which flip when I tell ...
    DonkeyPong DonkeyPong January 2007 Development
  • Why has no one remade 3D Deathchase?Why is 3D Deathchase, which is about 8k of code running on a 16K Spectrum, still unmatched (as far as I know) for a game of it's type? Since 3DD I'…

    ... it, it was (far) too linear, un-immersive, and then you ...
    ewgf ewgf February 2007 Games
  • Fuse for Mac OS X 0.8.0A new version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourceforge.n…

    ... RZX playback
    [*] Don't buffer printer output so text is ...
    Fred Fred April 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... must be drawn in a buffer (72 bytes for 9 UDGs ... the screen or to a buffer in memory. The scroller reads ... -width text bitmap from the buffer and scrolls that on the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • A thought about Top GunI've been playing a bit of Top Gun earlier, and I'm not convinced it should be classed as a vector 3D game, as I'm seeing really nothing that would m…

    ... -rendered frames stored in a buffer, that is played back in ...
    The Starglider The Starglider July 2007 Games
  • Platform Game Designer 2?I've started tinkering around with some code today and have decided upon a number of handy little features that it would be nice to have. For the li…

    ... have.

    For the linear game designer (think Manic Miner ...
    jonathan jonathan July 2007 Development
  • Reading digitized data from the DivIDE......MB02 or any other IDE interface with cf, cd, sd or an hd connected to it. What would be the best route? I don't know if there's a size limit for …

    ... media and create a small buffer in memory to allow a ...
    zxbruno zxbruno September 2007 Development
  • Adventures in Programmable Logic, Part 1So I have a couple of Xilinx CPLDs, and I've downloaded the Xilinx programmable logic IDE (WebKit ISE, they call it). All 1.2 gigabytes of it. Plus S…

    ... to add a separate tristate buffer downstream of the FF. Then ...
    Winston Winston October 2007 Hardware
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... register, or to copy a buffer, simply LDIR it to wherever ... , also calculate where the circular buffer wraps around and do two ...
    Winston Winston November 2007 Hardware
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... ASCII BASIC listing in a buffer, because I use a custom ... , that will look into that buffer. I thought a solution would ... the listing in the printer buffer. I thought if I poked ... the BASIC listing in a buffer.

    Thanks.

    0sAND1s 0sAND1s December 2007 Development
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... you place it in a buffer it shouldn't take any ...
    Metalbrain Metalbrain December 2007 Development
  • Hunting for a Speccy 48k game.I remember back in the day, playing my 128k, a game that struck me for the simplicity, yet the involvement, the challenge, yet the linear infinite lo…

    ... involvement, the challenge, yet the linear infinite loop.
    The plot ...
    Trooper Trooper March 2008 Games
  • Multiplayer online Speccy gaming - an actual technical proposalAs is so often the way, [url=http://www.worldofspectrum.org/forums/showpost.php?p=274215&postcount=121]trying to put into words why something is impo…

    ... keeping them in a circular buffer would seem to be a ...
    gasman gasman May 2008 Emulators
  • 48k disk basicWhen trying to use the CP/M colossal cave adventure .DSK file at [URL="http://www.alchemistresearch.co.uk/"]the CP/M section of this site[/URL] I got…

    ... survive me POKEing the printer buffer with 255 though (shame!)
    Jimmy Jimmy June 2008 MIA/STP/SDP
  • Unprotecting games without knowning m.c.DivIDE or MB02 users don't need unprotected games, but those who still use the Microdrive, Wafadrive, Timex FDD, +3, Plus D, Disciple or use the new …

    ... don't use the printer buffer and don't overwrite the ...
    zxbruno zxbruno June 2008 Sinclair Miscellaneous
  • mea culpa!I have just sent Digital Prawn another entry for CCG 2008 which might shock a few people! It is a program which emulates a Commodore Vic 20 - yes, yo…

    ... it's type-ahead keyboard buffer and extra keywords such as ...
    Jimmy Jimmy July 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... socket) to decide when a buffer should be flushed. A channel ... must be marshalled into a buffer, and then some decision must ...
    Winston Winston July 2008 Development
  • Is our existence based in a solid environment?I'm having a bit of a Deep-Thought/Milesy-Moment ... That is ... from the point of view of the photon, everything else must be slower, right? So m…

    ... along a near-imperceptibly non-linear path. It has to snake ...
    ZnorXman ZnorXman August 2008 Chit chat
  • alternate BASIC ROMI've come up with a few patches to the standard ROM to make it use the 128 shadow screen by default. The ROM is reorganised as follows: RAMTOP is se…

    ... by default
    the print buffer is moved to 0xdb00
    chev chev October 2008 Sinclair Basic
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
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  • i am currently listening to........
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  • Mis-labeled cassette titles or a name change?
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  • Frankie's ZX Spectrum Digouts
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