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  • Singularity (a great first person shooter)I thought I'd post this as I've just played a very good modern game that for some reason most people seem not to have heard of, so maybe some of you …

    ... , where it's just boring, linear-feeling from A to B ... . For one, it's too linear, although it's much less ...
    ewgf ewgf January 2011 Chit chat
  • Octode - new eight channel beeper music engineYes, another one. This engine provides eight channels of tone, without volume or decays, and with small pauses between rows, so it is Wham-like. It a…

    ... -7 uses #2600 bytes as buffer while playing, which makes it ... , and Octode does not use buffer. Like ZX-7, it uses ...
    Shiru Shiru February 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... if throwing over a screen buffer version instead, which is a ... . Could also break the screen buffer into 2x1 blocks and keep ...
    Gedlion Gedlion March 2011 Development
  • Double buffering on SpectrumHey! I am new to Spectrum developing and I have a hard time to find some specific info or tutorials explaining the basics. I have already found simp…

    ... know if speccy can double buffer and how to do this ...
    Optimus Optimus March 2011 Development
  • Screen Viewer: Speccy View 4SpeccyView (v4.0) Here is my new zx spectrum screen viewer, result of this weekend's work. Features: Loads: -Standard Screen Files (6912 byte raw …

    ... )
    -Sna File (Shows screen buffer of ram image, 48k/128k ...
    Arda Arda April 2011 Announcements
  • Rendering techniques in emulatorsI've been giving thought to the possibility of speeding up the rendering in Zero considering I've been putting it off long enough. My approach is c…

    ... force: pump the speccy display buffer to the screen backbuffer every ... speccy display and the sound buffer. Dunny?

    * Fuse seems ... be transferred to the display buffer (the one that will be ...
    Arjun Arjun April 2011 Emulators
  • Jet Set Willy Turbo edition!Improve the speed of the game with just a few pokes! Do the standard CLEAR 32767 : LOAD "" CODE to get at the BASIC loader (see Your Spectrum issue …

    ... be quicker if the back-buffer wasn't kept in contended ...
    Jimmy Jimmy May 2011 Sinclair Miscellaneous
  • Things we all hate.Right, we couldn't agree on a video game, a TV program, or even a food we all liked. So to have one last stab at agreement, here's a thread to find o…

    ... carrying limits, recharging health/shield, linear levels, infinite respawning enemies, and ...
    ewgf ewgf May 2011 Chit chat
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... a 32x48 characters (two screens) buffer which can be easily scrolled ...
    na_th_an na_th_an May 2011 Brand new software
  • Anyone win these ?Hi folks, Did anyone on here win these recent ebay auctions ?: [uMIA] ZX Spectrum - Elettronica CS JOYSTICK DEMO 16k Sinclair: [url]http://cgi.ebay…

    ... /> [MIA]
    ZX Spectrum - University LINEAR PROGRAMMING 16k 1983:
    [url ...
    Andrew Barker Andrew Barker July 2011 MIA/STP/SDP
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... out command to switch the buffer, and gain a full raster ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Trying to remember an old text based game I used to play...Hi all, hope u had a nice Christmas.. I've been scratching my head for some time now trying to remember the name of an old game I used to play on my …

    ... but rather than the standard linear nature of most text adventures ...
    RetroGamerUK RetroGamerUK December 2011 Games
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... routine method of a screen buffer and when I finish to ... sprites I dump all the buffer in the real screen. The ...
    climacus climacus January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... instruction to move the screen buffer from memory to where you ...
    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... /> The screens may appear rather linear, but i've designed this ...
    TechnicianSi TechnicianSi January 2012 Brand new software
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    ... with it.
    * Although essentially linear, there are multiple routes through ...
    Battle Bunny Battle Bunny January 2012 Development
  • AYBABTU - musician neededALL YOUR BASE ARE BELONGS TO US For my new project [url]http://www.edisk.eu/en/download/73423/aybabtu.sna_128.03KB.html[/url] i am looking for AY m…

    ...
    timing info:
    green - buffer clear
    blue - star field ...
    Fikee Fikee February 2012 Development
  • Miner NightmareWell I thought I'd been rabbiting on about it for months on and off since a little while after I finished Clopit! So I figured I might as well give …

    ... branching, they will be quite linear, but won't strictly be ...
    dm_boozefreek dm_boozefreek March 2012 Development
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    ... way to flush the keyboard buffer? I have tried POKEing zero ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    ... trap to copy the Input buffer into a string variable so ...
    Battle Bunny Battle Bunny April 2012 Sinclair Basic
  • 7805 cooler replacement?I have been looking into finding some replacement for the 7805, since that single component generate a lot of heat. Been looking at switching alterna…

    ... at switching alternatives instead of linear ones. Have anyone tried this ...
    Johan1973 Johan1973 April 2012 Hardware
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... the serial (or byte order) buffer at 57484 to the Spectrum ...
    chev chev April 2012 Development
  • Best player movementWhat games had the best main character movement and control? I'm thinking here of games where the programmer designed in something more advanced than…

    ... than just simple directions and linear speed of movement which had ...
    Gwyn Gwyn April 2012 Games
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... formerly used for the printer buffer (directly after the screen) is ... screen are used as a buffer for the PALETTE command. This ...
    chev chev May 2012 Sinclair Basic
  • Revisiting Spectrum CPU clock regenerationWarning: This post will be a bit nerdy :-) Some time ago, I experimented with phase locked loop circuits as a possible way to regenerate the Spectru…

    ... , but for copying one frame buffer into another - absolutely not. Even ...
    Winston Winston September 2012 Hardware
  • PCL / PS driver questionsDon't know if this ever happened to any of you. I've been searching but I've yet to find a practical, permanent solution. Let's say I have a 1.4M P…

    ... all modern printers had a buffer of sorts and could grab ...
    zxbruno zxbruno October 2012 Chit chat
  • Image To Zx Spec 1.3.3_02 - Video And Performance ImprovementsI've released Image To ZX Spec 1.3.3_02. In addition to the changes below one notable change is the ability to convert much larger videos as there i…

    ... no longer a need to buffer all video frames beforehand.
    brownb2 brownb2 October 2012 Announcements
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • RAM used / corrupted by +3DOSAs I said previously, [url=http://www.worldofspectrum.org/forums/showthread.php?t=41775]I'm trying to put some games in hard disk[/url] so they can b…

    ... can be used as a buffer).

    Can anyone explain ...
    Zup Zup December 2012 Games
  • Converting games to disk: difficult loadersThis thread has an spanish version in foro speccy, but I haven't gathered enough information to overcome my problems. I've been converting some game…

    ... that they load into a buffer, are decyphered, moved to their ...
    Zup Zup January 2013 Games
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