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Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ...
    ; read 12 bytes from linear buffer (left side)
    buffer1:
    ld sp, buffer
    pop af
    pop ...
    ; read 12 bytes from linear buffer (right side)
    buffer2:
    Einar Saukas Einar Saukas April 2016 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... for the routine and the buffer RAM is in uncontended memory ... well as performing conversion from linear buffer to wierdo Speccy screen format ...
    Mysterion Mysterion April 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... ;865763"]Added an Off Screen Buffer view
    [img]http ... be nice if this screen buffer would support some simple ... configuration like:
    - output buffer width in bytes.
    Allows ... default to 0, asssuming a linear buffer.
    This allows for ...
    RMartins RMartins July 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... be nice if this screen buffer would support some simple ... configuration like:
    - output buffer width in bytes.
    [/quote ... in bytes) to get next buffer pixel byte.
    Defaults to ... default to 0, asssuming a linear buffer.
    [/quote]
    No ...
    Kiwi Kiwi July 2016 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... b,16 ;16 lines to sprite
    sdlp: push bc
    buffer/sprite data arrangement. Then you don ... for each line of the sprite. You won’t benefit from ... at either end of the sprite (or storing/recalling the initial ...
    Ast_A_Moore Ast_A_Moore June 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... ! He does mention putting the buffer at 24576 in his 'how ... ' document, and SEUD uses a linear buffer with XOR.

    @Ast_A_Moore ...
    R-Tape R-Tape June 2017 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... only 32x48, read from a linear buffer.

    Checked out Nirvana ... sure if this uses a linear buffer to read attrs from.
    Dax Trajero Dax Trajero August 2019 Development
  • Raster effects - quick questionHi Guys Just a quick question regards what the ULA is doing as its drawing each scan line. Assuming the beam has finished drawing the border, am I…

    ... . engine doesn't use a linear buffer of colour data. The data ...
    joefish joefish August 2019 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... to draw a small sprite (16 bytes) on to ... the screen (based on the sprite x,y). I would ... then draw the sprite to the screen using the ... data in the buffer. Re-fill the buffer if the sprites ... screen address then draw the sprite again. Does this seem ...
    Mr Millside Mr Millside November 2004 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm experimenting with screen buffer where I could draw my ... seems to "flicker" at the sprite edges.
    Do you have ... just copying static image from buffer to screen after HALT.
    Ralf Ralf December 2009 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ldir to blit my back buffer to the screen RAM, and ... a 'ghosting' effect where the sprite appears at both ends of ... like:

    ld sp, buffer
    pop af
    pop ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... decided to use a Double Buffer (DB) or 'Back Screen' to ... the reference point of the sprite.. Or create maps... Or do ...
    LuMan LuMan April 2014 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... Alien 8 has a "linear screen buffer" that is 6144 bytes long ... fact a full size back buffer being used.

    ... entire screen in a back buffer, individual character cells are ... (usually done automatically by move sprite functions) so that the entire ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... Alien 8 has a "linear screen buffer" that is 6144 bytes ... entire screen in a back buffer, individual character cells are ... usually done automatically by move sprite functions) so that the entire ... ]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    I would suggest a linear screen buffer, that's all. This way ... itself a culprit, especially if sprite located on crossing-point between ...
    Arda Arda January 2011 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... is some effect on the sprite of the damsel in distress ... the screen after copying a buffer.[/QUOTE]

    Here's ... screen. Start updating (in a linear, top to bottom fashion) the ...
    Hikaru Hikaru May 2012 Development
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... ]
    I made only the sprite engine and the sprites.
    linear screen buffer (as Black Raven does ...
    Alone Coder Alone Coder May 2013 New game ideas
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... abstractions such as block buffers, linear buffers, circular buffers, etc ... presents a model of sprite abstraction that was surely ... abstractions like buffer, byte stream, linked list, sprite that are ... things like "animate this sprite here" or "change colour ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... top to bottom in a linear fashion behind the raster beam ... there's no complicated tile/sprite layers that must be drawn ... not the case, copying the buffer behind the raster is still ...
    Hikaru Hikaru September 2015 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... b]1.[/b]
    Background buffer may be organised in whatever ... would be:
    - linear (next horizontal line data is ... - have small buffers for sprite backgrounds and capture background when ... location but not from sprite buffer but from location data
    Ralf Ralf June 2017 Development
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    I've coded sprite drawing before and know all ... /> 2a. Shift the sprite + mask into a temp buffer.

    2b ... . AND + OR from temp buffer to screen.

    3 ... ? This would be my first sprite-drawing routine for spectrum, so ...
    windenNTW windenNTW July 2003 Games
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to help in debugging the sprite pack library. You should be ... a fresh release of the Sprite Pack library in the next ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... time to type up the SPRITE MACHINE manual, but in the ...
    Sadako Sadako April 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... /> call drawsproffscr ;Draw offscreen sprite graphics to screen
    call ... etc as the sprite moves, and an offscreen buffer where the ... background is drawn and the sprite is ... masked and painted on. This buffer is ...
    ekoman ekoman July 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... am thinking of writing a Sprite Graphics Tutorial, ie. how to ... best program and implement Sprite graphics. I would hope to ...
    dmsmith dmsmith August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ) Sprites drawn on buffer
    c) Buffer copied to screen
    buffer, draws the sprites and ... />
    ; Fill Back buffer with a bright stripy pattern ...

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... platforms etc.

    BUFFER (6k):
    This contains ...
    COPY BACKGROUND TO BUFFER
    MOVE AND DRAW SPRITES ... />
    ; Fill Back buffer with a bright stripy pattern ... br />
    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... games (with GFX Screen XOR buffer turned on, actually seems not ... .ZX and .SP snapshots.
    [*] Sprite Finder made available without switching ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    Does anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it!

    Thanks in advance.
    tanium tanium December 2004 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…
  • Sprite Graphics Tutorial - additionsHi Folks,<br /> <br /> Just made some additions to the tutorial I started ages ago. <br /> <br /> Link is:<br /> [url="http://members.aol.com/derekm…

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