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<1234567…34>
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... *20) DIM variable for "video buffer".
    - A zone of RAM ... /make my v$ string "video buffer" for paint whole level screen ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... /> [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player ... .
    ;Full 16x16 masked attribute sprite routines.

    MACRO PAGE_ALIGN ... ,a
    ld a,(SPRITE_BASE) ;sprite Y
    sub l
    joefish joefish March 2014 Development
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... self.createBuffer() #1 - Create the buffer
    self.specifyCodeAddress() #2 - Specify ...

    #1 - Create the buffer
    def createBuffer(self):
    KrazyKattapilla KrazyKattapilla August 2014 Development
  • Jetset Willy ATTR Buffer 2Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2? H5C00 D23552. Thanks

    Does anyone understand how Jetset Willy uses the system vars area as screen ATTR buffer 2?

    H5C00 D23552.

    Thanks
    stevebroad stevebroad September 2014 Sinclair Miscellaneous
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... possible to copy a back buffer of size 4096 bytes to ...
    Mr Millside Mr Millside September 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... />
    When clearing the screen buffer, it was actually much quicker ...
    alienbanana alienbanana October 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... my back buffer code, and would like to attempt a sprite routine ... for each frame of a sprite (they will move 2 pixels ... I'm working on (the sprite routine will also be used ...
    polomint polomint November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... having a simple 64x48 bytes buffer, 1 byte per pixel, ... renderer which would take that buffer and render it on screen ... every two bytes in the buffer, which represent two adjacent pixels ... renders a 8x8 sprite to the buffer, then renders the buffer to screen ...
    na_th_an na_th_an December 2014 Development
  • Sprite design challenge: PopeyeHey there I am not crazy about this but it is the best I can do at the moment at least (i am using AGD with the sprite height set at 24 pixels...t…

    ... am using AGD with the sprite height set at 24 pixels ... ...the hat is a different sprite)

    Can you do ...
    gabriele amore gabriele amore December 2014 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... to any good examples of sprite inertia (in assembly)? I'm ...
    R-Tape R-Tape January 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... map with a masked character sprite that you can control via ... trying to understand more about sprite animation over backgrounds and tilemaps ...
    alienbanana alienbanana February 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... to vertical scroll my back buffer, but I'm not sure ... explained here:

    My buffer is 22x26 chars however the ... chars wide. My buffer is arranged in a linear fashion, NOT in ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... video chip are:

    -Sprite size 8x8 pixels, every pixel ... palette


    -Every Sprite can be zoomed x2
    -every Sprite can be mirrored horizontal or ... vertical

    Every Sprite is shown over the main ...
    chernandezba chernandezba November 2015 Emulators
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... all routines, the source buffer is linear (not in screen order) and ...
    Sol_HSA Sol_HSA April 2016 Development
  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    ... or in an off-screen buffer.
    The debugger supports ... /> There is an off-screen buffer viewer; with which you can ... demo project call [i]Big Sprite Demo[/i].
    1. Load ...
    o Added Off Screen Buffer View
    Can display multiple ...
    Kiwi Kiwi July 2016 Development
  • Cool program - buffer delayHere's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things. https://www.drop…

    Here's something fun I wrote tonight thought I'd share. It's essentially a simple buffer delay. A building block for many things.

    https://www.dropbox.com/s/rk4q1xu2k2mkk62/BufferTest.z80
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... (unpacking Hex data overran the buffer)
    Added direction sensing to ... circumstances
    Fixed issues with sprite collisions based on window transparency ...
    Dunny Dunny April 2017 Sinclair Basic
  • ZEsarUX beta 5.1Hi I have just uploaded today a new beta version of ZEsarUX. Binaries are for Linux, Mac, Windows and Raspberry (raspbian) You may download i…

    ... /> Added remote commands: get-audio-buffer-info, get-machines, save-binary ... emulator, etc
    Added TBBlue Sprite chip emulation
    Improved TBBlue ...
    chernandezba chernandezba May 2017 Emulators
  • Mojon Twins MK2 and lighting effectsDoes anyone have any experience in getting the overlay.h working in the MK2 engine. There were several games written in the churro that used the ove…

    ... a special version of the sprite pack2 (splib2t.lib).
    The ... lit overlay on splib2's buffer

    extern unsigned char ... , hl

    ; DE -> buffer, HL -> ovl_halo

    andydansby andydansby June 2017 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... to draw sprites to the buffer?

    E. ... screen where you copy your buffer to,
    it is ...

    if the buffer was copied to the screen ... to draw sprites to the buffer, and then have them ... br /> draw background on buffer (or just clear it)
    slenkar slenkar June 2017 Development
  • How do you put the sprite onto the image in Tommygun?I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is thi…

    I created a picture - screen size image - in monochrome. I created a sprite of a walking man. I want to make the sprite walk across the image. Is this possible? How is it done?
    mik3d3nch mik3d3nch June 2017 Development
  • is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs?is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?

    is there a sprite editor for the pc that lets you import pics and save them as spectrum udgs or sprites into memory?
    digital digital August 2017 Development
  • Isometric enginesWhilst taking a breather from Chess development I've been playing around with a little isometric 'room' building idea. Just wondering what sort of…

    ... with dirty rectangles in a buffer off screen, so maybe its ... bytes than actually reading the sprite data, plus you can save ...
    Arkannoyed Arkannoyed November 2017 Development
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • ZEsarUX 6.1 BETA March 2018Hi I have uploaded a new BETA version of ZEsarUX. I have moved from Sourceforge to Github, so this beta release can be found at https://github.co…

    ...
    Improved frameskip: now realvideo buffer is not updated when frameskip ... last file loaded
    Improved sprite viewer:
    *now can see ...
    chernandezba chernandezba March 2018 Emulators
  • ZEsarUX-7.0Hi! I have uploaded a new ZEsarUX stable version :) This is ZEsarUX 7.0 There are a lot of new features added, more than ever! You can downl…

    ... and CleanInverse

    Improved sprite viewer:
    * now can see ... frameskip: better performance, because realvideo buffer is not updated when frameskip ...
    chernandezba chernandezba May 2018 Updates
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... , left, right and bottom software 'sprite' shape.

    Green ... Hysteria physically scroll a small 'buffer' and dump this to the ... are 'sprites'. The scroll 'buffer' is onlt 64 pixels high ... ) is rendered as a software 'sprite'.

    [ This Message ...
    frobush frobush June 2002 Games
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... this - it would leave black 'buffer' areas between horizontally different colours ... ]And wot is a software 'sprite'? How is it different from ... a normal 'sprite'?[/quote]

    It's ... just a sprite - you don't get hardware ...
    Anonymous Anonymous June 2002 Games
<1234567…34>

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