World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1234567…34>
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... in Geoff Mode.
    + The linear, room-by-room nature of ... each other rather than a linear sequence. JSW is more conducive ... need not share the same sprite, and each room can have ...
    andrewbroad andrewbroad December 2002 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> 2a. Shift the sprite + mask into a temp buffer.

    ... rotate a 2 character wide sprite horizontally a pixel, it ... still left in an alternative sprite draw routine for drawing ... character cell to a buffer before copying the buffer (one character cell ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Anybody got any news on the Double Dragon remake?????

    ... : logical part writes into one buffer a queue of sprites needed ... engine looks where is that sprite, what parts does it consist ... )) X,Y size of a sprite isn't fixed.)
    what ... : an engine must recognize when sprite doesnt fit onto the screen ...
    moroz1999 moroz1999 October 2003 Games
  • Manic Miner Or Jet Set Willy?Hi folks, im a newbie to the world of speecy emulators and the like, and its been YEARS since i played a speecy. Recently downloaded both Manic Mine…

    ... in Geoff Mode.
    + The linear, room-by-room nature of ... each other rather than a linear sequence. JSW is more conducive ... need not share the same sprite, and each room can have ...
    andrewbroad andrewbroad January 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... .

    The sprite engine part will become "Sprite Pack lib #1 ... . The second uses the double-buffer mode of the 128 and ... /> call SPGetKey

    ; move sprite 3 pixels right and
    ; 2 pixels up. Clip the sprite
    ; against the full screen ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... sort anything... just make "Y buffer": split screen in 4-8 ... , mask Y coord and place sprite number into one of these ... top buffer and draw every sprite placed in, then draw every sprite fom ...
    Fikee Fikee March 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... implements the games design - includes sprite engines and any other 'engine ... palette, and C64 4 color sprite palette again all as separate ... data within the images frame buffer. The plot pixel function will ...
    Kiwi Kiwi August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... you are copying the back buffer in linear order, which means you ... a single frame. A back buffer to display copy should do ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... INITIM2

    ; Fill Back buffer with a bright stripy pattern ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... stored background into sprite
    5. Change sprite coordinates
    ... click on "examples" under Sprite Pack. This particular algorithm ... into a memory buffer as you see fit ... then copy the buffer to the display in ... Spec has the double buffer mode, so this ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    ... sprite in the top left who is XORed to the back buffer ... , this will turn into a proper sprite and game ...
    robpearmain robpearmain May 2005 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... /> this one moves data from linear backbuffer to screen... aprox 14 ... [code]
    start ld hl, buffer alligned on 256
    exx ... ;11 next line in back buffer



    ; ... ;11 next line in back buffer



    ...
    Fikee Fikee May 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> ...

    // create the sprite; on creation, sprite
    // is automatically placed ...
    - update coordinates
    - modify sprite graphic pointers given the displacement ... square into an 8-byte buffer before copying the final result ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... buffer to set registers in the next interrupt. Same thing with sprite ... improvements. Neither will any other sprite lib be able to do ... tile (i.e. like a Sprite but just blit it to ... enable "backgrounds" that your main sprite can walk behind.

    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to the raster, so all sprite draws, line draws, etc are ... draw order, doing chars in sprite order rather than position order ... everything drawn in a back buffer and are copying or if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... buffer to set registers in the next interrupt. Same thing with sprite ...
    Fikee Fikee October 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... it is copied from the buffer to the physical screen.
    sprite I dont use any fancy ...
    robpearmain robpearmain December 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... />
    When I wrote that sprite routine it was for drawing ... 32 column line. Your back buffer is 24 bytes wide so ... e / inc e in the sprite routine to dec de / inc ...
    dmsmith dmsmith December 2005 Development
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... is erasing a sprite in a
    back buffer (an area ... /> HL = address in back buffer where sprite is
    DE = amount ... br /> of sprite. After the DJNZ loop,
    HL = buffer addr + ... br />
    [quote]
    Buffer overflow maybe? The code doesn ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... into a 8-byte pixel buffer and a single byte attribute ... 70000 cycle copy of second buffer
    - Only parts of ... /> CONS

    - The move sprite function has an overhead associated ... extra memory than a double buffer. sp1 requires the same amount ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a 1-byte attribute buffer. Then each sprite character occupying the cell ... sprite) are drawn on top. Finally, the finished pixel and attribute buffer ... /> [code]
    struct sp1_ss { // "sprite structs" Every sprite is described by one ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1_cs { // "char structs" Every sprite is broken into pieces fitting ... /> uchar attr; // +7 sprite colour, logically ORed to form ... sprite character. The draw function draws the graphics in the pixel buffer ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... clear pixel buffer before draw
    #define SP1_TYPE_2BYTE 0x40 // sprite graphic consists ... br /> #define SP1_TYPE_1BYTE 0x00 // sprite graphic consists of graph only ... will clear the pixel buffer before the sprite character is drawn. This ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... single moving sprite an occluding sprite and see ... clear the pixel buffer before this sprite is drawn. ... sprite graphics with what is already in the pixel buffer. The pixel buffer ... 's initial contents are not entirely predictable when an occluding sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... pixel buffer. By using an occluding sprite at ... highest priority that does not clear the pixel buffer ... ._sprdrawftbl ; table of sprite draw functions indexed by type ... 2-byte sprite, each shifted sprite graphic will ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    For sprite-routines, Derek Smith has ... As for erasing you old sprite... If your routine uses XOR ... to put the sprite on the screen, drawing ... background, and then the sprite again on top of it ... a back-buffer to draw the background and the sprite into, ...
    bobs bobs May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> I read it as a linear block of memory not as ... . I created a brand new sprite, which is going to be ...
    redballoon redballoon May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... adding byte- and word-circular buffer. To use, you must link ... to a single masked 3x3 sprite. If this works on the ... will probably be doing hardware sprite apis and input functions for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1234567…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8

HitBox

Word Docs Hits
linear 960 1.2K
buffer 2.6K 4.9K
sprite 5.5K 11.1K

Related Threads

  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…
  • Sprite Graphics Tutorial - additionsHi Folks,<br /> <br /> Just made some additions to the tutorial I started ages ago. <br /> <br /> Link is:<br /> [url="http://members.aol.com/derekm…

Related Searches

  • xor sprite
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • sprite resources
  • joe gunn sprite routine
  • sprite editor
  • simple sprite routine
  • erase sprite
  • redballoon s sprite
  • erase masked sprite
  • xor masked sprite erase
  • from linear buffer
  • multicolor from linear buffer
  • linear screen buffer
  • print linear buffer
  • linear screen buffer sprites
  • linear buffer
  • linear buffer alien 8

Copyright © 2024 World of Spectrum