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<1…3456789…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ; d4ff - d4ff SP1.LIB attribute buffer
    ; d4f7 - d4fe SP1.LIB ... pixel buffer
    ; d4ee - d4f6 SP1.LIB ...
    ; * d4f5 - d4f6 SP1.LIB sprite draw function table (indexed by ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a programming style that is linear and imperative (ie, first ... queue. Byte- and word-circular buffer will be added in time ... after it. Because lists are linear entities, you can only ... backward direction. Because lists are linear, the search function the list ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... your entire screen$ a LOAD sprite, that would be 32x24 characters ... to a full-size back buffer to store background. Another is ... option of using a back buffer to supply background instead of ... . Doing things with the back buffer will require more memory but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... not only get a fast sprite sorting and drawing happening, but ... etc, even use a offscreen buffer?
    Kiwi Kiwi July 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... you to alternate what screen buffer you were updating and just ... . I have written a software sprite library that will generate flicker ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... middle of updating a software sprite on the screen when a ... can see part of the sprite but not all of it ... your display in a second buffer and copy it over? What ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... -zag thing). I think arranging sprite data by column order has ... advantages over the more common "linear" fashion.

    It's ...
    TrueVideo TrueVideo September 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... /> [code]
    very clasic sprite (1x8):
    .BYTE %01111110 ... drawing a sprite at new position overwrites sprite at previous position ... moved by LDI, clearing buffer by PUSH, no background, ... scrolling by different speed, back buffer, masked sprites
    ...
    Fikee Fikee November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... was updating the (offscreen) screen buffer as it was "2 frames ... /> [ROM] [ON-SCREEN-BUFFER] [CODE] [OFF-SCREEN-BUFFER]

    Obviously, your ... get away wish doing your sprite erase/redraws straight after a ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... a fixed size video buffer then increasing pixel resolution ... shared by the video buffer and sprite graphics. The different screen ... separately from the display buffer whereas software sprites have ... written into the video buffer where colour interactions can ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte specified within the sprite definition allowed the older ... sprite character (8x8 pixels) into a fixed 8-byte pixel buffer ... specialized draw code for sprite characters for specialized situations.< ... graphics from the double buffer rather than from udg ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... only have 1 8k sprite in that buffer at a time. So ... :

    1. Copy the sprite into that area if it ... to keep in that 8k buffer the backdrop tiles, and then ...
    DonkeyPong DonkeyPong January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... has set up, doing the sprite put, then put everything back ... the sprites to a spare buffer, then using the ROM to ...
    Quazar Quazar January 2007 Development
  • "chunky" gfxHas anyone some experience with coding "chunky" gfx routines ? (chunky is something like this [url]http://www.pouet.net/prod.php?which=13204[/url])

    ... 's better to draw to linear fame buffer first and only then ... actually horizontally flips your frame buffer? :)
    baze baze January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... in back buffer into active memory
    - - Compute new sprite positions, ... top of the back buffer
    - - page in sprite data block ( ... if not already there )
    - - [sprite loop] Write the 2k (max ... ) blit instruction list to the sprite page
    - - Put ...
    DonkeyPong DonkeyPong January 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... game using the kind of sprite updates you describe in Starquake ... am using the attribute control buffer similar to Manic Miner (only ...
    BloodBaz BloodBaz April 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... , but not much help for sprite drawing at any vertical offset ... the SAM Coup? is 6K linear as you describe, with the ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... , but not much help for sprite drawing at any vertical offset ... primary register available for my sprite routines to make them as ... broken into character cells, the sprite draw code draws only character ... the SAM Coup? is 6K linear as you describe, with the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... register available for my sprite routines to make them ... into character cells, the sprite draw code draws only ... non-aligned drawing, and linear layout isn't as ... still rather work with linear overall as copying and ... assumed it was also linear. Is there the same ...
    obo obo May 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... or a 256-byte sound buffer, and stopping periodically to dump ... something from that buffer to the AY) and there ... PC sound editor, they expect linear DA output.[/quote]
    Yep ...
    gasman gasman May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... specs have that second display buffer available so that you ... algorithm only updates the back buffer where sprites are moving.< ... are copied from a "back buffer". However tearing becomes much ... you need multiple copies of sprite graphics shifted by variable ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... tear), and other things (like sprite movement and keyboard reading) can ... in mind uses memset() for buffer init, memop() for pixel scroll ... at a time into the buffer and probably memcpy() because I ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... now have an 8-byte buffer specified by memory address ... {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... screen instead of ussing a buffer?
    I am also interested ... rid of the 240+ byte buffer. I would like to fit ... to use when drawing the sprite. If you'd like to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... handle all display and sprite responsibilities. Using SP1 ... because SP1's sprite definitions are also ... // OR plot border into buffer
    memopi(buff, gfx_exploitMask ... // AND production mask into buffer
    memopi(buff + 65 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... internally breaks up a sprite into its characters and ... screen
    sp1_DeleteSpr(p->sprite);
    }
    [/code]
    ... br />
    With the sprite off screen "sp1_DeleteSpr()" is called ... pointer to start of text buffer
    }
    [/code]
    ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... ) and store them in a buffer for later save, as PUT ... , Screen (with optiona compression) r Sprite (with optional mask). All you ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... data into the actual screen buffer in any order you wish ... (c) gives you the whole ( linear not other pages on a ...
    ingo ingo October 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... moving objects, directly clipping corresponding sprite [b]images[/b] if they ... you need at least one sprite per each distinct object, even ... there is less calculation, but buffer size to be cleared/moved ...
    TVzombie TVzombie December 2007 Games
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... /> ; set PTR1 to start of SPRITE data
    LDA #SPRITES%256 ... />
    GAMEOVER
    ; clear keyboard buffer
    LDA #0
    STA ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
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