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  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... .

    Added separate "sprite" and colour for the head ... .

    Changed head sprite to red "crashed" asterisk when ... ; set PTR1 to start of SPRITE data
    LDA #SPRITES%256 ... B0

    ; clear keyboard buffer
    LDA #0
    STA ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... routines) to move it from buffer to videoram. You would need ... per x movement and one buffer for 8 pixels movement. Buffers ... for each letter? Again nice sprite scroller in Shock megademo, I ...
    omega omega October 2008 Sinclair Miscellaneous
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... and PUSH it into screen buffer) interrupts can be enabled easily ... then write it to screen buffer) you have slightly more problems ... not only to copy large linear blocks of data, but for ...
    Shiru Shiru October 2008 Development
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... them to a buffer and then copy the buffer to the screen ... isn't really possible on sprite machines, short of using the ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... ? (I store it).

    Sprite tiles total comes to 11 ... ,360 bytes.
    Sprite "map": 4,960 bytes.
    buffer and have 3 fonts...
    Jmk Jmk November 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... screen line in the scroll buffer
    db 0,0,0 ... /> LD A,E ; save the sprite rotation before it gets overwritten ...
    Digital Prawn Digital Prawn December 2008 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... may be part of a sprite rendering routine:
    [CODE]
    buffer, what does DE point to - the sprite to be ...
    Arjun Arjun January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... the screen buffer, what does DE point to - the sprite to be ... />
    You interlace mask and sprite bytes in your graphic, and ...
    Metalbrain Metalbrain January 2009 Development
  • 128k heat sink - ULA problems and a hintHello, I had two ZX Spectrum 128k with a similar behaviour. One item worked only a short time after switching on and then there were increasing RAM …

    ... />
    [QUOTE=Winston;329942]Any linear regulator is going to get ... TIP3055 power transistor as a buffer amp, but you'd need ...
    BloodBaz BloodBaz January 2009 Hardware
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... gt; Triangle Setup -> Z buffer & Texture -> Complex ... Processor).

    Z buffer simply used the Z information ... previously rendered to the screen buffer.

    The ... speed local memory. Bi-Linear, Tri-Linear mip-mapping was supported< ...
    Parky Parky April 2009 Chit chat
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... ]Basically I have a back buffer that is 192 pixels wide ... though to code some specific sprite routines to handle clipping though ...
    bobs bobs April 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... , don't store your screen buffer in the same way as ... h" to navigate a screen buffer :-P The Spectrum display file ... block (ie thirds) boundaries. The sprite routines can be equally quick ...
    Alcoholics Anonymous Alcoholics Anonymous May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... . The screen address could be linear, i.e. the end of ... , don't store your screen buffer in the same way as ... each line of the screen buffer to the display, fetching the ... could even make your screen buffer bigger, so you can copy ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... h" to navigate a screen buffer :-P The Spectrum display file ... block (ie thirds) boundaries. The sprite routines can be equally quick ...
    joefish joefish May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... in the moving vertical attribute buffer. Then you render the colour ... moving buffer, ready for the next frame. You'd need a sprite ...
    joefish joefish May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... .
    We could make a buffer where you set the bytes ... be possible for the main sprite?[/QUOTE]

    Not the ...
    joefish joefish May 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... do away with the back buffer and copy.

    Find ... it out. Doing all the sprite stuff AND lugging around a ... boot, or just doing the sprite stuff and whistling!
    frobush frobush June 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... =frobush;364709]Doing all the sprite stuff AND lugging around a ... boot, or just doing the sprite stuff and whistling![/QUOTE]
    buffer.
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... planning on using a back buffer.[/QUOTE]

    Look at ... , all twisted and turned! The sprite routine is about 20k long ...
    frobush frobush July 2009 Development
  • Has any programmers recently pushed the spectrum to the limits?Hi there. Ive just discovered this great forum and I was brought up with the speccy 16,48 and then 128k. Im just wanting to know if there are any re…

    ... stack pointer at a colour buffer before you can POP data ... affect the speed of the sprite routines, having to write the ...
    joefish joefish August 2009 Development
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... get audio glitches where the buffer underruns as the playback rate ... without the slightest frame drop, sprite jerk, occasional flicker, etc. on ... make it happen
    2) sprite jerk, the ratio between display ...
    Fred Fred August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... use always black paper for sprite colors ? if then you could ... the screen and the attribute buffer (12K) to enable it to ...
    Fikee Fikee August 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... just collided, the newly-spawned sprite, and the original one ... command to animate a sprite in the reverse direction.< ... br />
    The Sprite Initialisation event is now called ... or save changes if the buffer overflows. This would only have ...
    jonathan jonathan October 2009 Development
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... operations like background scrolling or sprite shifting. The operations take longer ... some part of memory (called buffer or dummy screen) while the ...
    Ralf Ralf November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... always wonder how common the buffer method was - on 48k machines ... (scrolling, sprite masking) for the main play area into a buffer, then ... coping the buffer into the screen ...
    XTM of TMG XTM of TMG November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... , only a smallish back buffer is used, 30(?) by ... to the screen. The buffer is scrolled by a ... an occasional edge update. The buffer draw (straight line code) ... s case) or the sprite is cleared if it is ... There isn't a background buffer for Firefly or Cobra - ...
    frobush frobush November 2009 Games
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... to.

    One sprite char is drawn beginning at ... 43 ld a,(de) ; get sprite mask
    44 inc de ... 54 ld a,(de) ; get sprite graphic
    55 inc de ... drawn in an 8-byte buffer at address SP1V_PIXELBUFFER. Once ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... width of the sprite (in characters) if the sprite you want to ... , and generally games uses a buffer to create image, so dont ... them. Try and find real sprite data.
    10.When you ...
    Arda Arda January 2010 Emulators
  • Game Boy Advance EmulationI've finally got myself a GBA flash cartridge and programmer. I've put ZXAdvance on it and I like the setup. Mildly disappointed that it doesn't ha…

    ... ATTRs in the multi-colour buffer to 0, so they only ... functionality of having an attribute buffer, just at a lower resolution ... stuff, where the screen and sprite redraw starts off just behind ...
    joefish joefish January 2010 Emulators
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    I'd use a back buffer and blit to the screen ... the back buffer, treat the back buffer as one large sprite and blit ... in the non-contended back buffer, only hitting contended memory when ... to use a true back buffer, but a stack of 'tiles ...
    csmith csmith February 2010 Development
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
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  • i am currently listening to........
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  • Mis-labeled cassette titles or a name change?
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
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  • Minor British Sports that did become games on the ZX Spectrum
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  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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