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Search Again :: Adv Search 1000 results in 0.018s
<1…9101112131415…34>
  • Games Becoming Retro....(or 10 Years Old)...After fighting my insomnia looking for games that were 25 years old on the Speccy this morning and feeling old (see Games chat), I got to wondering w…

    ... PC was OK, but too linear, not nearly so atmospheric, and ... original makers released the source code, and someone compiled it for ...
    mile mile January 2010 Chit chat
  • Need help with small asm piece of codeI could use some help. I have a number in A register. It can be 1,2,4 or 8 (always only one bit is set) I need to make number transformation: 1 ->…

    ... fire...[/QUOTE]

    The code I wrote (^^^ Up there somewhere ... more - it's a linear piece of code and therefore affects the ...
    Chris Pile Chris Pile March 2010 Development
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... the AY - here's the code I've been using, which ... signed 16-bit integer:
    [code]
    if v < 225 ... /> else 15
    end
    [/code]

    This relies on ... AY volume levels being non-linear, so the values here are ...
    gasman gasman April 2010 Development
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... one or several bit of code in them, to achieve different ... song in the final code to keep the code size to a ... format pattern-based instead of linear to fit in with the ...
    ccowley ccowley May 2010 Announcements
  • platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …

    ... 't code the control routines using the equations of accelerated linear movement ...
    na_th_an na_th_an July 2010 Games
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... the ROM image (only ROM code should ever touch the I ... doesn't seem to be linear with the number of macrocells ... a way that the ROM code could be common between both ...
    Winston Winston July 2010 Hardware
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... br />
    [code]---------------------------------------------------
    Wild Player ... 04.04.2010
    ;code: Budder/MGN
    ; ... mode:
    .linear, not looped
    .linear, looped
    ...
    velesoft velesoft September 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... a serious contender... Already, its linear enough for a beginner like ... why not incorporate the source code of Bulba Sergey's Ay_Emul ... player into the code - it can play zx ... been flipping through your source code, and wondered whether the SP_Tokenise ...
    kgmcneil kgmcneil September 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... manual previously posted:

    [code]

    ; --------------------------------------------------------------------------


    DMALF_MASK equ 1111111111111110b ; Start DMA linear fill.
    DMARF_MASK equ 1111111111111101b ...
    ASM ASM October 2010 Development
  • Oscilloscope Speccy ProgramHi all, I remember very well in the old days when my Speccy was my single computer (around 1992) that I have had an oscilloscope software. This uses…

    ... but this would be linear unless hermite polynomials were ... br />
    The above code looks like it is attempting ... the mid and treble):
    [code]
    ; --------------------------------------------------------------------------


    ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    [QUOTE=Shiru;503393]Linear buffer would be slower to ... is surely more optimal than linear buffer.[/QUOTE]

    It ... similar one) anymore:

    [CODE]
    inc h
    ld ... h,a
    cont:
    [/CODE]
    Metalbrain Metalbrain January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... similar one) anymore:

    [CODE]
    inc h
    ld ... h,a
    cont:
    [/CODE][/QUOTE]
    No. It's ... /> Whereas with linear frame buffer you need someting like
    [CODE]
    ld h,a
    [/CODE]
    (which takes 30 T ...
    TVzombie TVzombie January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... ]Whereas with linear frame buffer you need someting like
    [CODE]
    inc h
    next:
    [/CODE]

    taking 27/26 ... advantage goes clearly to the linear buffer. And this is the ...
    add hl,de
    [/CODE]

    taking just 21 ...
    Metalbrain Metalbrain January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... advantage goes clearly to the linear buffer.[/QUOTE]
    Not ... 'm using something like:
    [CODE] ...
    inc h
    ... a
    ...
    [/CODE]
    and
    [CODE] ...
    inc h
    [CODE] ...
    inc h
    ...
    TVzombie TVzombie January 2011 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... ] screen as a single, flat/linear bitmap. Larger screen area to ... want for a specific color code, but with 'zero' ?mpact on ...
    RetroTechie RetroTechie January 2011 Hardware
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... ) A bit of your BASIC code will always sit in contended ... of BASIC programs is entirely linear. Hence jumps, functions, variable access ...
    RST#08 RST#08 February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... easier to do in machine code than in BASIC)
    It ... fixed-size blocks. Even the linear frame buffer is better in ...
    spodula spodula February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... /> If you want a simple linear video memory with per pixel ... etc just go and write code for the BBC Micro instead ...
    guesser guesser February 2011 Sinclair Basic
  • QChan - new four channel beeper music engineI've made a new beeper music engine, QChan. It provides four channels of tone plus interrupting drum channel, so total amount of channels is the same…

    ... /> Heheh... unfortunately the existing beepola code is virtually unmaintainable as it ... Studio and Phaser1 z80 player code a fair bit to ... lot of headaches as the code tends to be fairly ... number of channels, patterns or linear storage, etc. Unfortunately, I ...
    ccowley ccowley February 2011 Development
  • Beepola Source CodeAs I haven't done much with it for a few months, I'm releasing the Beepola source code in case anybody wants to play about, add to, or otherwise use …

    ... rely on parts of the code, note table, or music ... br /> [*]Keep the player code and music data separate, and ... place in the player code that points to the ... that, when the player code is assembled to 32768, ... editor works) rather than linear (all the rows stored ...
    ccowley ccowley March 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... to the next your drawing code should just apply these differences ... ) With a little luck (and linear movement!) you will not write ...
    tstih tstih March 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... contain multiple files, in a linear order.

    If you ... binary file output (the assembled code) then you'll have to ... runs the next block of code on the virtual tape, which ...
    joefish joefish September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... contain multiple files, in a linear order.

    If you ... binary file output (the assembled code) then you'll have to ... runs the next block of code on the virtual tape, which ... is the machine code.[/QUOTE]

    Right so ...
    meow meow September 2011 Development
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... easy, just have a 4kB code file containing the bitmap that ... 16384. then a 512 byte code file containing the attributes that ... printing routine to load a linear 3kB bitmap, or do some ...
    guesser guesser October 2011 Sinclair Basic
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    ... easy, just have a 4kB code file containing the bitmap that ... 16384. then a 512 byte code file containing the attributes that ... printing routine to load a linear 3kB bitmap, or do some ...
    BloodBaz BloodBaz October 2011 Sinclair Basic
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... just for kicks:

    [code]
    ; Uses PWM techniques to ... )
    ei
    ret
    [/code]


    noptable contains ... assumes the speaker response is linear, which we know it is ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... . window size + segment size + unpack code (short).

    Apparently the ... using a circular rather than linear sliding window, but I don ...
    Battle Bunny Battle Bunny March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... wrap back to zero. The linear buffer in memory wraps in ... circular buffers as two concatenated linear arrays while reading. You go ... of my own circular buffer code in z80 to speed things ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... =Jumping Stack;613032]With a linear game like this the storyline ... reminded me of that "a code is written in tumblers" from ...
    VincentAC VincentAC March 2012 Chit chat
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... .wikipedia.org/wiki/Linear_feedback_shift_register]Linear feedback shift register[/url]).< ... z80[/url].

    [code]
    ; This setting (when ... A, (HL) ; Self Modified code (from above)
    MOD_INST:

    [/code]
    BloodBaz BloodBaz March 2012 Development
<1…9101112131415…34>

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