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Search Again :: Adv Search 965 results in 0.001s
<1…23242526272829…33>
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... routine to copy pixels from linear buffer to screen would be ... colored big pixels, using a linear buffer to store attributes, implemented ... on-the-fly from this linear buffer and modifies attributes on ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... routine to copy pixels from linear buffer to screen took 50 ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... First, copy 32 attributes from linear buffer to next attribute row ... read next 32 attributes from linear buffer and "poke" these ... enough time left to calculate linear buffer addresses dynamically as you ... stored as single attribute in linear buffer. It means the ...
    Einar Saukas Einar Saukas December 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... a part of picture as linear binary file.

    If ...
    g0blinish g0blinish December 2014 Emulators
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... time to also copy from linear buffer would not cost anything ...
    Einar Saukas Einar Saukas December 2014 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... . The games levels are quite linear too. Sometimes, they are well ...
    Bermondsey Bob Bermondsey Bob December 2014 Chit chat
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... optimal LZ77 data compression in linear time. AFAIK this solution didn ...
    Einar Saukas Einar Saukas December 2014 Sinclair Miscellaneous
  • Games that would convert well (graphically)Creating this thread to post some converted in-game screens and mock-ups. They have in common the fact that they would work on the spectrum, regardin…

    ... on puzzles and a less linear story. Something like a simplified ...
    hikoki hikoki December 2014 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... the game is pretty non-linear and heavy on exploration so ...
    hikoki hikoki January 2015 New game ideas
  • Switched voltage regulatorIn the past a replacement voor the (hot!) 7805 has popped up a couple of times in various threads. As far as I know, Recom Power Inc. was always ment…

    ... power supply by adding a linear 9V regulator mounted on an ...
    Dan Antohi Dan Antohi January 2015 Hardware
  • Switched voltage regulatorIn the past a replacement voor the (hot!) 7805 has popped up a couple of times in various threads. As far as I know, Recom Power Inc. was always ment…

    ... the layout of a 7805 linear regulator
    Dan Antohi Dan Antohi January 2015 Hardware
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... find a nice balance between linear, story-driven missions and the ...
    GreenCard GreenCard January 2015 Chit chat
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... in a (mostly) linear map (everybody hates linear games but this one ...
    JuanF. Ramirez JuanF. Ramirez January 2015 Games
  • mapping avalonAvalon is sposed to be good but it needs mapping. I realize there are maps available but that is cheating. There are never doors at the bottom of th…

    ... progression between them is mostly linear.

    You can mostly ...
    Matt_B Matt_B January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... annoying with it's very linear memorization approach and gave up ...
    Fizza Fizza January 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... a really hard challenge, a linear plattform game that consists of ...
    JuanF. Ramirez JuanF. Ramirez January 2015 Games
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... just in some sort of linear order taken from a map ...
    joefish joefish January 2015 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... annoying with it's very linear memorization approach and gave up ...
    BuzzySounds BuzzySounds January 2015 Games
  • Perfect Jet Set Willy with CommentaryHi My latest walkthough has just uploaded to youTube. This time it Jet Set Willy, again, but I managed to only die the once you have to to get one …

    Kudos! Really great walk through. Never got very far with Jet Set Willy, and can see why. Guess that's also why I always preferred the more linear gaming of Manic Miner. :lol:

    /Pedro
    pmsr pmsr February 2015 Games
  • Perfect Jet Set Willy with CommentaryHi My latest walkthough has just uploaded to youTube. This time it Jet Set Willy, again, but I managed to only die the once you have to to get one …

    ... I always preferred the more linear gaming of Manic Miner. :lol ...
    saberman saberman February 2015 Games
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    ... de ;two bytes from a linear screen buffer (Y in L ...
    Alone Coder Alone Coder May 2015 Development
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    ... de ;two bytes from a linear screen buffer (Y in L ...
    mr.spiv mr.spiv May 2015 Development
  • Hardware damage due to software?<p>I'm not afraid to ask a stupid question, and I find it incredibly easy to do so in the hardware forum!</p><p>Is it possible to damage your Spectru…

    ... 't just running or streaming linear data like you got with ...
    joefish joefish June 2015 Hardware
  • My first Greasemonkey script, up for testingI've decided to play with Greasemonkey and javascript today. (Greasemonkey is an add-on under Firefox)<br><br>Here's my first script written purely f…

    ... /*forestgreen*/ !important;
    background-image: linear-gradient(110deg, black 60%, red ...
    Timmy Timmy June 2015 Chit chat
  • My first Greasemonkey script, up for testingI've decided to play with Greasemonkey and javascript today. (Greasemonkey is an add-on under Firefox)<br><br>Here's my first script written purely f…

    ... -static-top {
    background-image: linear-gradient(110deg, black, red, yellow ...
    Arjun Arjun June 2015 Chit chat
  • My first Greasemonkey script, up for testingI've decided to play with Greasemonkey and javascript today. (Greasemonkey is an add-on under Firefox)<br><br>Here's my first script written purely f…

    ... -static-top {
    background-image: linear-gradient(110deg, black, red, yellow ...
    Arjun Arjun June 2015 Chit chat
  • Could ELITE's wireframe graphics be improvedWas watching this video last night comparing the BBC and Spectrum version of Elite: https://www.youtube.com/watch?v=Ov4OAteeGWs It seems that the…

    ... they setup a 1-bit linear screen buffer, converted the algorithms ...
    GReW GReW August 2015 Games
  • Clones that you like more than the originalI mean you think its more playable than the original. Of course if it does improve other aspects of the game then its welcome. I will start with D…

    ... lack re-playability, have such linear campaigns (so the players can ...
    ewgf ewgf September 2015 Games
  • Clones that you like more than the originalI mean you think its more playable than the original. Of course if it does improve other aspects of the game then its welcome. I will start with D…

    ... lack re-playability, have such linear campaigns (so the players can ...
    [FOAD]Iron [FOAD]Iron September 2015 Games
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... top to bottom in a linear fashion behind the raster beam ...
    Hikaru Hikaru September 2015 Development
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