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Search Again :: Adv Search 1000 results in 0.033s
<1…26272829303132…34>
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... graphics into the frame buffer. If the frame buffer was a simple ... . Write byte to screen.
    3. Increase screen pointer by 32
    screen row below this one, all ... shoudl be in the frame buffer.
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... frame buffer (for 1 bit per pixel modes) organized the screen with ... of each character to the screen, with a simple increment of ... the logic that built the screen picture read the RAM only ... build a simple LCD frame buffer for it, and the contention ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... (when using HL as a screen pointer) merely incrementing H to ... had simply made the frame buffer a 'raster' image in memory ... was to optimize the frame buffer so that software could make ... BBC Micro made the frame buffer easy for the CPU to ...
    Winston Winston April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... . When I build the frame buffer for my Z80 project's ... last 1/3rd of the screen and no colour attributes. The ...
    Winston Winston May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... />
    Screen mode 2 on the SAM Coup? is 6K linear as ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... />
    [code]
    ; Adjusts screen address HL to move one ... br /> ; exit : Carry = moved off screen
    ; HL = moves one pixel ... then redraws the listing on screen, the speed of character ... br /> Screen mode 2 on the SAM Coup? is 6K linear as ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... of the "playing field" from buffer where are no movements in ... all - applied at the whole screen you have saving of 192 ...
    omega omega May 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... less time to load, no screen corruption etc.

    It ... printer buffer to store some code, then when you save the screen ... , save the printer buffer too. Since a ... was just part of the screen picture instead.
    DEATH DEATH May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... back buffer is copied (you'll see part of the screen in ... . Ultimate uses a full screen back buffer in its isometric games and ... buffer before copying the result to screen. There is no flicker on screen ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... excellent. Aside from the full-screen countdown the vector graphics were ... fast as possible. The back buffer was cleared with the stack ... , then LDIR to the main screen. Early days I suppose, and ...
    wokani wokani June 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... the screen.

    Note that I'm assuming that the buffer ... uses only two thirds of the screen, and I ... of the memory screen... no system vars, no printer buffer...).

    screen, to avoid the block ...
    Zup Zup June 2007 Games
  • Possible great ideaHello there everybody, I have been toying with the idea of doing a project here with the help of the gurus on the forum. The idea is to start the de…

    ... print onto the screen or into a memory buffer (for scrolling).
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = destination address for printed bitmap (screen or buffer)
    // f = uchar ... the message across the screen (the scrolling will be ... . This keeps the memory buffer contiguous. How do we ... br /> Characters on the Spectrum screen are 8 pixels tall. To ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (it continuously scrolls across the screen over and over)
    ... scroll the message on screen one pixel left. The ... the top of the screen (so no tear), ... mind uses memset() for buffer init, memop() for pixel ... a time into the buffer and probably memcpy() because ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... have an 8-byte buffer specified by memory address ... br />
    sp1_UpdateNow(); // draw screen now

    for (i ... ) // if sprite went off screen, reverse direction
    se-& ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... at a time in the buffer
    ////////////////////////////////////////////////////////////////////
    .start
    // Blit the stuff from buffer to screen
    ////////////////////////////////////////
    .dump
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> ////////////////////////////////////////////////////////////////////
    ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... whatever is in the buffer. Maybe I should not ... br /> ////////////// Blit the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /// PRINTING TEXT DIRECTLY TO SCREEN AND-OR BUFFER

    static ... destination address for printed bitmap (screen or buffer)
    // f = uchar ... +i-33, 32); // copy buffer to screen
    temp += 256; // ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... in the buffer and copy the result to screen. Shift the ... with the buffer altogether and scroll the message on screen directly. ... With the screen scrolled left one ... 260+ byte buffer required by the scroll buffer. The scroll ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • HTML for beginnersI will be tidying up the first couple of chapters of this course this weekend, so if anyone wants to learn HTML drop me an email and I will forward w…

    ... the site is linear and readable, then screen readers will be ok ...
    Lee Fogarty Lee Fogarty July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the left edge of the screen.

    However, I am ... directly on screen so that the large 240+ byte buffer is no ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • HTML for beginnersI will be tidying up the first couple of chapters of this course this weekend, so if anyone wants to learn HTML drop me an email and I will forward w…

    ... site should be available and linear. How it looks with ... use instead of - most screen readers will emphasise text when ... />
    Flash is bad because screen readers (and search engines) can ... other good bit about creating linear content based HTML is that ...
    Lee Fogarty Lee Fogarty July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ...
    wokani wokani August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... directly to the screen instead of ussing a buffer?
    I am ... on screen so we can get rid of the 240+ byte buffer ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... 8bit, audio set to mono, screen display, frameskip 2.[/quote]
    buffer, low sample rate, and adaptive ... ) frameskip. Avoid DBLPAL and similar screen modes.


    Thanks ...
    Laser Laser August 2007 Emulators
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 7 before printing something on screen. The current initial value for ... calculation and make it less linear, i.e. harder to guess ...
    Einar Saukas Einar Saukas August 2007 Development
<1…26272829303132…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
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  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
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  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
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  • Minor British Sports that did become games on the ZX Spectrum
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  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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