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<1…6789101112…34>
  • MakeTZX DMA Buffer Overrun ?Okay folks, Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string or anything …

    ... know why I get DMA Buffer Overruns when using MakeTZX. Could ... it possible to change the buffer at all ?

    Just ...
    Andrew Barker Andrew Barker January 2003 Sinclair Miscellaneous
  • SCREEN$ - The premier Spectrum Tape Loading Simulation of screensDunny, I have this (a little less than) EXCELLENT SSaver in my laptop, and in my home desktop (both Win2K). I'd only hope it could *remember* the se…

    ... settings when reentering the "Settings" screen, and that it had a ... ://homepage.ntlworld.com/paul.dunn4/screen$.htm"]http://homepage.ntlworld.com ... /paul.dunn4/screen$.htm[/url]

    It ...
    Marcelo Marcelo April 2003 Sinclair Miscellaneous
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…

    ... version of my Manic Miner Screen Editor. It no longer allows ...
    andrewbroad andrewbroad July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... 2b. AND + OR from temp buffer to screen.

    3. precalc ... + OR from preshifted sprites to screen.


    ...

    Drawing to screen:

    1. Work directly ... on the screen, and somehow synchonize your drawing ...
    windenNTW windenNTW July 2003 Games
  • z88dk Spectrum Screen Driver problemHi guys, I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I can use the Z…

    ... output some stuff to the screen. Reading the docs, it says ... I can use the ZX screen driver to set the x ... 0x01 and 0x20 after my screen clearing routine in order to ... set the screen to 32-character mode... anyone ...
    Lee Tonks Lee Tonks August 2003 Development
  • Loading screen as an gif or png?I'm in search for a gif/png picture with the spectrum loading screen (blue yellow stripes)animated. Can someone tell me where i can find it? Christi…

    I'm in search for a gif/png picture with the spectrum loading screen (blue yellow stripes)animated.
    Can someone tell me where i can find it?

    Christian

    [ This Message was edited by: Golfareninsweden on 2004-03-03 11:12 ]
    Golfareninsweden Golfareninsweden March 2004 Sinclair Miscellaneous
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... DirectX in Fill-Screen", and going to full screen and back to ... PC.
    [*] For DirectSound, smaller buffer used to produce sound. Sound ... in normal state (not full screen and not maximized).
    [*] Reporting ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • Speccy screenI wonder if anyone can help me? I am using the MAGNIFICENT Spectaculator 6.1. It has been a VERY long time since I have used a 'real' spectrum. I was…

    ... ' spectrum. I was wondering which screen resolution is nearer to the ... real spectrum screen. 640x480 or 600x800?
    Which ...
    itsallgood itsallgood May 2004 Emulators
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... basic code to flip the screen on a +3.


    Set the screen memory to default 16384
    Flip the screen memory to 49152

    robpearmain robpearmain May 2004 Development
  • Name the 3-screen Nintendo Game and WatchCan somebody name the following Nintendo Game and Watch three-screen game? Two smaller screens were o the side and one big in the middle. On the fi…

    ... Nintendo Game and Watch three-screen game?

    Two smaller ... .

    On the first screen (left) you had to reach ... the island. Second screen (middle, big one), you are ... pac-man like screen). On the third screen you were leaving the ...
    princm princm May 2004 Sinclair Miscellaneous
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... draw an image to the screen.

    First I use ...
    robpearmain robpearmain May 2004 Development
  • Full-screen display problem with SPINI'm using a PC with an "extreme graphics" on-board intel video card and SPIN (which is a perfectly good emulator in all other respects) has issues wi…

    ... ) has issues with going full-screen. It simply refuses to do ...
    Zagreb Zagreb June 2004 Emulators
  • Found this whilst translating ROUGH JUSTICE:D music by YERZMYEY/HOOY-PROGRAM loading screen by TOMMY PEREIRAHello hacker, have you tried hacking any of my other games? They're available fro…

    ... by YERZMYEY/HOOY-PROGRAM loading screen by TOMMY PEREIRAHello hacker, have ... I can put in this buffer. It's initialised as soon ...
    Sadako Sadako June 2004 Sinclair Miscellaneous
  • Some maps/ZX Screen SnapperChubby Gristle [url="http://zx-maps.wz.cz/map.php?id=ChubbyGristle"]http://zx-maps.wz.cz/map.php?id=ChubbyGristle[/url] Prayer of the Warrior 1 [url…

    ... [/url]
    ------------------------------------------

    ZX Screen Snapper 2.20
    [url ...
    Pavero Pavero July 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... can be used to time screen drawing.

    The ... ;Draw offscreen sprite graphics to screen
    call quitcheck ;Check ... moves, and an offscreen buffer where the background is drawn ... on. This buffer is eventually painted on the screen - all this ...
    ekoman ekoman July 2004 Development
  • I have done a Spectrum Screen Design Template As PDFI use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape [url="http://www.peargames.co.uk/downloads/s…

    I use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape

    [url="http://www.peargames.co.uk/downloads/specform.pdf"]http://www.peargames.co.uk/downloads/specform.pdf[/url]
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... Sprites drawn on buffer
    c) Buffer copied to screen


    LD HL,SCREEN ; Destination
    LD DE,BACKBUFFER ... ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... copy 4k from Backbuffer to Screen in under 1/50th, or ... to copy back to front screen with no tearing/flicker etc ... , with no flicker on the screen.

    HELP ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... FLAG IS 1, FAST COPY BUFFER TO SCREEN

    It ... /> EXX
    LD HL,SCREEN+2048+16 ; Destination
    ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... to the thread on smooth screen scrolling.

    As ... the first column
    ;HL=screen addr.
    ;DE=address of ...
    EX DE,HL ;DE = SCREEN ADDRESS AGAIN

    SKIPB ... A,E ;reset the horizontal screen
    AND 224 ;position ...
    dmsmith dmsmith September 2004 Development
  • Screen$I wasn't sure where to put this! Has anyone got or does anyone know where I can download a load of Speccy Screen$ in 1 file. Let me explain..... I …

    ... download a load of Speccy Screen$ in 1 file. Let me ... the way the Speccy loads Screen$ and I would love to ... file that has loads of Screen$ in it so that I ... /> Just type:
    10 Load"" Screen$
    20 Goto 10
    itsallgood itsallgood September 2004 Sinclair Miscellaneous
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... individual pixel before saving the screen$
    I have no digitizer ... the loader load run a screen$ and then start loading the ... stop the user closing the screen$ away. I guess there is ...
    guesser guesser October 2004 Sinclair Miscellaneous
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... 256 colors games (with GFX Screen XOR buffer turned on, actually seems ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... the 48K which compressed the screen (including attributes) into an area ... restored said compression back to screen area. Any ideas? I want ...
    choccy48K choccy48K November 2004 Development
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... bytes) on to the screen using a mask. Its the ... draw the sprite to the screen using the mask. On ... the next screen update I would erase the ... data in the buffer. Re-fill the buffer if the sprites ... x,y had moved to a different screen ...
    Mr Millside Mr Millside November 2004 Development
  • Screen AttributesNot sure if this is a devolopment question but here goes... In my limited understanding, the 'attribute file' of a speccy is 5800h to 5AFFh and each…

    ... each character position on the screen. With bits 0 to 2 ...
    Saboteur Saboteur January 2005 Development
  • Spectrum loading screen on Ch4?Hi all, this evening I caught a glimpse of a Spectrum loading screen on Channel 4! Just a brief flash, with the borders and some big writing in the m…

    ... glimpse of a Spectrum loading screen on Channel 4! Just a ...
    MattLamb MattLamb January 2005 Sinclair Miscellaneous
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without cancelling the shadow?
    Unique Unique February 2005 Development
<1…6789101112…34>

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