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Search Again :: Adv Search 1000 results in 0.038s
<1…78910111213…34>
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... wrote earlier:

    ; Screen scrolling routines
    ; for quick ... machine, not be convenient for sprites of odd size (odd ... memory address representing
    ; screen data from left to right ... being scrolled in from a buffer
    ; area perhaps, or ...
    Anonymous Anonymous June 2002 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> 2b. AND + OR from temp buffer to screen.
    [/quote]

    screen. Despite the sprites graphically occupying 2x2 characters ... buffer before copying the buffer (one character cell) to the display file. Screen ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Anybody got any news on the Double Dragon remake?????

    ... screen. (for example: logical part writes into one buffer a queue of sprites ... it onto the current draw-screen (5th or 7th)) X,Y ... sprite doesnt fit onto the screen and draw it partially. At ...
    moroz1999 moroz1999 October 2003 Games
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... about a frame buffer like "Midget" that uses the screen area 16384 ... transformations in 3D or scrolling/sprites? Such a interface could be ...
    LCD LCD February 2004 Sinclair Miscellaneous
  • Spectrum 128 Graphics - A missed opportunity?The Spectrum 128 is my favourite model of the Spectrum - the pinnacle of the Sinclair miracle before it was hijacked by Amstrad. But I can't help thi…

    ... about a frame buffer like "Midget" that uses the screen area 16384 ... transformations in 3D or scrolling/sprites? Such a interface could be ...
    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... change between screen updates. The second uses the double-buffer mode of ... display and redraws the entire screen on every update. Both ... a character code, with sprites floating over top of these ... to read joysticks, mice, move sprites, etc.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... anything... just make "Y buffer": split screen in 4-8 areas and ... u start drawing sprites begin with most top buffer and draw every ...
    Fikee Fikee March 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... />
    You should render your sprites as often as possible - but ... a buffer than to decide what to draw to the screen and ... :

    prepare first screen
    enter IM2 routine
    --back to screen drawing function
    finished drawing ...
    cyborg cyborg July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... to appear on a computer screen.
    But computers can't ... Export.
    ImageType currently implements Sprites, Screens, Tiles, Character Sets, and ... data within the images frame buffer. The plot pixel function will ...
    Kiwi Kiwi August 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... method etc for copying the buffer).

    To create the ... the sprites
    c) Set FLAG to say new screen ready
    c) Move Sprites
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... br />
    ; Fill Back buffer with a bright stripy pattern ... LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... br />
    ; Fill Back buffer with a bright stripy pattern ... LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... br />
    ; Fill Back buffer with a bright stripy pattern ... LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... If you are drawing all sprites, waiting a bit, then ... being drawn. If your sprites are not masked, this ... trivial problem. If your sprites are masked so that ... everything into a memory buffer as you see fit ... -drawn areas on screen, hopefully minimizing flicker.
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... one moves data from linear backbuffer to screen... aprox 14.59T/B ... /> [code]
    start ld hl, buffer alligned on 256
    exx ... ;11 next line in back buffer



    ; ... ;11 next line in back buffer



    ...
    Fikee Fikee May 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... ) {

    // update screen -- everything drawn at once
    sprites to new locations based ... buffer before copying the final result to the screen ... may notice on larger sprites or when there ... a lot of sprites in the same rows ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... enough info into a small buffer to set registers in ... file and only decompress those sprites being used.

    ... full colour zx81 mode with sprites and graphics primitives. Every pixel ... is inside sp_UpdateNow when the screen is drawn. Whatever the tile ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... full colour zx81 mode with sprites and graphics primitives. Every pixel ...
    na_th_an na_th_an October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... full colour zx81 mode with sprites and graphics primitives. Every pixel ... of altering the order the screen is drawn. I've read ... ultimate used to update the screen bottom to top to somewhat ... everything drawn in a back buffer and are copying or if ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... /> I use a "virtual" screen where the sprites are drawn onto. Each ...
    Once all sprites are drawn then the screen is "flipped" in ... that it is copied from the buffer ... to the physical screen.

    ...
    robpearmain robpearmain December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... is achieved by replacing the sprites, moving them, checking for collision ... drawing them to a back buffer every 1/25th second.< ... centre is copied to the screen hence allowing the smooth clipping ... shifted bytes when drawing the sprites (See Derek Smiths thread)< ...
    robpearmain robpearmain December 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... byte attribute buffer, which is then copied to the screen when ... copy of second buffer
    - Only parts of screen that need ... at some number of sprites on screen double buffering would beat ... extra memory than a double buffer. sp1 requires the same amount ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the finished buffer is copied to the screen.

    * Sprites can ... copied to the buffer. Instead, all sprites in the character ... the pixel and attribute buffer and any sprites following it (of ... character cell on screen.

    Sprites can be any ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to "sp1_UpdateNow()" draws the entire screen.

    "sp1_TileEntry()" associates ... SP1_TYPE_BGNDCLR 0x10 // for occluding sprites, clear pixel buffer before draw
    #define ... portion of the sprites that appear within the screen will be drawn ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the screen. When it overlaps those 9 sprites, all 10 sprites must ... be drawn to screen and that ... SP1 will clear the pixel buffer before this sprite is ... already in the pixel buffer. The pixel buffer's initial contents are ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... screen is held in the 8-byte pixel buffer. ... clear the pixel buffer before it is drawn ... buffer. Arrange for two same-size rectangular areas on screen ... the software-rotated sprites used the SP1_ID_MASK2_LB ... so per screen update. For pre-shifted sprites in SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... the basics of screen-layout, through to masked sprites & optimised code ... put the sprite on the screen, drawing it again at the ... ; screen-freshing - you can get around that by using a back-buffer ... on this forum all about sprites...
    bobs bobs May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... a viewable second screen though, and probably ... br /> Draw the screen to a buffer area. Copy it ... to the viewable screen ... screen. That time would be better put to use drawing sprites ... or doing a full screen scroll....
    dansauk dansauk May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... .sourceforge.net/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum-customize.asm ... full size screen 32x24
    ; d4ff - d4ff SP1.LIB attribute buffer
    ; d4f7 - d4fe SP1.LIB pixel buffer
    ; d4ee - d4f6 SP1.LIB ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... done sparingly, for each screen, with the LOAD sprites deleted (and memory ... to a full-size back buffer to store background. Another ... option of using a back buffer to supply background instead of ... Doing things with the back buffer will require more memory but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
<1…78910111213…34>

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