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<1234567…34>
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... , and only there to allow sprites to exit the screen smoothly ... buffer is arranged in a linear fashion, NOT in the speccy ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... /> Are there any other good sprites that I have missed? However ... looking for [b]small monochrome sprites (maximum size of 18 pixels ... I'm only interested in sprites from [b]modern games ... least as good as these sprites above, according to these limitations ...
    Einar Saukas Einar Saukas October 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... clearing here, just drawing the sprites.

    My first ... assembly, and got to 6 sprites in a frame. Unrolling the ... />
    Result was whopping 26 sprites per frame. On average. Since ... be no shared code between sprites. Third negative side - this ...
    Sol_HSA Sol_HSA November 2015 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... or move onto Pixel scrolling sprites (which I think wil blow ... 2x2 UDG character based scrolling sprites rather like in Invasive Speccies ...
    jonesypeter jonesypeter July 2016 Development
  • MicroHobby Help Requested from Spanish Members (MOVIMIENTO DE SPRITES) 176 - 178Hello, I love MicroHobby but unfortunately I don't speak Spanish so have to rely on Google Translate. I'm looking at a series of articles in is…

    ... 178 on the movement of sprites by Miguel DÍAZ.
    jonesypeter jonesypeter August 2016 Sinclair Miscellaneous
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... -time sprite shifting routine for sprites that are one byte wide ... ] for the bomb and missile sprites.

    It starts with ... routine is shared between two sprites, hence the [b]ld hl ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…

    ... bit of colour to the sprites. I've seen games that ... were AGD output with coloured sprites or maybe I'm mistaken ...
    mik3d3nch mik3d3nch July 2017 Development
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... for a routine to use Sprites in basic. I found Control ... Dr Sprites, which looks really powerful, but ... use control de sprites to simply display a sprites at an x ...
    Rickper1974 Rickper1974 October 2017 Development
  • 3D Models of Spectrum Game SpritesHas anyone here had a go at created any sprites from Spectrum games as 3D models? I would hazard a guess that there's a wealth of talent here, but i…

    ... a go at created any sprites from Spectrum games as 3D ...
    SteveSmith SteveSmith October 2018 Games
  • Games with small sprites?Hey everyone, Can you recommend some games with nice 8x8 or 16x16 size sprites? I'm working on an artwork for my kitchen wall, I'm using ZX Spec…

    ... nice 8x8 or 16x16 size sprites?

    I'm working ... 'm using ZX Spectrum game sprites and I've got a ... used a lot of bigger sprites in the picture and I ... 'm having trouble finding smaller sprites to fill in the gaps ...
    FadgePlaysGames FadgePlaysGames November 2018 Games
  • 2xBooks: Assembly Language For Arcade Games & Machine Code Sprites And GraphicsI'm looking for the following two books to help my machine code game programming: 1) Assembly Language For Arcade Games and Other Fast Spectrum Prog…

    ... Nicholls
    2) Machine Code Sprites And Graphics For The ZX ...
    LevelUp LevelUp November 2019 Wanted
  • uMIA: SAGA Sprites und Graphic Animator - Individual Software Service[b]Full Title:[/b] SAGA Sprites und Graphic Animator [b]Also known as:[/b] SAGA Sprites and Graphic Animator [b]Year:[/b] 1984 [b]Company:[/b] Ind…

    [b]Full Title:[/b] SAGA Sprites und Graphic Animator
    [b] ... Also known as:[/b] SAGA Sprites and Graphic Animator
    [b ... )
    [b]Type:[/b] Utility: Sprites Genarator
    [b]Message Language ... to create and move the sprites from/in the Olli & ...
    Frankie Frankie August 2020 MIA/STP/SDP
  • Your favourite machine apart from The SpectrumI've asked this on a couple of other sites, so now it's time to ask it here: what is your favourite machine, forgetting about the Speccy? For me, it'…

    ... really very easy to programme sprites into the neat 8x8 squares ... if the memory was simply linear. Most games which used colour ...
    cyborg cyborg November 2001 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... . Alien 8 has a "linear screen buffer" that is 6144 ... 256 planes
    [*]All sprites and scene objects are automatically ... sorted in 256 planes
    [*]Sprites automatically drawn the 'fast way ... the character cell (with all sprites and background) is copied ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... . Alien 8 has a "linear screen buffer" that is 6144 ... 256 planes
    [*]All sprites and scene objects are automatically ... sorted in 256 planes
    [*]Sprites automatically drawn the 'fast way ... the character cell (with all sprites and background) is copied ...
    robpearmain robpearmain August 2006 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... in my SP1 engine, since sprites have been broken into character ... the SAM Coup? is 6K linear as you describe, with the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... in my SP1 engine, since sprites have been broken into character ... with non-aligned drawing, and linear layout isn't as bad ... 'd still rather work with linear overall as copying and clearing ... always assumed it was also linear. Is there the same 2K ...
    obo obo May 2007 Development
  • Aliens versus Predator (the games)We talk about other first person shooters on here, but we rarely mention AvP 1 or 2. I know these games didn't get the recognition that they deserved…

    ... is quite fun, although horribly linear. It plays much like the ... in. Some of the new sprites are quite impressive too.
    dm_boozefreek dm_boozefreek May 2007 Chit chat
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... hit a "roof"... far too linear. Also, you seem to fall ... that, looks quite nice. Big sprites too (even on a the ...
    icabod icabod May 2007 Development
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... regarding the jump being too linear - perhaps some acceleration when falling ... the flickering of colours when sprites overlap (I've noticed this ...
    TrueVideo TrueVideo May 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... appear to work with monochrome sprites, which is what I mostly ... the data in a simple linear form, so for the map ...
    bobs bobs April 2008 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... appear to work with monochrome sprites, which is what I mostly ... you mean that the monochrome sprites/tiles does show up in ... the data in a simple linear form, so for the map ...
    Kiwi Kiwi April 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... implementing a less than ideal linear list of variables which is ... :lol:), to use the SP1 sprites library and many others. ZX ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • New Game: Phantomas Tales #1: MarsportThe Mojon Twins, a new development group formed by several ex-CEZ GS members, has just released a new game for Spectrum and Amstrad CPC. [url]http:…

    ... to right in quite a linear fashion.

    Really do ... . Would love to see a linear game ![/QUOTE]

    Me ... written to handle scrolling games sprites. There are some russian "Mario ...
    LCD LCD March 2009 Games
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... , they don't do a linear scan through every document they ... 'll add some randomly moving sprites that cock up the progress ...
    gasman gasman February 2010 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... to the bubble or falling sprites probably needs to be ... sort of masking so the sprites could pass over backgrounds ... />
    The tiles from the linear designer should also be usable ... the ability to flip patrolling sprites depending on their direction.[/QUOTE ...
    jonathan jonathan February 2010 Development
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... ]r-type smooth scorlling ? pixel sprites? interlaced video 384x256 with tv ... fast transfer long linear data blocks. Is impossible use sprites with DMA ...
    velesoft velesoft September 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = 256 16byte slots for hardware sprites (bank1)
    ; 0x00200000 - 0x0027FFFF ... DMALF_MASK equ 1111111111111110b ; Start DMA linear fill.
    DMARF_MASK equ ... DMALC_MASK equ 1111111111111011b ; Start DMA linear copy.
    DMARC_MASK equ ...
    ASM ASM October 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... ] screen as a single, flat/linear bitmap. Larger screen area to ... (many?) bitmap 'tiles' (similar to sprites), and have pixel data not ...
    RetroTechie RetroTechie January 2011 Hardware
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... that can handle large (128x64) sprites.[/QUOTE]

    Have you ... only differences between two subsequent sprites and write them as a ... ) With a little luck (and linear movement!) you will not write ...
    tstih tstih March 2011 Development
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Latest Posts

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