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<1234567…34>
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... in some ways, particularly the sprites, scrolling and tile-mapped background ... as the lack of a linear framebuffer, having less RAM and ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... like some games draw the sprites directly onto the screen after ... screen. Start updating (in a linear, top to bottom fashion) the ... the active area, overlay the sprites on top of the newly ...
    Hikaru Hikaru May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... screen. Start updating (in a linear, top to bottom fashion) the ... the active area, overlay the sprites on top of the newly ... it is. My number of sprites is minimal so this should ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... linear, so updating it should be easy. As for the sprites ... aren't too much sprites (or at least, ... screen > paint upper sprites > paint lower part ... > paint lower sprites. The sprites need to be masked, ... fps, and handle the sprites directly in the buffer. ...
    Metalbrain Metalbrain May 2012 Development
  • Another deadly accurate best games listSince it's getting on for five minutes now since a "Best ever games" list divided us up, heres [URL="http://www.g4tv.com/top-100/"]G4's Top 100 video…

    ... of "lets see how many sprites we can get on screen ... in how to make a linear shoot 'em up.
    Vampyre Vampyre June 2012 Chit chat
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... 's still copying from a linear buffer. Using LD/PUSH it ... border time for, say, redrawing sprites.
    joefish joefish July 2012 Brand new software
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... sprite engine and the sprites.
    It was ... also used (with other sprites and background) in hidden ... url]

    Sprites are not pre-shifted (as ... Raven). The engine uses linear screen buffer (as Black ... a bit slower because sprites are drawn in stripes ...
    Alone Coder Alone Coder May 2013 New game ideas
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... abstractions such as block buffers, linear buffers, circular buffers, etc.
    sprites on another target but still ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... coarse hardware scroll and a linear bitmap mode (the first 40 ... though).

    Because hardware sprites take 64 bytes each (well ... the data pointers for the sprites only need to be eight ...
    TMR TMR September 2013 Games
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... /> The colour map is a linear buffer that is actually 32 ... is to draw as many sprites as possible during the top ... live one) with all the sprites on too. So to erase ...
    joefish joefish October 2013 New game ideas
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    Blimey, that's impressive. I'm struggling with a routine to draw 8 sprites and I'm using a linear attribute buffer.
    joefish joefish November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... to draw 8 sprites and I'm using a linear attribute buffer ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... . The idea was to produce sprites, blocks, maps and scripts in ... , each script is just a linear list of opcodes and parameters ...
    joefish joefish December 2013 Brand new software
  • Beepola v1.08 AvailableA new version of Beepoa, v1.08, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.76MB zipped exe, no installe…

    ... useful -- input (keys, joys, mice), sprites (sp1) and sound, at minimum ... pitch errors are actually non-linear (high frequencies will be distorted ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Announcements
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... , your screen buffer is in linear order instead of Spectrum screen ... screen, allowing you to draw sprites and floor tiles over the ...
    joefish joefish April 2014 Development
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... difficulty to do a linear buffer as it is ... this non-linear one but the non-linear one requires ... whereas with the non-linear method is amortized to ... "INC H" when drawing sprites, the sprite engine in my ... speculated that the non-linear order of the buffer ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Sinclair Miscellaneous
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... /> Uses a screen buffer in linear format, not the same way ... find it easier when plotting sprites.

    Rich
    richdotward richdotward September 2014 Development
  • ADG questionCan some one help me please. Using AGD 4.3, if I want to do a game with say 20 levels all vertical how to I make it so that when my man falls from t…

    if you're doing a linear speccy game as in manic ... a multiple of 2 as sprites move two pixels at a ...
    BiNMaN BiNMaN October 2014 Chit chat
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... routine to copy pixels from linear buffer to screen would ... changes, then using "pre-shifted sprites" (that only need to check ... colored big pixels, using a linear buffer to store attributes, ... on-the-fly from this linear buffer and modifies attributes ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... routine to copy pixels from linear buffer to screen took 50 ... would probably use "big pixel sprites", implying this extra overhead only ... have to update 1,700 sprites per frame to get so ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... typically update only a few sprites per frame. Thus my suggestion ... time to also copy from linear buffer would not cost anything ...
    Einar Saukas Einar Saukas December 2014 Development
  • Advices for double buffering ?Hi, I'm currently coding graphics routines for a forthcoming game, I use a double buffer (the dummy screen is at $e000, the code at $8000) to pro…

    ... the sprites and overall going from top to bottom in a linear ...
    Hikaru Hikaru September 2015 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... default to 0, asssuming a linear buffer.
    [/quote]
    No ... . Plus you have the original sprites/images and the abilitiy to ...
    Kiwi Kiwi July 2016 Development
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ...

    - No. of onscreen sprites, sprite sizes and X/Y ... neither does the number of sprites. The mod operation maps some ... reasonably implemented on the z80 (linear congruential -- too expensive as it ...
    Alcoholics Anonymous Alcoholics Anonymous November 2016 Assembler
  • New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…

    ... easy, and the four-pixel linear copter movement felt somewhat cartoonish ... sixteen individual pre-shifted copter sprites!

    Fixes:
    —Fixed ...
    Ast_A_Moore Ast_A_Moore March 2017 Brand new software
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... in games would be:
    - linear (next horizontal line data is ... be
    a) clear sprites at old positions
    b ... ) draw sprites at new positions
    c ... capture background when drawing the sprites
    - redraw whole location ...
    Ralf Ralf June 2017 Development
  • 1988-2018..OK This feels a little odd since it's always WhenIWasCruel who does these threads, but I've had the proxy approval from the man himself to go ahead a…

    ... as a game that scrolls. Sprites are all one colour, but ... a problem at all. The sprites are small, but fantastically detailed ... Tower is a lot more linear than the mine, multiple routes ...
    dm_boozefreek dm_boozefreek February 2018 Games
  • Were the full Sinclair Loki specs ever actually known?I was just curious. A lot was leaked to the media, but the exact specs seem different depending on source. Some say it could support up to 512x256 an…

    ... through hardware, like blitters and sprites then the problem goes away ... wouldn’t have been a linear raster anyway. so i guess ...
    Luny Luny October 2021 Hardware
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
  • Interface for PC ZXSee last entry of former TOPIC. I'm working on the interface. Info about it on MISCELLANEOUS Author: Arjun (---.bng.vsnl.net.in) Date: 08-13-01 …

    ... ...all with the super smooth sprites that it offered...Now id ...
    Dr BEEP Dr BEEP November 2001 Games
<1234567…34>

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