World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…14151617181920…34>
  • How can I see how long it took for IM2 to runHow can i see how many cycles it took for my interrupt routine to run, is there some way with Spectaculator debugger etc to see how long it has taken…

    How can i see how many cycles it took for my interrupt routine to run, is there some way with Spectaculator debugger etc to see how long it has taken from entering the IM2 routine to RETI
    robpearmain robpearmain October 2004 Development
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... they start with #FF - the routine uses #FF to distinguish between ...
    nickunt nickunt October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... -Oct-2004):
    [-] A small pause added between TAP blocks while ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... - which was the fastest speedload routine used on the Spectrum, & ... anyone know of a speedload routine that will run in the ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... trying to make sprite movement routine. Actually I did it, however ... much about it .
    My routine is as follows
    1 ...
    Ralf Ralf October 2004 Development
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... find an MC type-in routine for the 48K which compressed ... a TAP of the MC routine.

    Thx
    choccy48K choccy48K November 2004 Development
  • OT: Get Dexter (Amstrad CPC)I have downloaded Get Dexter (otherwise known as Craxton and Xunk) for the Amstrad CPC, and it looks brilliant, but I'm not sure how to play it. By t…

    ... ] Pull object

    [P] Pause
    [ESC] Quit

    ewgf ewgf November 2004 Sinclair Miscellaneous
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?

    Anyone written a nice key redefine code snippet?
    robpearmain robpearmain November 2004 Development
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... 2: PRINT: PRINT "Invalid Command": PAUSE 50: GOTO 10

    pottyboy pottyboy November 2004 Sinclair Basic
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... 've been writing a sprite routine and have noticed that the ... only guess that interupt service routine in the spectrum rom is ...
    dmsmith dmsmith November 2004 Development
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... executing some sort of graphical routine or something and call this ... to the heart of the routine you wanted to tear apart ...
    Sokurah Sokurah December 2004 Emulators
  • Composite video on SPectrum 48KHi all I'm in Australia, and recently had a Speccy 48K sent over to add to my collection. I have had very little to do with Speccys (it was most defi…

    ... to the track you want, pause it, then start it again ...
    billlagr billlagr January 2005 Sinclair Miscellaneous
  • "Withdrawal Symptoms" From Not PlayingLately there's been at least one post about the current state of the retro scene (in Miscellaneous section). I guess that at least the not-so-hard-co…

    ... you estimate how long a pause from playing Spectrum games you ... max. about one week's pause before I notice "Hey, time ...
    SpecMem SpecMem January 2005 Games
  • Trying to make my first TZX, but it won't run..Hey :) I've finally got around to start imaging some tapes here, but unfortunately I ran into problems right away, bah. I'm trying to dump "Ace Low…

    ... : ACE LOW - Header: Length= 17, Pause=995ms.
    Block 2 => ... ; ------------------- F Line= 0, Length=24629, Pause=10ms.

    Done!
    osgorth osgorth January 2005 MIA/STP/SDP
  • New TZX v1.13 document availableHello everybody! After a bunch of months we have finally provided a copy of the TZX format specification: [url="http://www.ramsoft.bbk.org/tzxform.…

    ... pulse numbers for ROM save routine).

    This is a ...
    Stefano Stefano February 2005 MIA/STP/SDP
  • Crash MagazineI've just been looking at Crash magazine covers at sinclair heaven, it's kind of odd trying to remember which ones I bought, the fact that later on t…

    ... question is does anyone remember LM magazine it was a lads ...
    chop983 chop983 April 2005 Sinclair Miscellaneous
  • BEEPing in assemblyI'm using Z88DK and I'd like to know how to produce BEEPs. I know it's a matter of writting very fast to a certain port, but I've read somewhere that…

    ... that there's a ROM routine ready to be used. Any ... 1,0" using the ROM routine?

    If this info ...
    na_th_an na_th_an April 2005 Development
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    I remember using a routine to protect against using MERGE ...
    Ian Hamilton Ian Hamilton April 2005 Sinclair Basic
  • How do I get a random numberHi, I need a simple routine to get a random number from 1 to 4. I don't need nothing very complex or that much random, it just have to produce diffe…

    ... />
    I need a simple routine to get a random number ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Why Spectrum has a lots of software?I'm thinking a lot of it and can't find "magic" which produced a lots of software (games, educational, utility) for Spectrum. My suggestions: 1. Ea…

    ... />
    3. Good SAVE/LOAD routine with nice border lines and ...
    kmatveev kmatveev June 2005 Sinclair Miscellaneous
  • Capture Routine HelpData: ORG 32768 [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

    Data:

    ORG 32768


    [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
    dalmudlee dalmudlee June 2005 Development
  • Problems trying to convert my tapesHello: Last weekend I have recovered my old tapes and I am trying to convert them to tzx. After several hours I got some of the programs converted,…

    ... last block it shows "Finding pause" and nothing more happens. I ...
    cz2000 cz2000 June 2005 MIA/STP/SDP
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... a better runtime INPUT line routine with full clipboard and PCkeyboard ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... a better runtime INPUT line routine with full clipboard and PCkeyboard ...
    Dunny Dunny June 2005 Sinclair Basic
  • Snigger..I just got a email from 'eBay' saying my bid has been cancelled, click here blah blah blah. LM Charney is in for a nice call from AOL's legal depart…

    I just got a email from 'eBay' saying my bid has been cancelled, click here blah blah blah.

    LM Charney is in for a nice call from AOL's legal department..

    I feel good today.
    Lee Fogarty Lee Fogarty July 2005 Chit chat
  • Still stuck with BREAKOkay now I'm getting desperate! Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a …

    Okay now I'm getting desperate!
    Can anyone rustle up a small 128kBASIC routine/working example to prevent the 128kBASIC program from stopping when a user tries to break in (I don't mind if it even resets the machine!)
    mgmetro mgmetro July 2005 Sinclair Basic
  • Help! BREAK KEY disable?Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?

    Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?
    chaosmongers chaosmongers July 2005 Development
  • Target Renegade: Not how i remember it!In my nostalgic brain i thought Target Renegade was one of the best games ever on the Speccy and managed to get a copy at the local Save The Children…

    ... 's too much of a pause between punches, you can hit ... punches at a time then pause, but then sometimes he does ...
    Resident0 Resident0 July 2005 Games
  • RZXing I want to rzx a game over a period of days, but don't know how to pause the recording if that's the right term.

    I want to rzx a game over a period of days, but don't know how to pause the recording if that's the right term.
    chop983 chop983 July 2005 Sinclair Miscellaneous
<1…14151617181920…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Goodbye Z80
    i love the z80s on 6:28PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 6:04PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
lm 190 262
pause 2.6K 5K
routine 9.5K 14.8K

Related Threads

  • ZX80 Pause Routine?I read this in the first issue of Sinclair User...<br /> <br /> "Ken MacDonald's [I]Amazing Active Display[/I], a machine code pause routine, showed …
  • LM ram block transfer routineHello!<br /> I need to transfer a block of 33000 bytes starting from address 28000 to a new start address, 31000, using a LM routine.<br /> Please, …
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • infy pause is a good thing or is undesirable ?I recently had a discussion with Andrew Barker that brings me into confusion.<br /> <br /> If I understand correctly, adding an infinite pause betwee…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5<br /> Let's ear you pick! :)<br /> <br /> And a great BOHHHHHHHHHHHHH to Dr Ian Logan &amp; Dr Frank O'Hara for their…
  • Capture Routine HelpData:<br /> <br /> ORG 32768 <br /> <br /> <br /> [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

Related Searches

  • fastest screen routine
  • screen routine
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • turbo load routine
  • simply turbo load routine
  • joe gunn sprite routine
  • scroll rom routine
  • simple sprite routine
  • loading routine
  • 128k sprite routine
  • tile routine
  • best scroll routine
  • pause routine
  • assembler pause routine
  • pause routine halt
  • routine lm bytes

Copyright © 2024 World of Spectrum