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  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ()[/B] - execute a very small pause (technically it waits for the ... is just a simple routine called to pause at the end of ...
    Einar Saukas Einar Saukas August 2013 Development
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    I'm currently writing a routine for the Currah that will ...
    daveysludge daveysludge August 2013 Development
  • Asm routine for AY playback?Hi, is possible to create and "name" an asm routine for playing some ay data? If yes, how? Example: Ok , I've finished a sound tracker song, now I n…

    ... create and "name" an asm routine for playing some ay data ... with or without the play routine? How does it work?
    Is possible to call the routine and make it play some ...
    DaRkHoRaCe DaRkHoRaCe September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... the features.

    The routine gets its instructions from three ... defb $20,$01 ;SPACE, Pause, $01*256=line 256
    257 RESTORE USR DOINT: PAUSE 0: RESTORE USR NOINT: RETURN ... /> KEYX: defb $20,$01 ;SPACE, Pause, $01*256=line 256
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... I could use the ROM routine (It would suffice, any pointers ... I'm asking for a routine :)

    No need for ...
    na_th_an na_th_an October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... address 0xd4d4 (interrupt service routine entry)
    wpoke ... -othreading.bin -lpreempt -lim2 -lm)

    EDIT ... LDIR
    ; ROM routine, read keys and update ... br /> ; pointers to interrupt routine.

    defb 200 ...
    slenkar slenkar October 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    Having problems with this routine, it basically fires a rocket ... tried allsorts to remedy this routine but nowt seems to work ... /> call print ;call the print routine
    pop bc
    djnz ...
    daveysludge daveysludge November 2013 Development
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... for a simple memory transfer routine that shifts 32 bytes of ...
    daveysludge daveysludge November 2013 Development
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... quicker!

    2 - Key routine. This is really straightforward and ... expand it to allow a Pause feature in the game. However ... of the LDIR block-copy routine means I can shift individual ... alien data into the routine and use just the one ...
    LuMan LuMan April 2014 Announcements
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... : PRINT AT 0,0;"Block Routine"
    160 GO SUB 200 ... STOP
    180 REM Block Routine
    190 REM x,y ... />
    Anyone got a better routine?

    Many thanks
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Simple text scrolling routine...I'm having trouble writing a very simple text scroller, the idea is to use the ROM printer routine to print 32 characters each time the routine is ca…

    ... to use the ROM printer routine to print 32 characters each ... time the routine is called, updating the de ...
    daveysludge daveysludge September 2014 Development
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    ... minutes I wrote a short routine to calculate Soundex codes using ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • +3DOS routine missing in the +3 manualThe other day I realised the details of the +3DOS DOS DELETE routine are missing in the [url="http://www.worldofspectrum.org/ZXSpectrum128+3Manual/ch…

    ... of the +3DOS DOS DELETE routine are missing in the [url ...
    programandala.net programandala.net January 2015 Infoseek database
  • Spectaculator - P for Pause!?I bought [b]Spectaculator[/b] yesterday, as the nephew is interested in playing Speccy games but can't get used to using the keyboard to control them…

    ... ]P[/b] key from being pause? I use the old QAOP ... default the p key as Pause seems like a massive mistake ...
    deadpan666 deadpan666 February 2015 Emulators
  • Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …

    ... with the pixel address rom routine at 8874.

    Going ... be holding 128 after the routine is run?

    Tobo
    Tobo Tobo September 2015 Development
  • im looking for a basic routine that adds a numerical character to a stringim looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on

    im looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on
    digital digital September 2015 Development
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    After the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes.

    This one was quite good fun, and can form the basis for a number of game types, one of which being [url=http://www. ...
    Dunny Dunny October 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... USR "q"+x,y: REM Pause Symbol
    186 NEXT x ... not used within the recording routine **
    1258 REM ** doubling ... pressed go to the playback routine.
    2070 IF INKEY ... 2121 IF INKEY$="r" THEN PAUSE 5: LET k=k+1 ... gt;0 AND k6 THEN PAUSE 5: LET k=0< ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • WANTED Machinecode Routine for Paging in Betadisk TR-DOS v5 ROMI try to build a small MCode-program which writes the TR-DOS-ROM v4 / v5 to RAM adress 40000 an up. It´s working on TR-DOS v4 / Betadisk 48k: C…

    ... /> LD C,0 ;Set DOS Routine 0 (INIT/RESET DOS)
    Luzie Luzie December 2015 Hardware
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    Hi happy new year all :)

    Does anyone have an example of how to page a routine to the screen ie a tile routine?

    Thanks :)
    alienbanana alienbanana December 2015 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • I don't think I'm getting the $22AA Pixel-Add rom routineDear all, I'm misunderstanding how the PIXEL-ADD rom routine works. My code... [code]ld b,175 ld c,1 call $22AA ld (hl),a ret[/code] So…

    ... how the PIXEL-ADD rom routine works.

    My code ... , I'm assuming the rom routine at $22AA will convert the ...
    Tobo Tobo March 2016 Development
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... trying to create an interrupt routine for playing AY music in ... />
    I have a music routine in bank 6 that plays ...
    daveysludge daveysludge November 2016 Development
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... Jon Ritman's random number routine, published in Your Sinclair Aug ... and VARS areas, this small routine can be merged into programs ...
    9994 PAUSE 1+INT (RND*50): REM test routine here
    9995 NEXT a
    9996 GO SUB 9998: PAUSE ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... speed) real-time sprite shifting routine for sprites that are one ... sets again.

    (The routine is shared between two sprites ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Interupt service routinehas anyone set up a interupt service routing with pasmo? this one I tried resets the speccy EDIt- I placed the code after the END directive, I fi…

    ... 65024
    ; pointers To interrupt routine.
    defb 200
    defb ...
    slenkar slenkar April 2017 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... curve algorithm for the CURVE routine - demo "ultraviolet" looks a lot ... bug in clipping rectangles Fixed PAUSE and WAIT.
    Fix issues ...
    Dunny Dunny April 2017 Sinclair Basic
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... looking for a horizontal scroll routine. i read somewhere that you ... ' statement, somewhere in a print routine. although i am open to ...
    digital digital June 2017 Sinclair Basic
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... general purpose high score table routine. It stores 5 scores and ... /> RET ; exits the routine

    PRINTNUM: ; routine by J. Cauldwell
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
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