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Search Again :: Adv Search 1000 results in 0.017s
<1…15161718192021…34>
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... ld a,(hl) ;load left edge left byte graphic
    dec ... br /> xor $ff ;invert byte graphic
    ld (hl ... ld sp,$4002 ;3rd byte of top line
    ... load left road pos
    dec l ;point to left byte ... left byte, right edge
    pop bc ;load no ...
    bigjon bigjon March 2008 Development
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... address 49152 i.e. $C000.

    When I do a LOAD ... commands, i.e. PEEK, POKE, LOAD "" CODE etc.. you always see ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... /> - You can load programs that were saved CODE 16384,49152, by setting ... up a 64K environment with just the tape load ...
    John Elliott John Elliott March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... /> - You can load programs that were saved CODE 16384,49152, by setting ... up a 64K environment with just the tape load ...
    zxbruno zxbruno March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... :
    No. of pixels = 256x192 = 49152 = 1.5 * 2^15, therefore ... /> 3 bits for the inter-byte position;
    5 bits for ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... to use LFSR numbers 1-49152 inclusive and by using 1 ... assembled as the slower 2-byte and 8 cycle variety of ... assembled as the faster 1-byte 4 cycle variety of shift ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... to use LFSR numbers 1-49152 inclusive and by using 1 ... assembled as the slower 2-byte and 8 cycle variety of ... assembled as the faster 1-byte 4 cycle variety of shift ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... .

    Reset, and re-load the binary file into memory ... . the first holds the high byte of the address, the second ... the low byte. If you issue those POKEs ... the font as a 768 byte binary file - it would make ...
    Dunny Dunny April 2008 Emulators
  • Wrong File Type, 0:1Ive gone thru an entire transform box full (20) of cartridges containing spectrum games that i wrestled off bay last year, yet not a single one will …

    ... 's no way you can load it back onto a standard ... block which was effectively [CODE]LOAD "mm1" CODE 32768,32768
    Jimmy Jimmy April 2008 Hardware
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... . We will copy the 15 byte block of code, but the ... PRINT "start tape!"
    40 LOAD "0" CODE 36864
    50 ... of code at $B010 (1 byte) and $B011 (2 bytes).
    byte at $0000 is ok as ...
    Jimmy Jimmy April 2008 Emulators
  • list of ZX games with raining effect(ula snow)If you know any ZX games with raining effect in screen, then add game name to list. I know about this games only: (tested on real ZX128+2 - grey) 4x…

    ... 4e4: OUT 0,48+7: LOAD "" and run any 48kB game ... present. Game code running at 49152-65535 will slow-down by ...
    velesoft velesoft April 2008 Games
  • Spectrum +3 to PC serial cableGreetings, I apologize if this has been discussed before. I did a search and came up with a few things related but not exactly what I was looking for…

    ... byte header or even .sna snapshots from PC. On Spectrum, command "LOAD ...
    0sAND1s 0sAND1s April 2008 Sinclair Miscellaneous
  • FAST and SLOW .TAP loading in RESIDOSWhy is in RESIDOS this TAP file loaded always too slow ? (with lines in border area). Other TAP files on my drive is fast loaded, but loading this fi…

    ... ]I use %TAPEIN "GAME.TAP" + LOAD "FILE" CODE 65532 (file length ... ] entering slow mode and loading byte-by-byte. It's also a ... to use with just [B]LOAD %"file.c" CODE[/B].
    glancaster glancaster May 2008 Development
  • Another file format description pageDear Forum readers, I'm hosting another description site of ZX-Spectrum emulator file format descriptions, where you may find several file formats i…

    ... a bit vague anyway: A BYTE to contain a BIT, inverted ... to which?

    At 49152 you have OUT ULA, bits ... bits 0..2 of the BYTE, or 0..2 of the ...
    Laser Laser May 2008 Announcements
  • Renegade - best beat em up on speccy?Following on from a recent Arcade sequels thread, It is my personal opinion that Renegade is probably the best beat 'em up released for the spectrum…

    ... remember Kung Fu from Bug Byte? Used to play that a ... .org/showscreen.cgi?screen=screens/load/k/gif/Kung-Fu.gif ...
    Rickard Rickard June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... last time I tried to load/loaded it, was around ten ... : "Games Tape 2" ("Blitz", "Snake-Byte" and "Fighter"). I should TZX ...
    LCD LCD June 2008 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    0 = high byte
    64 = low byte

    for example ... to load screen$)

    17

    0 = high byte
    27 = low byte

    for example ... /> 86,5 is calling the load routine from rom
    < ...
    wadfm wadfm June 2008 Sinclair Basic
  • oh my the old days :)programming on the speccy again here is a routine i remember of the top of my head to load screens or code without a header wow 5 Clear 27999 : Re…

    You can also save one byte by changing the 205 (CALL) by 195 (JP): ROM's LOAD routine's own RET will take care of returning correctly to BASIC. ;-)

    This way you may chop off YOUR final 201 (RET) byte. :-D

    Regards,
    Marcelo.
    Marcelo Marcelo July 2008 Sinclair Basic
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... m effectively sending a single byte to the channel. In ... I like with this byte so I can duplicate ... also INKEY$# removes the first byte (if there's anything ... that contains only a single byte, if you use INKEY$# ... they still might like to load a TAP file over ...
    Winston Winston July 2008 Development
  • Spectrum emulator to iPhone 3g?Hello! On Friday iPhone 3G i hits the market. Is there any development for a spectrum emulator to iPhone? Cheers Christian

    ... arbitrary executables (native binary, or byte code, or .tzx files) then ... plain FUSE with a backdoor - LOAD or CAT could display a ...
    JamesW JamesW July 2008 Emulators
  • FUSE on the PSP!Great news for us Speccy fans who chose the PSP over the Nintendo DS, only to find the PSP was sadly rather neglected in the Spectrum emulator area …

    ... binary load option. just save the poke as a one byte file ... . Then use the binary load option to load it at the relevant ...
    ewgf ewgf July 2008 Emulators
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... -ing them to 16384 and 49152.

    [url]http://www ... grid, or type y and load 2 loading screen$ in to ...
    mulder mulder August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... -ing them to 16384 and 49152.

    [url]http://www ... grid, or type y and load 2 loading screen$ in to ... only be paged in at 49152.
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... syspage=23388
    30 LOAD !"scr"CODE 49152
    50 CLS : INPUT ... ] - Page bank 7 in at 49152 and select main screen at ... ] - Page bank 7 in at 49152 and select second screen at ... 49152 as active.

    (The ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... paged in appears at addresss 49152+ instead of 16384+ ... am thinking that you can LOAD SCREEN$ + a 2nd ... attribute buffer and load both screens with the same ... Bank 7 and then load your program whilst flipping ... the screens on each load bit. This could allow ...
    BloodBaz BloodBaz August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... paged in appears at addresss 49152+ instead of 16384+ as DP ... the area below 49152 initially in order to load the screen in ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... /> Every time BASIC wants to LOAD or SAVE a file it ... Sinclair tape / microdrive routines. Even byte I/O via OPENIN and ... get basic PLOT/DRAW and LOAD/SAVE routines working.

    Jimmy Jimmy August 2008 Development
  • Design Design / Crystal ComputingNice post on [URL="http://groups.google.com/group/comp.sys.sinclair/browse_thread/thread/56e6ebdedc6930ac#"]comp.sys.sinclair[/URL] about [URL="http:…

    ... DEFB to one byte) whereas NOP took one byte - tokenised again.
    load under emulation...[/QUOTE]

    kickaha kickaha September 2008 Sinclair Miscellaneous
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... as soon as you do LOAD "" !
    11 - Selecting Rewind Tape ... of the ROM is just byte after byte of 00.
    25 ...
    Jimmy Jimmy September 2008 Emulators
  • ANN: Spud v0.201New version of Spud released. Nothing major just a few bugfixes thanks to user feedback. At the soon to be usual link [COLOR=#4040c0][URL]http://…

    ... as soon as you do LOAD "" !
    11 - Selecting Rewind Tape ... of the ROM is just byte after byte of 00.
    25 ...
    rich_chandler rich_chandler September 2008 Emulators
<1…15161718192021…34>

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HitBox

Word Docs Hits
load 29K 41.7K
49152 484 767
byte 7.3K 15.2K

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