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<1…28293031323334>
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... Tile Editor", which would load images converted from the Speccy ... ) Any you want. The Code Editor is there for you ... to write your code. It supports syntax highlighting ... in Forth in the Code Editor, but support for ... export to White Lightning code as of yet in ...
    Sadako Sadako July 2004 Development
  • Mysterious bit of codeHi everyone, I found the follow piece of code in a game and was wondering what it does. ld bc,40ffh ld e,40h loop ld a,r …

    ... found the follow piece of code in a game and was ...
    dmsmith dmsmith August 2004 Sinclair Miscellaneous
  • 40 Best Machine Code Routines - ZX SpectrumHi, Currently for sale on EBAY: 40 Best Machine Code Routines for ZX Spectrum [url="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=6917…

    ... :

    40 Best Machine Code Routines for ZX Spectrum
    dmsmith dmsmith August 2004 Sales
  • Machine CodeCan anyone point me to an online tutorial on ZX Spectrum Machine Code, please?

    Can anyone point me to an online tutorial on ZX Spectrum Machine Code, please?
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... title is

    Machine Code Sprites and Graphics for the ...
    dmsmith dmsmith August 2004 Wanted
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... /> The fastest routine was to load a large table of all ... holds Y/X

    [code]
    LD H,250 ; Table ... ,85,86,87 (8X)
    [/code]



    _________________ ...
    Dr BEEP Dr BEEP August 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    Below is my WIP code to do smooth screen wrapping ... be most welcome

    [code]
    ; ********************************************

    ; Char Offset ...


    END
    [/code]
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... spectrum using TASM

    [code]
    ; ********************************************

    ; Char Offset ... /> PUSH IX

    ; ADD CODE to animate, i.e change ... /> END



    [/code]
    robpearmain robpearmain August 2004 Development
  • Hero Quest part 2 +3 version - how does that load ?I don't know how to load Hero Quest - Return Of The Witchlord disk version. I loaded the first part, then I selected "Load Other" from menu, with th…

    ... don't know how to load Hero Quest - Return Of The ... first part, then I selected "Load Other" from menu, with the ...
    secarica secarica August 2004 Games
  • A bug in Z80 V4.00Yes, from what I've heard, this emu has plenty of bugs (though I've never heard what they actually are), but this one is my contribution to the bug l…

    ... ; e.g. I used:
    [code]subst z: e:\spectrum\xavior ... [/code]

    Within Z80, in the "Load Spectrum snapshot ...
    robert@fm robert@fm September 2004 Emulators
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... the BIN file is created, load into Spectaculator at 32768 and ... of the sprites too.
    [code]
    ; make tasm understand other ...


    END
    [/code]

    _________________
    [B ...
    robpearmain robpearmain September 2004 Development
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    Hi

    Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code.

    Derek

    [ This Message was edited by: dmsmith on 2004-09-24 20:04 ]
    dmsmith dmsmith September 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... crashes if you try to load it from the 128's ... ]

    Incidentally, the turbo-load creator thingy needs some cleaning ...
    Lee Tonks Lee Tonks October 2004 Games
  • LOAD ... syntax on TR-DOS ?What's the LOAD (SAVE, MERGE) syntax on TR-DOS ? Cristi

    What's the LOAD (SAVE, MERGE) syntax on TR-DOS ?

    Cristi
    secarica secarica October 2004 Sinclair Miscellaneous
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... did not lead to update code listing immediately. Fixed.
    [*] Small ... , LoadTD0.dll are provided to load and save FDI, TD0 disk ... LoadSP.dll are provided to load and save .ZX and .SP ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • I'm a newbie with SPIN and can't load SNA /Z80 filesGuys I need help... I'm running SPIN on XP system but when I load a game using file Load snapshot and use a game ( ihave a Speccy cd from 97 with lot…

    ... but when I load a game using file Load snapshot and use ...
    justin justin November 2004 Emulators
  • Problem with saving picture for game!Thanks for the code guys! The auto-start code is very sweet! And thanks for telling me about programming it to pick up items etc. There's only one p…

    Thanks for the code guys! The auto-start code is very sweet! And ... the following procedure:

    LOAD "myscreen" CODE 16384

    For ... line I just type in LOAD""

    The picture loads ... the screen clears with no code as soon as I press ...
    pottyboy pottyboy November 2004 Sinclair Basic
  • Love letter hidden in source code?Hi all, Back in the early 80's there was a 48k game called (see note) and at about that time me and a couple of mates were into disassembling and ra…

    ... and raking through game hex code for fun. Hidden in the ...
    IanSJohnston IanSJohnston November 2004 Games
  • What if Code Masters made ...?If Code Masters branched out into writing other types of software, what would they name them? A virus protector : Advanced (or Super) Infection Cont…

    If Code Masters branched out into writing ...
    Ian Hamilton Ian Hamilton November 2004 Sinclair Miscellaneous
  • OT: Disassembling 8080 codeAm I correct in believing that the Z80 is 100% backward-compatible with the 8080, in particular that a Z80 disassembler such as DZ80 will correctly d…

    ... DZ80 will correctly disassemble 8080 code, although of course the mnemonics ...
    robert@fm robert@fm December 2004 Development
  • Quick load in Spin?Is there a quick-load key combination feature in Spin similar to ZX32's ALT+F2? Skarpo :)

    Is there a quick-load key combination feature in Spin similar to ZX32's ALT+F2?

    Skarpo
    :)
    Skarpo Skarpo February 2005 Emulators
  • Multi-Load GamesI had already left the Speccy scene by the time multi-load games came around (defected to an Atari 800xl for my sins). Indeed, their very existence w…

    ... scene by the time multi-load games came around (defected to ...
    Scoops Scoops February 2005 Games
  • Setting the borderCan someone tell me best way to set the border to a given colour using machine code. Its there an operating system call or can I load up a memory loc…

    Can someone tell me best way to set the border to a given colour using machine code. Its there an operating system call or can I load up a memory location. Thanks.
    Mr Millside Mr Millside February 2005 Development
  • Quick Save/Load feature in emulatorsZX-32 emulator is very old, we know it, but it contains very good feature of quick saving (F7). Can you tell me anybody, why this great function hasn…

    ... />
    *Spin offers quick save/load feature via Rollback only (Insert ... /Delete).

    **The quick load feature is unworkable, because open ...
    Pavero Pavero April 2005 Emulators
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... used this example:

    [code]
    #include
    /* embedded relative ... go faster */
    }
    }
    [/code]

    which is an ...

    Success!

    Load the resulting binary at address ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Load of Your Sinclairs for sale Just put up a load of Ys mags for sale on ebay. Will stick more up next week. [url="http://search.ebay.co.uk/_W0QQsassZzzapmort"]http://search.eba…

    Just put up a load of Ys mags for sale on ebay. Will stick more up next week.

    [url="http://search.ebay.co.uk/_W0QQsassZzzapmort"]http://search.ebay.co.uk/_W0QQsassZzzapmort[/url]
    Thanks Mort :)
    Mort! Mort! April 2005 Sales
  • ANN: Tipshop updated Tuesday, 10 May 2005Monday 09 May 2005 PHEW! I thought this update was NEVER getting done. There's been lots of background maintenance work getting done on Tipshop since…

    ... mention there's a lorry-load of new stuff here.
    code
    in Fourth Protocol, The ...
    hackersanon hackersanon May 2005 Announcements
  • Speccy Game Source CodeIs there a way to look at the tape files or convert the tape files to read the source code? Also, is there an archive of source code for various old…

    Is there a way to look at the tape files or convert the tape files to read the source code?

    Also, is there an archive of source code for various older applications?

    Thank you,

    Greg
    GregB GregB May 2005 Games
  • Emulators and game code'sHi everybody! I'm using RealSpectrum emulator...can i see and change game code's with this emulator? How can i do this? Thanks!

    Hi everybody!
    I'm using RealSpectrum emulator...can i see and change game code's with this emulator?
    How can i do this?
    Thanks!
    Bifaro11 Bifaro11 May 2005 Emulators
  • The Code - MIA?I have a spectrum game called "The Code". Has anyone heard of it? I can find no reference to it anywhere.

    I have a spectrum game called "The Code".
    Has anyone heard of it? I can find no reference to it anywhere.
    skel57 skel57 June 2005 MIA/STP/SDP
<1…28293031323334>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
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  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
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  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
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