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<1…6789101112…34>
  • Meteor Storm - Game doesn't workThe TZX file of '[I]Meteor Storm[/I]' (QuickSilva 1982) from the WOS archive doesn't work. Both Spectaculator and Spin can't load the file. I need he…

    [QUOTE=Battle Bunny;213353]I presume that you didn't try:

    LOAD "" CODE

    as it says in the instructions, as then it would have worked.[/QUOTE]

    It crash at the middle or the end (don't remember) of the loading...
    JuanF. Ramirez JuanF. Ramirez September 2007 Games
  • Death Pit PreservationClive Townsend has found his Death Pit tape and cassette inlay.... He also had a microdrive cartridge apparently containing the game... What's the b…

    ... so I've borrowed some code from the Athena TAP which ... ": POKE VAL "23739",CODE "o": LOAD ""SCREEN$ : POKE 23659,0: LOAD ""CODE : LET l ...
    Andrew Barker Andrew Barker October 2007 MIA/STP/SDP
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    That's kind of what I was thinking.
    Ideally, you see, when doing a LOAD""CODE, I'd like to have the "Bytes: xyz" printed on the bottom two lines (usually reserved for the input buffer).
    icabod icabod October 2007 Sinclair Basic
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... into memory via CLEAR 59999:LOAD "" CODE

    A dissassembly of ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... be loaded via CLEAR 31819:LOAD "" CODE

    I think it ... in to the core driver code by typing

    RANDOMIZE ...
    Digital Prawn Digital Prawn October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... Dumping a dissasembly of the code, and further analysis may ... following:-
    CLEAR 39999: LOAD "t:" : LOAD "" CODE : RANDOMIZE USR 40000
    ... type-in that uses LOAD "rockdata" CODE). So if we can ... wrong somewhere, because the LOAD address for the m/c ...
    Digital Prawn Digital Prawn November 2007 Games
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... the tap file

    LOAD "" CODE 16384 : RANDOMIZE USR 18432
    zx128k zx128k November 2007 Development
  • Spectrum Diagnostics Board - 25th Anniversary projectWell, I said I'd try and get something online about this by today, and I have indeed done so. This web page still needs finishing off (in particular,…

    ... 32767
    LOAD ""CODE (flashutil.tzx -> loads fine)
    LOAD ""CODE (flashutilrom -> ...
    georgedb georgedb November 2007 Hardware
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... our basic programs? is loader code relocatable ? can we put ... RANDOMIZE USR 23762 : SAVE/LOAD "" CODE start,length (or SCREEN$).

    The loading/saving code cannot run from contended memory ... EDIT: if using "inject.bin".. load the binary file at 60000 ...
    Woody Woody December 2007 Sinclair Basic
  • Help! Cauldwell's PGD.First of all I just want to say what an absolutely wonderful program The Platform Games Designer is. It's nearly everything I've ever wanted for the…

    ... this one:

    10 LOAD"" CODE: RANDOMIZE USR 32768

    code. Make sure this loader is ... placed before the game code. When the game code has loaded, the ... screen and the ability to load in a SCR loading image ...
    pottyboy pottyboy January 2008 Games
  • Sometimes I can be a little slow...I first played Saboteur when I was 10. I am now 30 and have just found out that you can kill the bloody dogs by pressing fire and down! It only took…

    ... where you have to type load""Code. (for reaons I can't ...
    urbanupstart urbanupstart January 2008 Games
  • Sometimes I can be a little slow...I first played Saboteur when I was 10. I am now 30 and have just found out that you can kill the bloody dogs by pressing fire and down! It only took…

    I do remember that it took me a couple of days to figure out that LOAD "" CODE was needed for certain games, and then an extra day just to figure out how to get the bastard CODE to appear after ""
    ZnorXman ZnorXman January 2008 Games
  • Sometimes I can be a little slow...I first played Saboteur when I was 10. I am now 30 and have just found out that you can kill the bloody dogs by pressing fire and down! It only took…

    ... days to figure out that LOAD "" CODE was needed for certain games ... how to get the bastard CODE to appear after ""[/QUOTE]Astro ... broken, but it was a CODE game, coz it didn't ... the palava of actually getting CODE to appear. I only got ...
    Vertigo Vertigo January 2008 Games
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... 2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics data (LOAD "" CODE)
    4 ... ) Main BASIC program (LOAD "")
    ... so it didn't load the main 4th block. ... lacks the 3rd block code and produces error while ...
    dabac dabac February 2008 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... 2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics data (LOAD "" CODE)
    4 ... ) Main BASIC program (LOAD "")
    ... so it didn't load the main 4th block. ... lacks the 3rd block code and produces error while ...
    dabac dabac February 2008 Emulators
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... />
    When I do a LOAD "" CODE, and then examine the memory ... commands, i.e. PEEK, POKE, LOAD "" CODE etc.. you always see Bank ... to me is non-relocatable code (contains some self-referencing ... hardly satisfactory though, so code relocation appears to be the ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • Changing BASIC loader in Chuckie Egg 2Hi, My aim is to include "PAUSE 0" event at the end of the loading of the Chuckie Egg 2 game. The reason is that I use emulator to load the game and…

    ... and disappears as the game code starts to run.
    < ... (VAL "254"), VAL "0": CLS: LOAD "" CODE

    Then you get ... between the screen and game code. Everything is in one block ... />
    1 CLEAR 65535: LOAD "CE2" CODE: LOAD "CE 2" SCREEN$
    2 ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • Data ExportIs there a tool or emulator that would allow me to export a block of data from a TZX or even a tape, to a format readable by a PC? This is for an ar…

    ... want to have is the code from a program, ie the ... you just want to load a code and then write the address ... TXT file?

    10 LOAD ""CODE 30000
    20 FOR R ...
    Dr BEEP Dr BEEP April 2008 Emulators
  • Ripping a fontIs it possible to rip a font from a machine code game using Spin?

    ... emulation within Spin, and load [URL="http://www.users. ... /> CLEAR x-1
    LOAD "" CODE x
    POKE 23606,x ... x/256)-1

    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =[/CODE]

    Alternatively, you could ...
    jp jp April 2008 Emulators
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... an emulated 128k machine to load into an emulated 48k machine ... run it with clear 33999:load""code:randomize usr 34000 and it ...
    mulder mulder April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... an emulated 128k machine to load into an emulated 48k machine ... run it with clear 33999:load""code:randomize usr 34000 and it ...
    jonathan jonathan April 2008 Development
  • Space InvadersI've just been enjoying myself playing Space Raiders. Which variant of Space Invaders do you lot out there think is the best?

    ... 't three bad.
    LOAD ""CODE to load it, for the non-cluey ...
    Vertigo Vertigo April 2008 Games
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... for neatness or structure):
    [CODE]
    #define DEFB .BYTE
    code
    LD (recode),DE ; ... current pointer to relocation code
    ;(it will be ... and BC get changed by LOAD CODE routine
    LD DE,$4000 ...
    Jimmy Jimmy April 2008 Emulators
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... /> Slippery and Leapfrog use the LOAD "" CODE method - currently my little program ... ROM'able and my earlier code does cope with it correctly ... the bug in the game code - the corrupt characters on the ...
    Jimmy Jimmy April 2008 Emulators
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... Slippery and Leapfrog use the LOAD "" CODE method - currently my little program ... Slippery Sid is actually LOAD "" (then UDGs then CODE) so hopefully that ... the stack pointer during the load process to see where ... ROM'able and my earlier code does cope with it ...
    BloodBaz BloodBaz April 2008 Emulators
  • Converting a rom file into a tzx or tap file. PLease Help!!I want to load Roms int-o my cip01(spectrum clone). How to convert them into tzx or tap files?

    ... pc and i have to load it on my spectrum clone ... lot of emulators you can load this a binary file on ... data with
    SAVE "MYROM"CODE 32768,16384 thus creating a ... .

    Then load the ROM in your original machine with LOAD ""CODE.
    Dr BEEP Dr BEEP May 2008 Sinclair Basic
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... Zeus program?

    1. Load Zeus.
    2. Press 'Q ... tape.
    4. LOAD ""CODE (The routine should now load)
    5. PRINT ...
    Mr. Anonymous Mr. Anonymous May 2008 Emulators
  • Worst loading screens?For me, I think that it's a tie between [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0013355]Star Trek 3050[/url] and [url=http://www.worldo…

    ... 16k games and you typed load""code so most of the ... worldofspectrum.org/pub/sinclair/screens/load/l/gif/Leapfrog.gif[/ ... worldofspectrum.org/pub/sinclair/screens/load/o/gif/Othello.gif[/ ... worldofspectrum.org/pub/sinclair/screens/load/c/gif/Caterpillar.gif[/ ...
    thingley thingley May 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... . Pippo is one of those LOAD""CODE games which just loads over ...
    Jimmy Jimmy June 2008 Games
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HitBox

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