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<1…15161718192021…34>
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... data into screen area to make room for the basic. ... 'm not sure if 128k models are capable of ... able to snapshot the entire 128K memory map.

    128K model uses 23296 to 23733 ... for his Spectranet device to load snapshots?

    ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... the same as the load address because a JP ... actual location that depacks the data. The idea behind this ... you can save using BASIC to the desired device ... they packed again? Because BASIC and the system area take ... BTW - I'm not doing 128K as that is more hassle ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... an 48KB SNA file. (128k not supported)
    2. ... enough space to run basic. You can find this ... game data which overlaps basic to somewhere safe, load the game data from basic, ... and execute game from basic ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Copying from divIDE+/Tape to +3 DiskCan it be done? Im about to place an order for some 3" disks and wanted to put my favourite games on them, but im having a hard time trying to figure…

    ... I can always snapshot 128K games loaded from tape ... takes 29 seconds to load Cybernoid compared to my ... send the whole snapshot data using WAV to the ... to reverse engineer the BASIC program loading system so ... have to extract a BASIC program from Speculator and ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Spectrum +3' AY sound issuesHi everyone - first time poster. I just got a Spectrum +3 for Xmas, and I am over the moon at this - I used to write games which I have here on 3" d…

    ... ]If I load Tetris 128K on my +3, but in 48K basic (it ... - it just outputs the music data anyhow, and if there's ... that only gets loaded if 128K of memory is available.
    gasman gasman January 2011 Hardware
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... better off doing it in BASIC, as you'll need to ... saved the data to "tape". At runtime I then load this in ... to have a loop and DATA statements to set the UDGs ... a 128K Spectrum so if I had a lot UDG data I ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Timex Floppy Disk Drive emulation discussionI feel embarrassed for starting this topic because I can't contribute with actual code, but this is a new attempt to simplify and present what the Ti…

    ... single disk system (as basic setup) or to avoid ... me TI ROMs for 128K Spectrum. Timex released TI ...
    Users could try to load their own patched ROMs, but ... now work. You can load other ROMs instead of ... John Elliot understands the way data is stored, and I ...
    zxbruno zxbruno July 2011 Emulators
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... multiple memory banks of the 128k spectrum, eg. One section ... at least two data sections:- one for uninitialized data that gets ... section (a decompression of data from a compressed block preferably ... you were to load, run the program, exit to basic and then ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • New game - Aahku al RescateHi everybody! At last, I was able to finish my little game, after many hours of dedication and effort. His title is "Aahku al rescate" (Aahku to th…

    ... I load the TAP, finally the loading-screen appeares (all data loaded ... the time it returns to BASIC and writes:
    0 OK ... TAP file appears to be 128K-only (produced from a snapshot ...
    mheide mheide July 2011 Brand new software
  • New tool: SnapToTap R2it's basically a gui update to VSC. But it's now simpler to convert sna files into tap files. what is special about SnapToTap? it converts snapshots…

    ... br />
    A standard BASIC run loader that sits on ... RAM, that code will load the snapshot from the ... the start, and for 128k games will probably have ... out yet), followed by compressed data.

    The ... complicated slightly for the 128k, I need to work ...
    RobeeeJay RobeeeJay August 2011 Announcements
  • Address of monitor to load emulator files into real SpeccyI have a monitor/debugger that can load data over serial port really fast. Now I would like to extend it to load standard emulator files over the ser…

    ... ROM's lets you load a 128K snapshot from Compact Flash ... many games load a big CODE part off of the BASIC area ... LOAD routine (CALL 0556h) to load a small piece of data to overwrite BASIC ... area. Others have a BASIC ...
    mcleod_ideafix mcleod_ideafix September 2011 Development
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE 23739,244 ... 30000, 6912
    Normal Data Block: 1569? (Unsure. Wav2tap ... 25000, 40536
    Normal Data Block: 506 bytes
    ... 48K Mode - Mastering 128K Game
    SAVE BASIC
    SAVE Loader ...
    lfaria lfaria December 2011 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... under +3 BASIC as well.
    [*]Rallybug: Load under 48 BASIC (no AY ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Terramex: Type ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... 128K: Returns "C Nonsense in BASIC, 10:11" error after the second data ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Tau Ceti ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... 128K: Returns "C Nonsense in BASIC, 10:11" error after the second data ... /> [*]Shao Lin's Road: Load it under +3 BASIC only.
    [*]Tau ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... 128K: Returns "C Nonsense in BASIC, 10:11" error after the second data ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Tau Ceti ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... : Incompatible with the Spanish +2A. Load [URL="http://alessandrogrussu.altervista.org ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Tau Ceti ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... : Incompatible with the Spanish +2A. Load [URL="http://alessandrogrussu.altervista.org ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Tau Ceti ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... : Incompatible with the Spanish +2A. Load [URL="http://alessandrogrussu.altervista.org ... /> [*]Shao Lin's Road: Load only under +3 BASIC.
    [*]Tau Ceti ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... you can do with the 128K Spectrum yet.

    [QUOTE ... of the above require large data structures.[/quote]

    You ... load this data in somewhere, at which point all RAM above the BASIC ...
    chev chev May 2012 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... the 128K feature (title page music). Otherwise load it under 48 BASIC.
    data from the TZX file containing ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ...
    Alessandro Grussu Alessandro Grussu May 2012 Games
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... its easier to port old basic programs.
    [/quote]
    load, but load and run with ... /> [/quote]

    LOAD currently supports LINE, but it ... way to distribute code+data for an auto-executable ... blend of 48k and 128k editors we have now ...
    Dunny Dunny May 2012 Sinclair Miscellaneous
  • Whats on your Disk?Following on from the highly popular whats on your C90 thread, how about whats on your disk? Having unearthed my 20+ year old MGT +D disks collection…

    ... ,6656
    2 MULTI-LOAD 11 ZX BASIC 9999
    3 MULTI ... /> 22 BORDDEMO 8 ZX BASIC
    23 128K DEMO 258 ZX SNP ... /> 38 BAYYYYY 4 ZX BASIC
    39 DATA 1 ZX CODE 59000 ...
    obo obo July 2012 Sinclair Miscellaneous
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... /256)
    1000 CLEAR 32767: LOAD "mc"CODE: GO SUB 9115 ... by Mode/Model
    9129 DATA 48+83,4867,48+65 ... HL,9000 ;line number of BASIC error handler
    ld a ... : set 4,(iy+$01) ;signal "128K BASIC" mode
    jr TO_ALL
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... onto a TAP using the data I extracted using djgarf's ... /> The code keeps overwriting the +128k system variables area from 23296 ... much room for a complicated BASIC loader, so I'm using ... data.

    --

    Oh, I've just discovered a load ...
    Battle Bunny Battle Bunny July 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... couple of lines of BASIC to re-load and re-save ... put' routine saves the +128k system data and patches the return address ... get' routine restores the +128k system data and the normal $2d2b return ... [/code]
    The DATA lines specify the LOAD address and RAM page ...
    Battle Bunny Battle Bunny August 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... on a Spectrum +128k. It comprises 25 code/data blocks off the ... disk plus two small BASIC loaders ... want to have to re-load anything from tape, so I ...
    Battle Bunny Battle Bunny August 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... on a Spectrum +128k. It comprises 25 code/data blocks off the ... disk plus two small BASIC loaders ... want to have to re-load anything from tape, so I ...
    ANDREW RYALS ANDREW RYALS August 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... on a Spectrum +128k. It comprises 25 code/data blocks off the ... disk plus two small BASIC loaders ... want to have to re-load anything from tape, so I ... port Wolf2004 so it could load custom maps separately from the ...
    Crash Nicker Crash Nicker August 2012 Games
<1…15161718192021…34>

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data 17.9K 34.5K
basic 24.7K 39K
128k 16.7K 25K

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