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<1…16171819202122…34>
  • decoding loading barsI was idly pondering if it would be possible to decode the tape loading bars - just the header, say, for a standard loader, to determine the title o…

    ... differences between a 48K and 128K speccy are so small, ... frames of video of a BASIC header loading. And I' ... zeros and ones as they load. You can see that ... I wrote about missing data during the vertical blank ... can easily see that the data starts with 17 zeros, ...
    ccowley ccowley October 2012 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... . I extracted with Tapir the data from the TZX file containing ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... the 128K features. Otherwise switch to 48 BASIC in order to load it ...
    Alessandro Grussu Alessandro Grussu November 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... . I extracted with Tapir the data from the TZX file containing ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... the 128K features. Otherwise switch to 48 BASIC in order to load it ...
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • DivIDE on +3Hi guys! I need some help with my DivIDE interface. It?s a standard DivIDE from Ebay, no Plus. It works quite well, but actually I have three proble…

    ... are versions that let you load 128k tapes, but I don' ... know if they show the 128k menu.

    IMHO ... (.tap files) to load and save data. Also, it allows ... need to use +3 BASIC and access files, then ... access the flash card via BASIC. The downside is that ...
    Zup Zup December 2012 Hardware
  • A new site for an old projectThe 'Interface 1bis' project site has been moved to: [url]https://sites.google.com/site/interface1bis/[/url] In fact, it's not only a simple relocati…

    ... on the data bus and 1 (one) !!! standard CMOS load ( that is ... (patched) ‘48k ROM’ or SE BASIC, for that matter, any Spectrum ... interface would interfere with the 128k paging, or connection wise, if ...
    Dan Antohi Dan Antohi January 2013 Announcements
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... from that only for a 128K-only multi-level AGD-made ... compress the screen/data blocks of a single-load game like LIMS ... when compared with the same data compressed with Laser Compact and ... together from BASIC). Naturally more blocks mean more data to load, i.e ...
    Alessandro Grussu Alessandro Grussu January 2013 Brand new software
  • Newbie Spectrum developer advice ....Hi, Im new to the site and to spectrum developing - well, not quite, I wrote Spectrum programmes in Basic 30 years ago but then went off into the wo…

    ... the program to a Spectrum 128k is simple enough. However, ... All BASIC can do with the extra pages is SAVE! & LOAD ... the extra RAM pages from BASIC without crashing it, except ... memory from BASIC, apart from saving extra BASIC, CODE & DATA files into ...
    Battle Bunny Battle Bunny January 2013 Development
  • 128k Basic used much ?Hi - I was wondering if there were many,if any, games programmed in 128k basic? I was also thinking of doing one myself as I wish to make a text heav…

    ... game written in 128k basic, well, i don't think 128k basic helps you ... PLAY, and the extra Ramdisk, 128k basic actually only uses the normal ... could put more text in DATA statements that can be loaded ... . You would still have to load the different parts from tape ...
    Timmy Timmy April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... same calculation as the 128k versions for placing the ... with & without extended BASIC commands, and with & ... extended BASIC commands are not supported in the 128k versions; ... : LOAD "t:": LOAD "f1"
    22 LOAD "f1" DATA a(): LOAD "f2" DATA b$(): LOAD ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... . I extracted with Tapir the data from the TZX file containing ... 128K: Returns "C Nonsense in BASIC, 1500:3" error after the first data ... the 128K features. Otherwise switch to 48 BASIC in order to load it ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... between. Then I construct a BASIC loader based on that. Here ... the original disk, the new BASIC loader resolved into something quite ...
    Battle Bunny Battle Bunny May 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... stuff with token counting and basic key/door logic and block ... PC and just join the data files together in the final ... together and load them into the various banks of a 128K Speccy ...
    joefish joefish September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... the end of the BASIC block instead of as ... equivalent)
    [*]Load screen and game data (without corrupting turbo in ... memory)
    [*]Relocate game data if required, corrupting the ... /> [/LIST]
    Planning for 128K payloads, I've standardised the ...
    GoingDigital GoingDigital September 2013 Development
  • Sierra AGII've been thinking recently about starting a project to port Sierra's AGI engine to the ZX Spectrum 128. I've been reading the AGI specs and to me i…

    ... know the speed of Spectrum BASIC ;)[/QUOTE]

    Interpreting ... 745208][COLOR="navy"][I]Graphics data was not stored as tiles ... previous "section". Therefore a Spectrum 128K would be able to keep ... once in memory, and load more screens from tape whenever ...
    Einar Saukas Einar Saukas January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... characters (19 on a 128K) and PRINT in 1 ... 256 bytes below the actual data!

    [CODE]org ...
    ld hl,(23606) ;load HL with value of font ... less than actual start of data
    ld (23606),hl ... point
    ret ;return to BASIC

    dat defb ...
    daveysludge daveysludge February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... of bank switching for 128k programs so I made ... specifying the address to load to and the length ... set the clear command in basic before doing this.
    ... br /> ld d,(hl) ; data length in de
    < ...
    ld a,$10 ; page BASIC ROM
    call paginar
    Speccy_James Speccy_James February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... want to read chunks of data one after other, you won ... file I read (the data file contains 3 versions of ... FLAGS variable to switch from 128k to 48k. As I ... t be locked.
    - Although BASIC will switch to 48k (and ... won't be able to load from disk), machine code ...
    Zup Zup February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... want to read chunks of data one after other, you won ... file I read (the data file contains 3 versions of ... FLAGS variable to switch from 128k to 48k. As I ... t be locked.
    - Although BASIC will switch to 48k (and ... won't be able to load from disk), machine code ...
    Speccy_James Speccy_James February 2014 Development
  • Loading data from 128 memoryAfter all these years I have come across the LOAD! in 128 basic for storing/restoring data in the 128 memory. How do I go about implementing this in…

    On the +128k/+2, to use SAVE!/LOAD!:
    [list]
    ... [*]ld hl,address of file data block
    [*]call $121d ... ld hl,0 ;address of data
    call $5b00 ;switch ... ;switch ROMs (if returning to BASIC)
    ret
    [/ ...
    Battle Bunny Battle Bunny March 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... for directions I used a data list
    12213412342221123 for ... seconds, exit back to basic with everything intact and continue ... writing in basic without having to reload ... in 128k basic you can save your basic as a tap file and load ...
    MatGubbins MatGubbins June 2014 Sinclair Basic
  • Frontend for the +3e projectHi, I have recently finished building the 8-bit simple interface and installed the +3e ROMs into my spectrum +2A (Back model) and it is working fine …

    ... and load it. Here it is:

    [code] 10 DATA "1 ... ","Rainbow Islands 128K","rainbow.z80"
    20 DATA "2","3D Tennis 128K ... 1,0;"CHOOSE GAME TO LOAD"
    1080 PAUSE 0: LET ... maintain. You can even get BASIC to read the directory of ...
    mcleod_ideafix mcleod_ideafix June 2014 Development
  • +2 DIAGNOSTICSIs there a diagnostics test available for the spectrum 128 (+2) in tzx format? I've just obtained a spectrum +2 Grey and all looks fine with it on f…

    BASIC on the +2 only sees ... (program or data) to the RAM disk and then load it again ... games are compatible with the 128k machines. Others need to be ... /48k ROM instead of the 128k ROM).

    [B][I ...
    1024MAK 1024MAK December 2014 Hardware
  • spectrum +2A loading problemHi new here ! I have recently purchased a 2A thinking it would be more reliable than my old rubber key machine and external tape drive. Problem i…

    ... motherboard for the Spectrum 128k plus3 and added tape ... geared up for Plus3 data. The locations of the ... disk controller and Plus3 related data.
    I am ... USR0 mode or 48k basic mode will solve this ... in 128k (+3) basic this may allow 128k games to load/run ...
    Wizballer Wizballer February 2015 Hardware
  • I'm writing an Operating SystemOkay this might seem like a bait thread, but I am legitamately interested in figuring out how to write a multi-process system for the ZX Spectrum (no…

    ... being experimented with include the 128k spectrum, msx2, cpc, etc.  sdcc ... provide a few data types, small ip, and some basic gui functions ... sure what they do with load/stores to memory but I ... would go the patch at load time route rather than dynamic ...
    Alcoholics Anonymous Alcoholics Anonymous May 2015 Development
  • Recommend-me-do - memory card devicesSo, both myself (with a +3 that has a dodgy drive) and my friend (with a +2) are looking at the various options for loading from memory card. What…

    ... map one more (ie patched 128K rom)? [/quote]
    Mainly ... to disappoint you, but the 128k BASIC cannot be used with the ... devices, to support the different 128k model variations of ROMs, that ... in 128K Basic mode, just a way to load and save programs and data ...
    zPasi zPasi September 2015 Hardware
  • Utility to create long REM Line for storing M/C program - Maximum BASIC Line LengthHi, I think there was a Utlity or Toolkit to create a long REM-Line under 48k BASIC to store some MCode in it. So I don´t have to type e.g. 5…

    ... everything from BASIC (that would need more files in 128k games).
    - Alter the BASIC to NOT load machine code.
    - Save ... less data to load from tape, and keeping everything on a single BASIC ...
    Zup Zup October 2015 Sinclair Basic
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... /> I did it in the 128K demo I made back in ... to convert tape-multi-load games to load from Disciple and +D ... never claimed that loading data into banks from BASIC was a big ...
    Einar Saukas Einar Saukas February 2016 Development
  • how to load machine codeI'm reading Jon Caldwell's how to write Spectrum games but can't enter the code! Here's an example:_ LD BC, (score) Call 6683 I tried putting…

    ... contains the interpreter for BASIC, all the LOAD / SAVE functions and ... you can organise your variable data storage more efficiently, for ... bytes BASIC uses.

    Other machines (like the 128K Spectrum ... the Commodore 64 in BASIC you only have half ...
    joefish joefish December 2016 Sinclair Miscellaneous
  • how to load machine codeI'm reading Jon Caldwell's how to write Spectrum games but can't enter the code! Here's an example:_ LD BC, (score) Call 6683 I tried putting…

    ... contains the interpreter for BASIC, all the LOAD / SAVE functions and ... you can organise your variable data storage more efficiently, for ... bytes BASIC uses.

    Other machines (like the 128K Spectrum ... the Commodore 64 in BASIC you only have half ...
    manicAlien manicAlien December 2016 Sinclair Miscellaneous
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... retirees, who never progressed past basic programs. That's why there ... read all the sprite variables data for all the sprites is ... mode :- NOT ALLOWED
    The 128k added 64k RAM :- NOT ALLOWED ... of joysticks, you can multi-load. Anyway, support for all of ...
    Lethargeek Lethargeek May 2017 Sinclair Miscellaneous
<1…16171819202122…34>

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