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Search Again :: Adv Search 1000 results in 0.023s
<1234567…34>
  • 48k games can be used in 16K?I suppose not but: the games for the 48k can be also used in 48k? Thanks

    ... the time I tried to load the 128k version of Knight Tyme ...
    Vampyre Vampyre February 2009 Sinclair Miscellaneous
  • Who Are You Guys..... ???I'm curious to learn about the guys (and no doubt gals) who keep this forum alive. Were you all Spectrum-heads from the start? Did any of you come la…

    ... the first month. None would load the 128k version of Renegade - a ...
    Swainy Swainy March 2009 Games
  • Best 128K games?My M&D bought me a 48K Spectrum in December '83, and I never had a 128K (sniff!). Well, until recently when I started collecting a few! I am steadil…

    ... it wasn't a multi-load on 128k...

    That was ... the thing that most 128k versions differed in to the ... ...you didn't need to load the levels in one by ... had a good 128k version, or was indeed 128k only. [b]Total ...
    deadpan666 deadpan666 May 2009 Games
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... time the games failed to load correctly. This doesn't seem ... something stupid like try to load a 128K only game whilst in ...
    Collie Collie May 2009 Emulators
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    ... in 48K and had single load in 128K? (i.e.: I think ... Islands loaded all levels in 128K mode).[/QUOTE]

    The ...
    Metalbrain Metalbrain September 2009 Games
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    I think Daley Thompsons Supertest was a single load on 128k, and is one where you might play all events.
    WhizzBang WhizzBang September 2009 Games
  • 128k musicThis has probably been asked before but I'm going to ask again (just because I can :razz: ) I was playing OutRun2sp on my Xbox360 the other night an…

    [QUOTE=cycyc;414578]Didn't the spectrum music come on a separate audio tape?

    :-?[/QUOTE]

    that was the ARCADE music, not the spectrum music!

    and i don't think you could load the 128k version using the 48k anyway
    jenzie jenzie January 2010 Games
  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    ... to be a kind of 128k saved snapshot or something ? ... 'prepared' so doesn't load
    the 128k blocks.

    ... the loading screen before the 128k data, even in 48k ... do, is remove the 128k TZX and replace it ... TAP that works on 48k/128k in the future ?
    Andrew Barker Andrew Barker January 2010 MIA/STP/SDP
  • Kraal corrupted :/Seems like 48 and 128 versions of Kraal, available on wos is corrupted :/ Look on this: [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Kra…

    ... probably do, is remove the 128k TZX and replace it with ... a proper 48K/128K release; single-load in 128K and multi-load in 48K.
    mheide mheide January 2010 MIA/STP/SDP
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... that will now load in a single load on 128k speccies. Check the ...
    Tom-Cat Tom-Cat April 2010 Games
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... that will now load in a single load on 128k speccies. Check the ...
    Alien 8 Alien 8 April 2010 Games
  • An important question about the archive!Martijn, I have another question :) When You use advanced infoseek there is a category for 48/128...does that category mean that those games work fo…

    ... are 48k games that also load in 128k models but don't ... game when you load it in 48 or 128k models. And the ...
    Ivanzx Ivanzx May 2010 Infoseek database
  • Xpectroid Android ZX Spectrum emulator is out.You can download Xpectroid 1.0 free from Android Market Place. [url]http://www.androlib.com/android.application.com-seleuco-xpectrum-BtDq.aspx[/url]…

    ... and had difficulty getting it load anything other than those.
    load in 128k mode. Xpectroid emulation is ...
    Seleuco Seleuco July 2010 Emulators
  • Games wantedHI :-) Can anybody give me a snapshot version of one man and his droid 2 & orb quest as i cant get tzx or tap versions to work on my emuzwin 2.7 emul…

    ... load in 48k try switching it to 128k, if it won't load ... in 128k try switching it to another 128k ... can't get SPIN to load a game one way or ...
    dm_boozefreek dm_boozefreek August 2010 Games
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... we give advices how to load it (128k, 48k, USR 0). Of ...
    Speccyman Speccyman August 2010 Development
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... we give advices how to load it (128k, 48k, USR 0). Of ...
    Hood Hood August 2010 Development
  • Spectrum +3' AY sound issuesHi everyone - first time poster. I just got a Spectrum +3 for Xmas, and I am over the moon at this - I used to write games which I have here on 3" d…

    ... :

    If I load Tetris 128K on my +3, but in ...
    Alien 8 Alien 8 January 2011 Hardware
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... AT 0,0
    20 LOAD "" SCREEN$

    Now create ... file" (or something equivalent like "load memory block"), choose address 25000 and ... be saved on tape. Afterwards load it using LOAD ""SCREEN$ as usual.
    Einar Saukas Einar Saukas March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... file" (or something equivalent like "load memory block"), choose address 25000 and ... saved on tape. Afterwards load it using LOAD ""SCREEN$ as usual.[/QUOTE ...
    AndyOaks AndyOaks March 2012 Development
  • Inefficient code in ROM, from ram-check to RAM-DONEHere is the inefficient code: [CODE] ;; ram-check L11DA: LD H,D ; Transfer the top value to the HL register LD L,E …

    ...
    L11DA: LD (HL),$01 ; Load memory with $01 - blue ink on ... paper.
    DEC HL ; Decrement memory address.
    CP H ; Have ...
    antoniovillena antoniovillena April 2012 Development
  • What's going on during a reset?Always wanted to know this. Why does the screen fill with garbage then white lines on black then just a totally black screen? What is happening?

    ... br /> L11DC: LD (HL),$02 ; Load memory with $02 - red ink on ... paper.
    DEC HL ; Decrement memory address.
    CP H ; Have ...
    It basically tests each memory location with the value "2 ...
    Dunny Dunny May 2012 Hardware
  • Successfully updated Issue 2 48k to 128k?Thanks to the donation by PMSR and through the very patient teachings of Velesoft, I have updated the Issue 2 to work with 128k. However. I have yet …

    ... happens when I try to load any 128K game.

    Here ...
    Johan1973 Johan1973 August 2012 Hardware
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... tiles located in a certain memory area of a program. Another ... your new set of tiles, load the BIFROST* demo using your ... emulator, then select "load binary file" (or "load memory block") at address 48500 ...
    Einar Saukas Einar Saukas September 2012 Development
  • OpenSE BASIC disassembly?The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]OpenSE BASIC[/URL] page provides a source code listing, however it doesn't really…

    ...
    ld (xptr), hl ; load memory at xptr with value in ... ; se
    ld (kcur), hl ; load memory at kcur with value in ... _get_ch: ;
    ld hl, (chadd) ; load hl with value at chadd ...
    ld a, (hl) ; load accumulator with value pointed to ...
    Dunny Dunny September 2012 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... the game only wants to load in 128k mode and the MCC ... and the game will only load as 128k mode can't seem ... to force it to load in 48k ...
    NML32 NML32 October 2012 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... the game only wants to load in 128k mode and the MCC ... and the game will only load as 128k mode can't seem ... to force it to load in 48k ...
    jp jp October 2012 Development
  • divIDE +3e: How can I put games into hard disk?I've got a +3, a divIDE and the +3e ROMs. I want to copy some games in the CF card so my +3e could execute them from BASIC ("disabled" divIDE, loadin…

    ... ;667781]- I've tried to load Amaurote (128k) in emulated +2A and ... resets. If I tried to load it in +2, it works ... 128k version on WoS, but the 48k TAP and TZX versions load ... & run OK on ZXSpin in +2A/+3 emulation in 128k ...
    Battle Bunny Battle Bunny December 2012 Games
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... is a waste of load time loading multiple tape ... solution (for a mono-load game) are 3 blocks: ... you plan to do 128K compatible, the decruncher must ... 128K machines. The rest blocks (1 or 2) will be multi-load ... in 48K, and single-load in 128K.
    ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Upgrading from 48k to 128kApart from natural progression. What game(s) sold it to you that you HAD to upgrade and nag at your parents countless times after that point to get …

    ... better (or only available) in 128k, so Taipan, Starglider etc.

    With the 128k Speccy, there was DT's ... 't think they would even load in 128k mode.
    Dwayne Dibley Dwayne Dibley January 2013 Games
<1234567…34>

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HitBox

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load 29K 41.7K
memory 21.8K 32.5K
128k 16.7K 25K

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