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Search Again :: Adv Search 1000 results in 0.025s
<1234567…34>
  • tape copier for 48K files on a 128K machineDoes anyone know of a tape copier (that can save out multiple copies of games, like LERM), that will load a whole 48K game into a 128K machine in one…

    ... ), that will load a whole 48K game into a 128K machine in ... take advantage of the extra memory of a 128K machine?
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • 128K memory testingDuring a mad half hour I decided to write a little memory tester program in BASIC using the information from the 48K service manual. Now I was wonder…

    ... decided to write a little memory tester program in BASIC using ... testing the ram on a 128K speccy.

    Any suggestions ...
    BruceNorton BruceNorton October 2006 Sinclair Basic
  • 128k program snapshot that uses ramdiskHello, I am working on a program that uses the ramdisk in 128 mode. However, when I save the 128k snapshot within the emulator I find that I can onl…

    ... 128k snapshot within the emulator I find that I can only load ... ramdisk information is located in memory. Is there a way to ... that will work in all 128k modes ?

    thanks
    saiwong saiwong March 2007 Development
  • Extended memory and SNApshots in emulatorsExist any snapshot fileformat that support extended memory for ZX (clones) ? I see only Z80 fileformat with 48/128 and 256kB(ZS Scorpion 256) support…

    ... snapshot fileformat that support extended memory for ZX (clones) ? I ... 2A/+3...)
    9 Pentagon 128k
    [B]10 Scorpion 256k ... any snapshot format for SAVE/LOAD on real ZX Spectrum ... one file with length = zx memory size(uncompressed raw) + additional info ...
    velesoft velesoft August 2009 Emulators
  • 128k musicThis has probably been asked before but I'm going to ask again (just because I can :razz: ) I was playing OutRun2sp on my Xbox360 the other night an…

    ... 128k, but the 128k had music. as the 128k wasn't a seperate load ... ....what happens to the 128k's music code when ... lack of memory, or is it unable to load the code ... many games that load the 48k and 128k versions at the ... just as long to load, but what happens to ...
    Bermondsey Bob Bermondsey Bob January 2010 Games
  • 128k memory use in multiloadsIs there a way to play golden axe and turtles coin op game on a real spectrum, without having to multiload and just the load the whole game into the …

    Is there a way to play golden axe and turtles coin op game on a real spectrum, without having to multiload and just the load the whole game into the memory at once?
    rustyredline rustyredline January 2010 Games
  • Thanatos 128k - patched to work on ANY 128 model!A little something I somehow managed to do the past couple of days. A version of Thanatos 128k which works on not just the 128 but also the +2, +2a a…

    ... of Thanatos contained 48k and 128k versions of the game. Unfortunately ... find out as to what memory address it was being loaded ... (the basic loader just had LOAD "thanc" CODE). After spending much ... it was being loaded into memory address 25088. Copied it to ...
    pottyboy pottyboy March 2010 Games
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... unclear on the attitude towards 128K only software, that is; ... usual enhancements for the 128K or does that not ... the display area. Multi-load is out of the question ... codecs, it is the memory buffers needed to hold the ... in 42240 BYTES of memory then I will try ...
    ASM ASM October 2010 New game ideas
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... program that uses the extended 128k memory, the banks that can be ... to create a .tap that load up all banks (including 2 ...
    Sdw Sdw May 2012 Development
  • How to load a +3 dos file from disk to memory in z80Hi all again, Are there any example z80 code listings (not BASIC) to load a +3 binary dos file from disk to a specific memory destination? Thanks.

    Hi all again,

    Are there any example z80 code listings (not BASIC) to load a +3 binary dos file from disk to a specific memory destination?

    Thanks.
    Speccy_James Speccy_James February 2014 Development
  • 128k programs not working on +2aI'm having an issue with my +2a at the moment, in that I can't seem to get it to run any 128k programs, e.g. Renegade and Nigel Mansell World Champio…

    ... get it to run any 128k programs, e.g. Renegade and ... but I remember having to load some in 48k basic mode ... compatibility issues).

    Possible memory fault, and if it is ...
    britain4 britain4 July 2014 Hardware
  • ZX Evolution -- contended memory and raster emulationFresh bleeding update for [url=http://www.nedopc.com/zxevo/zxevo_eng.php]ZX Evolution[/url] [url=https://code.google.com/p/pentevo/source/list]Baseco…

    ... ULA contended memory emulation for original 48k and 128k models.< ... Contended memory works only if you have 48k or 128k raster ... either 48k or 128k ROM. Then proceed as always -- LOAD "".
    ... valuable insight into contended memory topic and useful discussions ...
    lvd lvd January 2015 Hardware
  • 128K exclusive single-load games Vs. 128k exclusive multiload gamesAlthough this matter is maybe more suitable to development, I will place it here as it mainly about games ;) I have realized after loading thousand …

    ... "advanced" ones, that is 128K, can load several or all levels in ... one load, like Ghouls and Ghosts or Chase HQ, while other 128K ... , and so on, have to load the games separetely even if ... making use of the extra 128K. What is the reason? The ...
    Ivanzx Ivanzx March 2015 Games
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... been pondering on the 128k memory thing a bit, and ... />
    The 64k memory space is divided in four ... no way to page in memory there. Second chunk is ... Third is fixed to usable memory. Fourth is the bankable ... be in the always-resident memory (the fixed 16k + ...
    Sol_HSA Sol_HSA May 2017 Development
  • Killed Until Dead - Spectrum 128K versionI first got hold of this game about the same time as the film "Clue" started being shown on TV, and there was a "Miss Marple" series on TV, followed …

    ... turbo loader high in memory and some operating code at ... .

    The 128K version does away with everything ... another RAM bank on the 128K Spectrum. However, this ... routines from lower in memory to this area, then ... go so there's one load, full stop. This ...
    Ritchie333 Ritchie333 August 2021 Assembler
  • speccy 128kI have a spectrum 128k that seems to work fine and load games ok. When I power it on for the first time I get the usual options screen, no problem. B…

    ... a spectrum 128k that seems to work fine and load games ok ...
    rubberman rubberman March 2002 Sinclair Miscellaneous
  • ANNOUCE: Spin Public Beta 0.1d now availableWell, after the overwhelming response to the previous announcement here on WOS Forums, I thought I'd best post that SPIN 0.1d is up. Here's the CSS …

    ... unavoidable, ie, loading a 128k
    snap into ... load - jumps straight to LOAD "" (48k) or the loader
    option in 128k ... Binary files (chunks of memory)
    Fixed a ... Sailing.csw - Won't load at all
    Added ...
    in the memory system going on soon ...
    Dunny Dunny May 2002 Emulators
  • ZX Spin 0.3 ReleasedStandard Cut'n'Paste from CSS post again! I can't get to my webpage, so I've uploaded SPIN0.3 to WOS, Alt.Binaries.Comp.Sinclair, and also Daren Pea…

    ... startup.
    Fixed an \"Emulate Memory Contention\" bug
    Added Magnum ...
    manner as the real 128k Spectrum (and the same as ... loader, and opt *not* to load them when they
    open ... to hold down CTRL to load tapes in Usr0 mode... Hi ...
    Dunny Dunny September 2002 Emulators
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... schemes to the flashloader. Load times of
    most ... cartridges.

    o Load and save Spectrum screenshots (.scr ... option).

    o Load programs and data from external ... Changed the contended memory model for the 128k/+2 since 3 ...
    Jon Needle Jon Needle January 2003 Emulators
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…

    ... similar to flipping between the 128K Spectrum's two screens to ... support (Fredrick Meunier).

    * Load and save .scr files, including ... />
    * Stop `rzxtool' accessing unallocated memory when adding a snapshot to ...
    Philip Kendall Philip Kendall April 2003 Emulators
  • ALIENATE - final version of the ZX-demo! (MOD music!)Hi there! Next new-school demo from HOOY-PROGRAM is here: [url="http://republika.pl/hooyprogram/alienat.zip"]http://republika.pl/hooyprogram/alienat.…

    ... Assembly 2003


    128k required. USR0 mode. You know ... only be loaded when the memory is empty :-/ Tape
    users ...
    patient.
    Remember to load it via 'usr0'!!

    Yerz Yerz August 2003 Sinclair Miscellaneous
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... within GENS under a Pentagon 128K environment.
    2. The program ... +3 DSK file and we load it in GENS for +3 ... the Penta's 256/512K memory. It doesn't even use ...
    GOC GOC November 2003 Development
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... br /> (little-endian) in main memory.

    - ... of Injectaload protected games now load correctly.

    ...
    o Handling of 128k SNA snapshots has changed. They ...
    o Loading a 128k SNA snapshot will automatically switch ...
    Jon Needle Jon Needle December 2003 Emulators
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... to load (where applicable) games in 48k and 128k BASIC ... round the code required to load from disk and voila - ... so getting them to load off disk made a ... level data into the 128K's memory, so I did that ... out how to load files without corrupting memory. After I ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Pentagon interface news from VELESOFTIt's from Xagon's board. It is about new interface for Speccy - it make Your comp compatible with Pentagon (and not only) and also it gives You up t…

    ... version expands the ZXS 128 memory to 512kB,
    includes 512kB ... allows to speed up all 128k pages (ULA doesn't slow ... />
    - Pentagon 512kB mode (all memory is fast)
    Higher RAM ... can only load
    complete image (.TRD) into memory and swith on ...
    Yerz Yerz June 2004 Sinclair Miscellaneous
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... the port 7FFD (on +128K/+2) and 7FFD & ... keep track of a memory bank number, by combining ... any established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Cylu doesn't work in 128KI've played hundreds of 48K games on my original Spectrum 128K+, and all of them load fine, which is more than can be said for the plus2 Spectrums. H…

    ... my original Spectrum 128K+, and all of them load fine, which is ... work at all, even in 128K+ Spectrums: Cylu, a 3D isometric ... game totally incompatible with all 128K models? You'd think there ...
    Spector Spector September 2004 Games
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... 128k mode (the previous TAP file crashes if you try to load ... ]

    Incidentally, the turbo-load creator thingy needs some cleaning ...
    Lee Tonks Lee Tonks October 2004 Games
  • Football Director 2Apologies for mentioning football management... I just thought I'd mention a couple of oddities with this title... I originally purchased this cass…

    ... released to used load "m:" instead of load! Also, the ... omitted due to lack of memory."

    Whereas ... omitted due to lack of memory."

    The ... TZXVault is of the original 128K/+2 version, but it ... that it uses the 128K/+2 ramdisk syntax. It ...
    Jmk Jmk December 2004 MIA/STP/SDP
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    ... never really had many dedicated 128k games.

    What were ... that really pushed the extra memory and sound?
    stupidget stupidget January 2005 Games
<1234567…34>

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  • 128K memory testingDuring a mad half hour I decided to write a little memory tester program in BASIC using the information from the 48K service manual. Now I was wonder…
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  • Spectrum 128k +2 (grey version) Issue 1 Load games problemFirst off all I'm very happy to be a member of World Of Spectrum.<br /> Second of all: I have a BIG problem with my spectrum.<br /> The cassette tape…
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
  • DIVIDE is responsible for load failure (128k games)?Hi!<br /> <br /> For some reason when i try to load some 128k games on my spectrum +3 (from my DIVIDE) i get a reset/crash effect..<br /> It doesnt h…

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