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<1…3456789…34>
  • problems with 128k (2a) modelI'm trying to use my old 128k but having pulgged into TV, get test signal OK - however when I press 'reset', the test singla just comes back, not the…

    I'm trying to use my old 128k but having pulgged into TV, get test signal OK - however when I press 'reset', the test singla just comes back, not the load menu. Any suggestions?
    rad rad February 2005 Sinclair Miscellaneous
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br />
    [B]Full 128k Style editor - [/B]
    ... Extensive Search/Replace functionality
    128k style on-line calculator
    load a binary direct to memory or extract the ... both, including 128k snaps. Full Save support.
    LOAD "" will ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... br />
    [B]Full 128k Style editor - [/B]
    ... Extensive Search/Replace functionality
    128k style on-line calculator
    load a binary direct to memory or extract the ... both, including 128k snaps. Full Save support.
    LOAD "" will ...
    Dunny Dunny June 2005 Sinclair Basic
  • Mission Fallout 128K ?On the CRASH covertape (Issue 74) there was a game called Mission Fallout. When you load it it comes up with a message saying that there is also a 12…

    ... Mission Fallout.
    When you load it it comes up with ... that there is also a 128k version available (you had to ... that as there is no 128k version in the database.
    martinball martinball October 2005 MIA/STP/SDP
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY ... /> It won't be full 128k emulation. No bank switching. You ... 'll get 128k snapshots out of it, and ... rather have? Full 48k, or 128k?

    D ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k +2 Manual scans neededHi all - BASin is now able to use the 128k PLAY and RAMDisk commands. The RAMDisk is accessed with the LOAD! SAVE! etc commands, and as such I now…

    ... now able to use the 128k PLAY and RAMDisk commands.
    LOAD! SAVE! etc commands, and as ... new commands.

    The 128k +2a manual I have has ... +2 models.

    The 128k manual is crap, but the ...
    Dunny Dunny November 2005 Sinclair Basic
  • Games that crash because of contended memory.I find these are really annoying. You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so on (the init…

    ... really annoying.

    You load up a game like Astro ... it crashes on your original 128K machine.

    You can ... an error in the original 128K documentation, which resulted in the ...
    Jmk Jmk February 2006 Games
  • Using a 128k as a midi synth?Yo guys how do you do it? I just noticed my old 128k has a midi port at the back! Of course I wondered whether or not it could be controlled as a mid…

    ... ? I just noticed my old 128k has a midi port at ... /> Is there any software to load in which can set it ...
    Atebit Atebit March 2006 Sinclair Miscellaneous
  • The Rocky Horror Show - Alternate version or just weak memory?Ok, I have a question that has been bugging me all my life... "The Rocky Horror Show" was the first game I have ever played, it was for some reason…

    ... years (until I got a 128k a few years later)
    memory?

    And by the ...
    Fred_PJ Fred_PJ August 2006 Games
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... following:

    * Chase HQ 128K, which was as easy as ... , then dump the contents of memory (from $6000 and $5F00 onwards ... file is actually slower to load than the TZX (in RealSpectrum ...
    StuBruise StuBruise September 2006 Games
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... 12k out of the total 128K).

    For comparison, buffering ... />
    1. Only the screen memory, not the whole 16k is ...
    robpearmain robpearmain December 2006 Development
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ... between instantly (only one 128K task currently supported)
    [*]128K RAMDisk commands (LOAD ! etc) are emulated ... partitions provided for fast virtual memory
    [/LIST]
    ... Task Manager, including saving 128K snapshots
    [*] ...
    glancaster glancaster January 2007 Hardware
  • New Spectrum emulator for DS[url]http://zxds.raxoft.cz/[/url] [quote]Features already implemented: * Solid Z80 core - possible bugs aside, the Z80 emulation is as complete…

    ... the emulation of contented memory and contented port I ... br /> * Full 128k paging support - the memory paging of ZX ... Spectrum 128k is fully implemented ... * Reasonable 48k/128k snapshot support - It should load any SNA snapshot ...
    StuBruise StuBruise March 2007 Emulators
  • Atic Atac 128k version?Can anyone confirm that the version of atic atac in the 'UPTG : The Complete Works' is in fact 128k compatible? that is can you load it on a spectrum…

    Can anyone confirm that the version of atic atac in the 'UPTG : The Complete Works' is in fact 128k compatible? that is can you load it on a spectrum +3 not in 48K mode and actually play it?
    Jack_Leather Jack_Leather March 2007 Games
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... run machine code from the memory area used by the display ... you were really out of memory and some part of screen ... the attributes to black/black, load some code in the display ...
    Rickard Rickard May 2007 Development
  • Bubble Bobble and Spectrum 128k +2A/B +3Hello, Recently I bought a tape released by the Hit Squad.It load very well (using 128k loader and also on +3 basic mode) but when I try to play it …

    ... the Hit Squad.It load very well (using 128k loader and also ...
    rfsapiens rfsapiens May 2007 Games
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    ... ] from 1982) was loaded with LOAD "" CODE, which in one single ... above the display file in memory (due to the game loading ... ), but where/how does the LOAD "" CODE command jump into game ...
    Rickard Rickard May 2007 Development
  • How about making a diagnostic program for 128k speccys?Hi guys, I was just chatting with DEATH today about a problem i had with my 128 heatsink spectrum and the need for a 128k speccy diagnostic program …

    ... and the need for a 128k speccy diagnostic program came up ... someone test if the whole 128k memory of his speccy is in ... order. Besides loading the biggest 128k game there is and playing ... not suitable for testing a 128k speccy all the way.
    gtsamour gtsamour July 2007 Development
  • Best 128k model to add CF IDE disk etcHi, i'm hoping to turn one of my speccys into more of a 'console' the plan is i'd like loads of speect games installed say on a compact flash card …

    ... i need to store/load games?
    is 128k enough, or do ...
    Interceptor Interceptor September 2007 Hardware
  • 48K vs 128KWhat does everyne think is the best machine - the 48k or the 128k? Personally i prefer the 128K+2. It has more memory, built in tape deck (so no fid…

    ... i prefer the 128K+2. It has more memory, built in tape ...
    zx1 zx1 September 2007 Games
  • Testing the Ram on a Toastrack 128KHi All My "new" 128K is misbehaving, all the demos I have loaded for it crash instantly, Ghostbusters 128K is playable but one of the background scr…

    ... All

    My "new" 128K is misbehaving, all the demos ... for it crash instantly, Ghostbusters 128K is playable but one of ... like a problem with the memory, is there an app that ...
    Womble Womble October 2007 Hardware
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... ]

    Blok*Load is a Multiface-resident utilitiy ... at any time and load it back (without a ... particular version of Blok*Load in question is the ... refers to itself as "128K Load" and doesn't save ... SCF
    CALL 0556h ;load code headerlessly
    JR NC ...
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • Halloween Special!Like all the best zombies, the ZXSpin project rises again on the last day of October. Here's release 0.666 for your enjoyment - get it at [url]http…

    ... added. Use Speedlock 2 for 128k snaps, please.

    - Work ... - allows you to view a memory bank relative to
    a ... in 0.622 should now load

    - ZXSpin is now ...
    Dunny Dunny October 2007 Emulators
  • New tape releases - 128K only?As Jon's new Egg-Head game is 128K only, and splATTR has also evolved into a 128K only game - both due to memory constraints - I was wondering if the…

    ... new Egg-Head game is 128K only, and splATTR has also ... evolved into a 128K only game - both due to memory constraints - I ... 't have access to a 128K machine, or if these days ...
    bobs bobs December 2007 Games
  • Problem with replacing all upper memory with 4164 chipsGuys, i have a problem with the high memory of a 4B issue. At first the board had OKI chips for high memory and one of them was faulty. Since its ea…

    ... had OKI chips for high memory and one of them ... changed the wiring for the memory settings from OKI and ... (48K) but when i load the testing program it sais ... 8000, and when i load a big game it resets ... />
    If i insert the memory from a working speccy (with ...
    gtsamour gtsamour December 2007 Hardware
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... how variables are stored in memory.

    So ... BASIC, but screws up in 128K mode.

    ... fail to work properly in 128K BASIC? (Again I' ... tape magazine, which runs in 128K mode).

    ... program to run correctly in 128K mode.

    ...
    Digital Prawn Digital Prawn March 2008 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... select Edit -> Fill Memory Block. Apart from the fact ... /> If you re-load Spin and reinsert the ... />
    9) Select 128K toast-rack hardware, and make ... />
    10) Select 128K +2 hardware, and make sure ... />
    11) Enter 128K +3 hardware mode. Insert a ...
    Jimmy Jimmy April 2008 Emulators
  • Did you have a 128k version Spectrum or only 48k?In the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20495"]thread[/URL] discussing extra features of 128k games it seems like it ofte…

    ... [/URL] discussing extra features of 128k games it seems like it ... the same game for the 128k Spectrum.

    So a ... version of the Spectrum with 128k memory (original, +2, +3 and so ...
    Rickard Rickard May 2008 Games
  • Wanted: RGB SCART cable for heatsink 128K and ULA for issue 3 ZX SpectrumHi all, I'm after an RGB SCART cable for a heatsink 128K as well as a replacement ULA for an issue 3 ZX Spectrum (Ferranti ULA from memory). Can an…

    ... SCART cable for a heatsink 128K as well as a replacement ... ZX Spectrum (Ferranti ULA from memory). Can anyone help me out ...
    gizmomelb gizmomelb May 2008 Wanted
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