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<1…567891011…34>
  • Wrongly listed as 128k-only gamesThese games are not actually 128K exclusive, they also work in 48k models : -Black Tiger by U.S. Gold -Frankie by Microhobby (The instructions actu…

    These games are not actually 128K exclusive, they also work in ... say that in 128K models, you have to load the game in ...
    Ivanzx Ivanzx August 2010 Infoseek database
  • Games wrongly listed as 48/128KMartijn, I dont see any difference between the 48 and 128K versions of these games, but I may be slipping some details since I am not a coder!! :) …

    ... between the 48 and 128K versions of these games, ... these cases as 48/128k when the original release ... +3 version adapted to the 128k???)

    -Russian ... 128k music!! even in the 48k model when you load ... if you load it in 48k spectrum or 128k spectrum, ...
    Ivanzx Ivanzx August 2010 Infoseek database
  • Spectrum lost upper memoryHi again, I have a Rubber key Spectrum(issue 4S) which lost it's whole upper memory. It's worked okay, but i forgot it on over last night. My son wa…

    ... lost it's whole upper memory. It's worked okay, ... Spectrum ). So i load it, but after load the game hanged up ... Spectrum which had also upper memory problems. So i wrote PRINT ... 32767. This mean that upper memory is off. I loaded a ... br /> Where is my upper memory?
    lillaolle64 lillaolle64 September 2010 Hardware
  • 48k Out of memoryIv just had a 48k Speccy arrive today. The keyboard wasnt working right so I changed that. Now when I tried to load Cyclone it started to load ok fo…

    ... I tried to load Cyclone it started to load ok for about ... that reads 4 out of memory 30:1 I have no ...
    Modge Modge November 2010 Hardware
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... /> I want to load a SCREEN$ in to memory and save it ... BASIC memory so would the following work:

    [CODE]100 LOAD ... reloaded with a simple [B]LOAD!"SCREEN" SCREEN$[/B] or does ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... in standard "Tape Loader" based 128k mode - Marauder (Hewson, original ... br /> Oddly, both seem to load OK before crashing as soon ... load fine in 48k mode, but with the obvious lack of 128k ... specific enhancements (single load, better music)
    greycase greycase March 2011 Sinclair Miscellaneous
  • Spectaculator Load/Save?Hi Any Spectaculator users here who can tell me if or how it is possible to save/merge/load programmes/code/data to HD rather than having to do a ful…

    ... is possible to save/merge/load programmes/code/data to HD ... having to do a full memory save (snapshot)?

    I ... other and the only "save/load" options are cassette (audio) or ...
    SKR SKR March 2011 Emulators
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -pixel horizontal scrolling on a 128K Speccy.
    Graphics are an ... .
    Ironically, despite having more memory, all the code and graphics ...
    joefish joefish March 2011 Development
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... screen via Load! (I've Save!'ed a screen into memory before ... save the screen(s) in memory to one file?

    load back in (to BASIN or ...
    Nonsense in BASIC Nonsense in BASIC April 2011 Sinclair Basic
  • 128K Contention - How to get it right?With my recent hardware hackery, I've built a 128K (toastrack) clone. I can't quite get the contention right though. What I'm lack is a clear descri…

    ... hackery, I've built a 128K (toastrack) clone. I can't ... semi-correct version detects a 128K machine, and passes both High ... the contention behaviour for the 128K ports?
    2. How does ... and 128/+2 have different memory bank models, does not help ...
    csmith csmith July 2011 Hardware
  • El Mundo Perdido del Profesor SeldonRunning [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020956"]El Mundo Perdido del Profesor Seldon[/URL] in 48K mode using the online emula…

    ... of memory".

    This problem happens because all 48K and 128K ... 48K or 128K icon, the emulator will always attempt to load the ... , which happens to be the 128K version part 1.

    128K versions.
    Einar Saukas Einar Saukas August 2011 Infoseek database
  • Spectrum +128K Toaster Rack & a skanky Spectrum +2A Bath - Incl. naked pictures!Ok, so today was another productive day to complete 2x Spectrums with their baths and assembly. One fat and grey +2A and one sleek sexy 128K The grey…

    ... +2A and one sleek sexy 128K
    The grey old lady ... needed a bath.
    The 128K was cranky and her membrane ... />


    The Spectrum 128K Toaster Rack version:

    load MP3's into the spectrums ...
    Hedegaard Hedegaard September 2011 Sinclair Miscellaneous
  • Address of monitor to load emulator files into real SpeccyI have a monitor/debugger that can load data over serial port really fast. Now I would like to extend it to load standard emulator files over the ser…

    ... a monitor/debugger that can load data over serial port really ... like to extend it to load standard emulator files over the ... most emulator files are plain memory dumps, 48Kb, with processor ... my registers correctly - the 48Kb memory dump would still overwrite my ...
    tstih tstih September 2011 Development
  • Stereo sound kits for all 128K modelsI'm offering [B]a complete upgrade kit to enhance your ZX Spectrum 128K / +2 / +3 with crisp stereo sound[/B] as described in: [url]http://www.worldo…

    ... to enhance your ZX Spectrum 128K / +2 / +3 with crisp ... enhancement gives your ZX Spectrum 128K:
    [LIST]
    [*]Crips ... right output channels
    [*]Load and save sounds on both ... is compatible with all 128K ZX Spectrum models: 128K+ (heatsink model), ...
    bverstee bverstee November 2011 Sales
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    Unfortunately my 128K heatsink died suddenly and with ... be searching for a bad memory chip (shorted) but before I ...
    gtsamour gtsamour November 2011 Hardware
  • Loading the display with data from memoryTrying to load part of the screen(4k's worth) with data from memory location 53000, I've written this routine, but it doesnt work... [I]ld b,4000 ld…

    ... load part of the screen(4k's worth) with data from memory ... /> Now I know you cant load b with 4000, I've ...
    daveysludge daveysludge January 2012 Development
  • Unable to load tapesHello, Can anyone help me,I have a grey 128k,When I connect everything up to my TV,I get a loading screen,but when I go to load a tape,nothing happen…

    ... me,I have a grey 128k,When I connect everything up ... ,but when I go to load a tape,nothing happens,the ...
    Dazza75 Dazza75 March 2012 Sinclair Miscellaneous
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... enhance the original [B]Sinclair 128K Spectrum [/B]and was ... routine (Tony Samuels)
    * Memory move routine (Battle Bunny)
    memory and/or increase performance. Getting ... the RAM disk to store/load data files.

    ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... can do on a 128k or other variant, it ... changing the PUSH instructions in memory. This would (a) ... trivially by using more memory), which seems to work ...
    ; Assemble in high memory, e.g. at 40000...
    ld bc,1122H ; Load up some attribute data
    AMW AMW April 2012 Development
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... such a low amount of memory, how some programmers showed ... some games for the 128K models took advantage of the ... had an extreme amount of memory, paginated, at the ... can run on a normal 128K) do things we thought ... a virtual amount of "memory" at our disposal. How ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Quick question regarding contended memoryIf I've read the documentation correctly, the following applies: 128k/+3 "Memory banks 1,3,5 and 7 are contended" +2A/B/+3 "RAM banks 4, 5, 6 and 7…

    ... following applies:

    128k/+3
    "Memory banks 1,3,5 ...
    Sdw Sdw May 2012 Development
  • 48K/128K classificationI'm sorry if I've looked in the wrong places and not found it, but what are the rules regarding a game being listed as either: ZX Spectrum 48K ZX Sp…

    ... /> ZX Spectrum 48K/128K
    ZX Spectrum 128K

    ... , it must be classified as 128K.

    If ... load in 48K mode
    it must be classified as 48K/128K ... of the 128K models, even though it can load and ... play fine in 128K mode (but ...
    PrinceGaz PrinceGaz June 2012 Infoseek database
  • JSSpeccy v2.0 releasedI'm pleased to announce version 2.0 of JSSpeccy! [url=http://jsspeccy.zxdemo.org/]Online version[/url] [url=https://github.com/gasman/jsspeccy2]Sour…

    ... . New features include:

    - 128K emulation! (No sound yet, though ... Fuse's unit tests, including memory/port contention, which means...
    - WOS API integration - search and load programs directly from WOS
    gasman gasman July 2012 Emulators
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... .html"]Daley Thompson's Supertest 128K[/URL]: Crashes once game has ... .html"]Denizen[/URL]: Out of memory, 10:2 error. Page 68 ... "]Oriental Hero[/URL]: Out of memory error. Page 34.
    [*][URL ... "]Pyjamarama[/URL]: Hack refuses to load the game in. Page 37 ...
    jp jp August 2012 Games
  • Successfully updated Issue 2 48k to 128k?Thanks to the donation by PMSR and through the very patient teachings of Velesoft, I have updated the Issue 2 to work with 128k. However. I have yet …

    ... Issue 2 to work with 128k. However. I have yet to ... />
    I can load very very few 128k games that does not ... machine?

    (International Karate + 128k and F19 stealth fighter are ...
    Johan1973 Johan1973 August 2012 Hardware
  • Very weird +2 problem.After two days, I'm still fighting this grey +2. Symptoms: When I first got it, there were stray pixels on the screen, and stray lines and colours. …

    ... the problems start.

    Load Hungry Horace. The demo mode ... bit.

    Next symptom: Load JetPac via Interface 2.
    128K screen will be copied into ... with a 4 Out of Memory.
    Just ran Ludoids Adventure ...
    Spirantho Spirantho August 2012 Hardware
  • 128k +2 (grey) Ear mod - New ULA and still problemsBverstee kindly sold me a 128K ula since the one in my +2 seemed to have a broken ear in. But even with the new ULA, I still can not load games throu…

    Bverstee kindly sold me a 128K ula since the one in ... ULA, I still can not load games through my added EAR ... even test if it can load games from the datacorder properly ...
    Johan1973 Johan1973 August 2012 Hardware
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... /examples on the fundamentals of 128k coding.

    Chapter 24 ... the 4 x 16k uncontended memory banks from 0-65535.
    memory in bank 7 is a ... -not necessarily decided on the 128k only route, I though it ...
    R-Tape R-Tape October 2012 Development
<1…567891011…34>

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