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Search Again :: Adv Search 1000 results in 0.031s
<1234567…34>
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    Is there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K mode).
    Zup Zup September 2009 Games
  • Possible Speccy artist (Name the LOAD SCREEN$)Hello, all.. This is a bit of an obscure one. Someone I located has said that he did the LOAD SCREEN$ for a Wargame but he can't remember the name.…

    ... said that he did the LOAD SCREEN$ for a Wargame but he ... ..

    He described the SCREEN$ as:

    "It was ...
    hackersanon hackersanon February 2011 Games
  • DIVIDE is responsible for load failure (128k games)?Hi! For some reason when i try to load some 128k games on my spectrum +3 (from my DIVIDE) i get a reset/crash effect.. It doesnt happen to all 128k …

    ... reason when i try to load some 128k games on my spectrum ... /> It doesnt happen to all 128k games though.. Ive tried many ...
    Costulo Costulo February 2012 Hardware
  • Shrewsbury Key LOAD SCREEN$Mark Gipson commented on WoS Facebook: His friend, Richard Yaldren did the original LOAD SCREEN$ for Shrewsbury Key. Players replaced this with t…

    ... , Richard Yaldren did the original LOAD SCREEN$ for Shrewsbury Key.
    Players ...
    hackersanon hackersanon September 2016 Infoseek database
  • 128 won't loadI been trying to load a 128k speccy programme ( the fantasy one that came with the speccy 128 ) into a 128k heatsink speccy but it gets so far and th…

    I been trying to load a 128k speccy programme ( the fantasy one ... the speccy 128 ) into a 128k heatsink speccy but it gets ... , it just has the loading screen and when i press the ...
    swordheart swordheart November 2006 Sinclair Miscellaneous
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... among other things recalls a screen via Load! (I've Save!'ed ... a screen into memory before hand). How ... program listing and save the screen(s) in memory to one ... snapshot but it won't load back in (to BASIN or ...
    Nonsense in BASIC Nonsense in BASIC April 2011 Sinclair Basic
  • 48k to 128k upgrade - problemsHi friends! I built 128k upgrade according to the [url]http://hw.speccy.cz/128krebuild.html[/url]. After I powered on my Speccy it said hello with s…

    ... said hello with standard welcome screen - Success! I took ... screen crashed and Speccy hangs. I tried it to load few ... I also tried to load few 128k games (Total Recall, Carried ... Command) but they crashed after load title screen ...
    podly podly August 2011 Hardware
  • Screen$I wasn't sure where to put this! Has anyone got or does anyone know where I can download a load of Speccy Screen$ in 1 file. Let me explain..... I …

    ... I can download a load of Speccy Screen$ in 1 file. Let ... the way the Speccy loads Screen$ and I would love to ... watch them all load.
    Just type:
    10 Load"" Screen$
    20 ... Goto 10
    and watch those wonderful things load ...
    itsallgood itsallgood September 2004 Sinclair Miscellaneous
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... game and did a loading screen for it and now i ... simple:

    1 Load'' Screen$
    2 load '' Code
    3 Randomize ... /> My problem is that after screen is loaded,
    Spectrum starts ...
    "Bytes:code" statement into screen, just into hero's face ...
    Ralf Ralf July 2005 Development
  • BASin Release 13 is now availableI'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is now available at [url="http://homepage.ntlw…

    ... Disk possible!)
    Added - 128k RAMDisk commands - LOAD!, SAVE!, MERGE!, VERIFY!, CAT ... lines permanently. (Crackfiend)
    Fixed - LOAD ""SCREEN$ didn't display properly (the ... SCREEN$ wasn't properly highlighted).
    Fixed - 128k Errors were ...
    Dunny Dunny January 2006 Emulators
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... Disk possible!)
    Added - 128k RAMDisk commands - LOAD!, SAVE!, MERGE!, VERIFY!, CAT ... lines permanently. (Crackfiend)
    Fixed - LOAD ""SCREEN$ didn't display properly (the ... SCREEN$ wasn't properly highlighted).
    Fixed - 128k Errors were ...
    Dunny Dunny January 2006 Sinclair Basic
  • Screen LoaderCouple days ago i find very interesting loader routine in ex Yugoslavia magazine "Svet Kompjutera" from january 1987. Authors of article, calls this …

    ... routine "bit-loader" and she load screen verticaly line by line, from ... of most impressive.
    Uncompressed screen must be at 49152, routine ... in DE, but after call load subroutine at 1366, game not ... JP 36000, than wants to load something more.
    I didnt ...
    Pegaz Pegaz August 2006 Games
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... loader to simply do a 'load "" screen$' based video from a divide ... not a problem as the screen refresh is instantaneous.

    screen$ somehow for copying immediately onto ...
    brownb2 brownb2 March 2010 Development
  • Loading screen recreation in HTML 5I have just developed a LOAD "" SCREEN$ simulation using the new canvas object in HTML. It is imitating the image bytes loading, as well as the attr…

    I have just developed a LOAD "" SCREEN$ simulation using the new canvas ...
    jgutierrez jgutierrez June 2010 Sinclair Miscellaneous
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... br /> I want to load a SCREEN$ in to memory and ... being displayed on the screen. I am worried about ... />
    [CODE]100 LOAD “SCREEN” CODE RAMTOP+1,6192
    110 SAVE !”SCREEN” CODE RAMTOP+1,6192[/ ... with a simple [B]LOAD!"SCREEN" SCREEN$[/B] or does the ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • What memory pages are being used in a +3DOS disk operation?To make a long story short: what pages are in use by +3DOS while doing read operations from the disk drive? Now, for the details, for those interest…

    ... trying to port a 128K Spectrum game (Where time ... 5K were copied to the screen (page 5). After ... the part loaded at the screen. After that, the game ... sound but no action in screen, or simply reboots.
    load a 128K game (which could ...
    mcleod_ideafix mcleod_ideafix March 2011 Development
  • divIDE +3e: How can I put games into hard disk?I've got a +3, a divIDE and the +3e ROMs. I want to copy some games in the CF card so my +3e could execute them from BASIC ("disabled" divIDE, loadin…

    ... would qualify (in 128k mode it won't load anything), Afterburner won ... work with 128k snapshots? I know that +3e could load some ... /> - I've tried to load Amaurote (128k) in emulated +2A and +3e ... the whole RAM, showed some screen corruption, that kind of things ...
    Zup Zup December 2012 Games
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... I navigate and select the 128K TAP version of ELITE and ... /> [code]
    20 LOAD "" SCREEN$ : PRINT AT 20,0 : LOAD "" CODE
    [/code ... look at these

    LOAD "" SCREEN$

    This is ... you have it...... a tasty 128k Elite Treat on how to ...
    Zetr0 Zetr0 January 2013 Games
  • Treasure Island Dizzy 128k +2a modeHi all! I have a original black spectrum 128k +2a computer in my collection and quite a few games and im a big big fan of codemasters and the Dizzy …

    ... have a original black spectrum 128k +2a computer in my collection ... getting treasure island dizzy to load in 128k mode on my +2a ... this game to play in 128k??

    Thanks ...
    phillip.croxford phillip.croxford January 2013 Games
  • Kliatba Noci IssuesI am having issues loading - not playing, LOADING - Kliatba Noci on my 128K Spectrum (Toastrack). The game seems to load the first two blocks, then I…

    ... on my 128K Spectrum (Toastrack). The game seems to load the first ... stuck on a blank, black screen with a wavering red/black ... again). I have tried to load in 128K Tape Loader mode, 48K ...
    Swevicus Swevicus February 2014 Games
  • 48k memory dump to 128k???Having problems getting a 48k snapshot to load into 128k mode using ZX Spin. Tried saving 48k memory as a binary file and loading it back in 128k mo…

    ... getting a 48k snapshot to load into 128k mode using ZX Spin ... and loading it back in 128k mode but it just crashes ...
    daveysludge daveysludge May 2014 Development
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... LET i$="None": REM The load screen crashes if a tune had ... REM *** start of main composer screen ***
    405 PAPER 7: ... STEP 2: REM Draw middle screen 'grille' effect.
    1265 ... /> 1300 REM Draw bottom right screen 'speaker' graphic.
    1310 FOR ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • SpecMan (Pi) - wrong SCREEN$Hello, all.. The ingame/LOAD SCREEN$ for SpecMan (Pi Software) is wrong. The ones for the compilation it came from (Games Tape 1) is correct.

    Hello, all..

    The ingame/LOAD SCREEN$ for SpecMan (Pi Software) is wrong.
    The ones for the compilation it came from (Games Tape 1) is correct.
    hackersanon hackersanon November 2016 Infoseek database
  • Timezone - Atlantis - wrong SCREEN$The ingame/LOAD SCREEN$ for Timezone (Atlantis) are the ones for the R. D. Foord version. That version has broken links for the SCREEN$

    The ingame/LOAD SCREEN$ for Timezone (Atlantis) are the ones for the R. D. Foord version.
    That version has broken links for the SCREEN$
    hackersanon hackersanon November 2016 Infoseek database
  • Restoring AY registersAfter doing (not still finished) the sna to tap converter, I'm going to try to do the same for 128k snapshots. I've got threee ideas about what to do…

    ... to do the same for 128k snapshots. I've got threee ... into them). The process to load a 128k snapshot would be:
    2.- Load SCREEN$ (with the transfer code).

    [b]3.- Load AY registers on screen:[/b]
    Same as ...
    Zup Zup April 2018 Development
  • LOADING screen ?Ok, so - I accidentally decided to make some improvements on my 25year old BASIC text game 'Graveyard Nights' ...I used SPIN to muck about with the …

    ... of my games have a load screen and I'd love to ... and created a .scr loading screen for it ... But now what ... how to get this to load with the game? I almost ...
    retromad retromad June 2018 BASIC
  • Stupid Question... but: BMP2SCRI have downloaded bmp2scr, and produced a couple of pictures in the hires formats, I can see that there are 3 binary files, a red,green,and blue, how…

    ... can't update a full screen image at full frame rate ... could get good results in 128K Basic by saving the screens ... a BASIC program like 10 LOAD "" SCREEN$: GO TO 10 (plus some ...
    gasman gasman March 2005 Sinclair Miscellaneous
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... 01a097d032/]Three Weeks in Paradise 128K[/url], fully converted from ... regular common-or-garden "loader / screen$ / code" format.

    ... $7FFD. This controls the 128K paging so it's fairly ... /> 10 CLEAR 27001
    20 LOAD "" SCREEN$
    30 FOR i = 1 ...
    StuBruise StuBruise September 2006 Games
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... ] It doesn't use multi-load (or 128k) to achieve this.
    screen shot doesn't make it ...
    snigfarp snigfarp March 2008 Games
  • Blake's 7I've got an idea for a Blake's 7 video game for the 128K Spectrum (Only problem is I can't code in neither machine code or Sinclair BASIC, so I will …

    ... at the multi-load screen, prompting the player to load part 2.
    128K version would be more appropriate ...
    Swevicus Swevicus May 2009 New game ideas
<1234567…34>

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