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Search Again :: Adv Search 1000 results in 0.020s
<1…26272829303132…34>
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... -obifrost_h1.bin
    *
    * After compiling it, use the following loader to ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... -obifrost_h2.bin
    *
    * After compiling it, use the following loader to ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... -obifrost_h3.bin
    *
    * After compiling it, use the following loader to ...
    Einar Saukas Einar Saukas July 2012 Development
  • game with a fullscreen loader?any game with a loader that has loading stripes all over the screen, not just in the border? guess there were some, even with atypically coloured st…

    any game with a loader that has loading stripes all over the screen, not just in the border?

    guess there were some, even with atypically coloured stripes (magenta/green, b/w, blue/black... and so on)
    de Vandemar Croup de Vandemar Croup August 2012 Games
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... -obifrost_h4.bin
    *
    * After compiling it, use the following loader to ...
    Einar Saukas Einar Saukas August 2012 Development
  • Stealth AllRAM SpectrumHaving just received a couple of new keyboard membranes to fix a couple of machines with, the thought crossed me that I should do a special project w…

    ... 2 boot loader. The stage 2 boot loader basically copies ... the "stage 2.5 boot loader" will then load the stage ... 3 boot loader off the first mounted ... and therefore our boot loader module isn't sensitive to ... CPU is making a memory access to the lower ...
    Winston Winston August 2012 Hardware
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... has the capability to export .bin, but it seems it can ...
    utz utz August 2012 Development
  • Custom Spectrum ROMS with modified system fonts?Some of the more memory efficient adventures used the default Spectrum font in order to save bytes for the adventure itself. Level 9 in particular ju…

    ... memory efficient adventures used the default Spectrum font in order to save ...
    takapa takapa August 2012 Sinclair Miscellaneous
  • space available in bytes - questionHi, question: - if i create a *.txt file in pee cee: if empty it will show 0 bytes if i put text "abcde" it will show 5 bytes if i put texte (in 2 l…

    ... my zx48K has 48kbytes of memory but i guess some ... have to me in memory so from 48k some ... do my program and save it to a tape, ... it will load all into memory am i right? So ... i have? Space in memory will be the same ... be 16 bytes ?? Both memory and in tape?
    ...
    tiago tiago August 2012 Sinclair Basic
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... too much" as far as memory allocation is concerned.

    memory for different aspects of a ...
    Morkin Morkin September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... -obifrost_h6.bin
    *
    * After compiling it, use the following loader to ...
    Einar Saukas Einar Saukas September 2012 Development
  • How the heck do you save?I just loaded up a very old favourite, [i]The Bard's Tale[/i], and have discovered that it is such a perfect copy of the original that you have to us…

    ... to use a tape to save and load games.

    How the hell do you save a game with no tape ...
    Atreyu Atreyu October 2012 Games
  • How do you save in multi part games?With a game Like [i]The Bard's Tale[/i] or [i]The Lamberley Mystery[/i] saving is a bit more complicated than usual. Rather than just saving and relo…

    ... in question, got prompted to save your party to tape, then ...
    Atreyu Atreyu October 2012 Games
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... a relatively large amount of memory, 32-bit (or more) addressing ... /> After translation, size of TinyHello.bin is 45 bytes.

    Oleg N. Cher Oleg N. Cher October 2012 Development
  • Everdrive 64 (N64 backup device)Since I can't get N64 emulation to work right (unlike every other machine I try to emulate, why is N64 emulation still so riddled with incompatibilit…

    ... or to change the game save chip type, as game saves ... only for games that normally save to the cartridge itself - ... games that save to the controller pak still ... that encodes them across uneven memory addresses (or page boundaries, or ...
    ewgf ewgf October 2012 Chit chat
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    Hi all... can anyone help,

    Is it possible to get more memory for basic
    pref' in Basin.... 40 odd k is just not enough !
    loonix loonix November 2012 Sinclair Basic
  • A Memory of Light (Wheel of Time Book 14) (Final Book)I started reading the Wheel of Time series 17 years ago, when one of my friends in school was reading the first five books in the series. I remember…

    ... ]http://www.amazon.co.uk/Memory-Of-Light-Wheel-Time/dp ...
    BigBadMick BigBadMick November 2012 Chit chat
  • Tapper - standard ROM timings loader version?I've had at least two copies of Tapper over the years but the most recent one I acquired seems to be a previously unknown(?) variant that uses a stan…

    ... (?) variant that uses a standard loader rather than Speedlock 1.
    loader version of this before?
    richl richl December 2012 MIA/STP/SDP
  • Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…

    ... an actual Spectrum. So in memory I had the source code ... a routine, compile it, then save it out to tape. To ... of speed, graphical quality, and memory constraints. The trick is to ...
    jmvbok jmvbok December 2012 Sinclair Miscellaneous
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    ... working bitmap does not exceed memory ranges.

    @kgmcneil:
    save it to a *PAL file ...
    clausjahn clausjahn January 2013 Emulators
  • How to check the whole memory on a +2 greyHi everybody!!! I suspect that i have a bad memory chip on my +2 Grey. Does anybody know if exist any utility to check the whole memory? Thanks a …

    Hi everybody!!!

    I suspect that i have a bad memory chip on my +2 Grey.

    Does anybody know if exist any utility to check the whole memory?

    Thanks a lot!!!
    ehontecillas ehontecillas January 2013 Hardware
  • MB02+ memory tester[url]http://velesoft.speccy.cz/other/mb02-ram-tester.zip[/url] This is tester of sram 512kB memory in MB02+ interface. Data in tested memory are not…

    [url]http://velesoft.speccy.cz/other/mb02-ram-tester.zip[/url]

    This is tester of sram 512kB memory in MB02+ interface. Data in tested memory are not erased.
    velesoft velesoft January 2013 Hardware
  • Converting games to disk: difficult loadersThis thread has an spanish version in foro speccy, but I haven't gathered enough information to overcome my problems. I've been converting some game…

    ... jump, to do a standard loader.

    - [b]Speedlock ( ... Dragon Ninja, Robocop):[/b] The loader start is awful. It moves ... a small block from the loader to its destination, decypher it ... writing a pattern into memory, dump the memory after the game has ...
    Zup Zup January 2013 Games
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... wanting to save the bottom 4 lines of the display memory (AT ... this piece of CODE to save?
    daveysludge daveysludge February 2013 Development
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    Is there any sort of memory diagnostic tool for examining .Z80 ... identify large areas of blank memory?

    Scrolling through ZX ... just like to view the memory in graph form... If that ...
    daveysludge daveysludge February 2013 Development
  • K7ZX - Best encoding?Is there a "best" or most reliable encoding scheme in K7ZX (can't use Otla - won't let me save as an SBB)? The ones I've used are Milks and FSK, alth…

    ... Otla - won't let me save as an SBB)? The ones ... out of range", "Out of memory", and the rest. Is there ...
    Swevicus Swevicus February 2013 Sinclair Miscellaneous
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... or short season, and load/save progress to tape

    memory, but it's cutting it ...
    joe joe February 2013 Brand new software
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... nmi routine
    #04C6 - tape save routine
    #0562 - tape load ... problem in comaptibility with Divide memory. Big part of Divide ... mode (48basic with enable 128kB memory).

    Divide ... can be compatible with Divide memory mapping. I have modified ...
    velesoft velesoft February 2013 Development
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... /> ==========

    Added:

    SAVE "" now saves to the current ... text to unicode in the loader
    Fixed a bug which ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
  • Importing binary data to paged memoryI really could use some hint :) Many emulator have a feature - open/ import binary. I select the file, give starting adress and voila ! But most of…

    ... of them work with main memory only. It's not problem ... :( I did everything, then checked memory in debugger and nothing changed ...
    Ralf Ralf March 2013 Emulators
<1…26272829303132…34>

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