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<1…23242526272829…34>
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... per character square. Although the routine is working ok, when timing ...
    dmsmith dmsmith August 2004 Emulators
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... search..

    The fastest routine was to load a large ... />
    I think that this routine is a nice compromise between ...
    Dr BEEP Dr BEEP August 2004 Development
  • 128k sound effectsCan anyone supply a short routine for producing 128k sound effects. All I am looking for is a laser sound and an explosion. Thanks Derek

    Can anyone supply a short routine for producing 128k sound effects. All I am looking for is a laser sound and an explosion.

    Thanks

    Derek
    dmsmith dmsmith August 2004 Development
  • Help accessing menu on 128k +2Hi, I recently dusted my old 128k +2 speccy off, and got it up and running. I am having one problem though - I can't access the menu! When I turn i…

    ... ), it automatically brings up the loader screen. If I press BREAK ...
    celt197 celt197 August 2004 Sinclair Miscellaneous
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... Lair has an unusual fast loader, which makes the border flash ...
    darkman darkman September 2004 MIA/STP/SDP
  • A real rarity!Hi there, I was just looking through my games collection and I came across a real rarity. A version of Impossible Mission, released through a compan…

    ... ; the only difference being the loader which is not speedlock but ... a standard loader. The box and instructions went ...
    Ian Hamilton Ian Hamilton September 2004 MIA/STP/SDP
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> RETI

    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...


    ; **** END INTERRUPT ROUTINE ***


    WRITECHAR:
    robpearmain robpearmain September 2004 Development
  • flying sharkHi, I'm looking for a tap or disked version of Taito's Flying shark, the original loader is a protected bleepload and I'm not very good in asm hackin…

    ... 's Flying shark, the original loader is a protected bleepload and ...
    Mp Mp September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... /> I am working on a routine at the moment, which uses ...
    dmsmith dmsmith September 2004 Development
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... tapes use the standard ROM routine. So, for an example, if ...
    MikeW MikeW September 2004 Emulators
  • Broken ZX 48kHey all. I have acquired a broken ZX 48k. It looks in good condition - tried the membrane and it is working with my other 48k very well. When you tu…

    ... starts with the normal Reset routine (the Red stripes on the ...
    Tom-Cat Tom-Cat September 2004 Sinclair Miscellaneous
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... ]

    I rewrote the routine and it is now 36 ...
    Dr BEEP Dr BEEP September 2004 Development
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... games are done, does the loader load run a screen$ and ... actual game. How does the loader stop the user closing the ...
    guesser guesser October 2004 Sinclair Miscellaneous
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... . But the key to the routine is how this is translated ... format which the screen redrawing routine can use.

    Strangely ...
    dmsmith dmsmith October 2004 Development
  • looking for a zx 128k/+2I used to own a spectrum 128k +2 (I think this is the right one) It was a tape loader that was connected to the keyboard. Unfortunately my bro sold …

    ... one) It was a tape loader that was connected to the ...
    captainlazy captainlazy October 2004 Wanted
  • How do I save to tape, as it wereSo I've written my game, I've written a loading screen, I want to now put everything together with a loader etc so that it is the same as loading str…

    ... put everything together with a loader etc so that it is ...
    robpearmain robpearmain October 2004 Development
  • How can I see how long it took for IM2 to runHow can i see how many cycles it took for my interrupt routine to run, is there some way with Spectaculator debugger etc to see how long it has taken…

    How can i see how many cycles it took for my interrupt routine to run, is there some way with Spectaculator debugger etc to see how long it has taken from entering the IM2 routine to RETI
    robpearmain robpearmain October 2004 Development
  • Star Tip 2 - Tim Follin's 3 Channel Sound - info reqd.Hello there, I've decided to throw myself in at the deep end and decipher Tim Follin's "Star Tip 2", which produced some incredible 3 channel sound …

    ... they start with #FF - the routine uses #FF to distinguish between ...
    nickunt nickunt October 2004 Development
  • Cracking softwareIn the 80-ies I programmed a cracking program to crack exact 48K sized programs like POLE POSITION and A VIEW TO A KILL - CITY HALL. I still have it …

    ... enter the BASIC for the loader, but full working crackingsoftware like ...
    Dr BEEP Dr BEEP October 2004 Sinclair Miscellaneous
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... Miner remix which uses the loader as a test. It all ... from the 128's Tape Loader, you have to reset to ...
    Lee Tonks Lee Tonks October 2004 Games
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... - which was the fastest speedload routine used on the Spectrum, & ... anyone know of a speedload routine that will run in the ...
    darkman darkman October 2004 Sinclair Miscellaneous
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... trying to make sprite movement routine. Actually I did it, however ... much about it .
    My routine is as follows
    1 ...
    Ralf Ralf October 2004 Development
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... find an MC type-in routine for the 48K which compressed ... a TAP of the MC routine.

    Thx
    choccy48K choccy48K November 2004 Development
  • ANNOUNCE: Manic Miner: Neighbours - Allana TrumanHappy 26th birthday Allana! Today I release my new game, [I]Manic Miner: Neighbours - Allana Truman[/I] (MM:N-AT), a tribute to my favourite charact…

    ... the end-of-game swordfish-routine so that the player no ...
    andrewbroad andrewbroad November 2004 Games
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?

    Anyone written a nice key redefine code snippet?
    robpearmain robpearmain November 2004 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... 've been writing a sprite routine and have noticed that the ... only guess that interupt service routine in the spectrum rom is ...
    dmsmith dmsmith November 2004 Development
  • Idea for a new feature to compliment a debugger in an emulatorI had an idea for an emulator feature yesterday. Don't recall having seen this idea before, but I'm sure you'll correct me if it has. :) In that cas…

    ... executing some sort of graphical routine or something and call this ... to the heart of the routine you wanted to tear apart ...
    Sokurah Sokurah December 2004 Emulators
  • Announce Pasmo 0.5.0Hello. I have released the 0.5.0 version of Pasmo, multiplartform z80 cross-assembler. A bunch of new this time: New tape image formats generated:…

    ... ;
    with or without Basic loader.

    8086 code generation ...
    NotFound NotFound December 2004 Development
<1…23242526272829…34>

Latest Posts

  • I am currently watching.....
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    John Elliott on April 21
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