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<1…28293031323334>
  • Dizzy, Prince Of The YolkFolk: Alternate loading screen?Hi, Please have a careful look at the new Dizzy remake teaser (seconds 0:42-0:52) [youtube]LGW53914gDk[/youtube] That certainly looks like a [b]*r…

    ... ;postcount=60]that they actually 'loading'[/url] in the video.[/QUOTE]
    loading Dizzy Prince Of The Yolkfolk ... screen and the loading noise from Batman. No-one will ever know ...
    gasman gasman November 2011 Support files
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... 'll enable me to delve in, fix, and upload another version ... ' go down so you're in the 'Fiery Pit' and go ... the platform is one block higher on 'Fiery Pit' resulting in an infinite ...
    spider spider November 2011 Brand new software
  • LERM Tape Copier & OthersI see from reading a few old threads that there is a bit of confusion with some LERM titles. I've got Tape Copier, which comes with all documentat…

    ... Italic.

    One block in Lerm Wafa-Drive 1, block 21 on Side ... TZX to load and the block is faulted, or just wasn ...
    Andrew Barker Andrew Barker November 2011 MIA/STP/SDP
  • LERM Tape Copier & OthersI see from reading a few old threads that there is a bit of confusion with some LERM titles. I've got Tape Copier, which comes with all documentat…

    ... you'll note the numbers in brackets, I'm not sure ... Italic.

    One block in Lerm Wafa-Drive 1, block 21 on Side ... TZX to load and the block is faulted, or just wasn ... , according to the Introductory Sheet (in 1st post) under General comments.
    Hairy Hairy November 2011 MIA/STP/SDP
  • Testing needed (+demo)Hi, As my "next" project is mostly finished (still hoping to get it out next week), I realised I need some testing. So here's a demo. [url]http://…

    ... [/QUOTE]Thanks. The rockets in the last room, well, ... in the level. I will try to see if I can block ... and just now, and in both cases, completed it ... third of the whole game in one sitting with minor effort - ... this point...[/QUOTE]Memory is one of the problems, and ...
    Timmy Timmy December 2011 Development
  • Great Giana Sisters (never released)[url]http://www.worldofspectrum.org/infoseek.cgi[/url] daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turb…

    ... need high update rate. In the original SMB1 it ... solid filled ground (like in the recent Sea Dragon ... and in fact I linked the second one above in this ... watch?v=9ZcxFSu2_6k]another one[/url] that is worth ... scrolling Mario background for 128K in early 2000s (it is ...
    Shiru Shiru December 2011 Games
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... Viper is only identifiable in outline from later iterations ... to something that fits in a square box might ... design - the ship in Zynaps pulls that off ... could even include it in a block/puzzle game like [ ... that [I]Thunderbirds[/I] one. Although that might be ...
    joefish joefish December 2011 New game ideas
  • about Super TrolleyHi all, [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games/s/SuperTrolley(different)(DroSoft).tzx.zip[/url] contain one bad block and not load i…

    works here in spectaulator

    also what mode are you loading it in 128 or 48k ? as it has AY music in the 128 one
    fog fog December 2011 MIA/STP/SDP
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... three 'DEADLY' blocks: "block 1" kills instantly, "block 2" decreases HP, ... the number (id) of the block in question, right?

    ... Sure, there's "fodder" type block available, but what if it ... game 'steps' are there in one real second? Or it depends ...
    NRA NRA December 2011 Development
  • Games for sale *new old stock*[B]PayPal or IBAN transfer![/B] [url]https://public.sheet.zoho.com/public/sf1978/games2?mode=html[/url] Ok, the list is finally done. I have to put…

    ... are 48K/128K, which may feature improved sound or load in one go ...
    Alien 8 Alien 8 December 2011 Sales
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... three 'DEADLY' blocks: "block 1" kills instantly, "block 2" decreases HP, ... the number (id) of the block in question, right?[/QUOTE]
    ... see how changes to the block collision detection could be ... game 'steps' are there in one real second? Or it depends ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... same object[/I]?
    Say, in my AGD pacman version I ... garbled and flashy now. Checked in several emulators.[/QUOTE]

    one block you can detect for repeated ...
    BiNMaN BiNMaN January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... several times when more than one sprite occupies the same area ... read this the first time :) One difficulty when drawing sprites to ... drawn to an 8-byte block at *fixed* address. This allows ... half the enemy sprites in one update and half in another to maintain ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... several times when more than one sprite occupies the same area ... read this the first time :) One difficulty when drawing sprites to ... drawn to an 8-byte block at *fixed* address. This allows ... half the enemy sprites in one update and half in another to maintain ...
    climacus climacus January 2012 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... just a repeated pattern block that moves along with ... sprites.

    In short, if you insist that ... , because they all cheated in one way or another. Even ... boasted, only ever had one bit of scenery overlaid ... over one other bit on any one line of ...
    joefish joefish January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... around buffer and just fill in the edges. Then rotate ... of all, rotating bits in-situ on the screen ... empty to block (3) one block to another block and (4) block back to ... width of the screen) in the right order, and ... repeat that in a loop 16 times ...
    joefish joefish January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... in memory address order (e.g. loading screen fashion), for [b]one ... particularly line by line) then in one full TV refresh (50th sec ... that refresh will only have one tear in it.

    ... you cannot 'beat the raster' in one full screen refresh, so minimising ...
    BloodBaz BloodBaz January 2012 Sinclair Miscellaneous
  • St Dragon (Kixx & MAX Compilation)Hi folks, This title has been doing my nut in for years, and I wondered if anyone knew how to make a working TZX. [url]http://dl.dropbox.com/u/15363…

    ... 0x8057 should be used: After loading the corresponding part, set ... following pulses :-? . Confirmed in the provided test wav. It ... compensated by a slight change in one timing constant.
    - ... If somebody finds any error in these calculations, please come ...
    lfaria lfaria January 2012 MIA/STP/SDP
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... not doubting what was said in the PPR thread by you ... others. The combination of BASin, 128K ZX BASIC, PPR and other ... font is modified (only used in one place to set the time ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a full-screen update in one frame but it's ... bottom, and the 25fps one behind the player. The ... obviously to fit this in and around any multicolour ... lots of parallax, and all in 50fps too...

    128K, but I've just ... it was a 128K project.
    joefish joefish January 2012 Development
  • Souce Code for Midnight ResistanceI just saw this on ebay and was wondering if this was the real deal. Does anyone know ? [url]http://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Midnight…

    ... /> Why does it have two loading screens? :)

    [URL=http ... official, shown during loading. The right one is hidden in the game code ...
    Ralf Ralf February 2012 Games
  • Souce Code for Midnight ResistanceI just saw this on ebay and was wondering if this was the real deal. Does anyone know ? [url]http://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Midnight…

    ... /> Why does it have two loading screens? :)

    [URL=http ... official, shown during loading. The right one is hidden in the game code ... were going to put it in, but then didn't cos ...
    Baggers Baggers February 2012 Games
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... this Spectrum 128/Pentagon issue in SNA files.[/quote]

    loading it in as a 128K Spectrum are doing ...
    Philip Kendall Philip Kendall March 2012 Development
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... with the toastrack Spectrum configured in our emulators. I don't ... stupid question but... are you loading it in 128K mode?

    Anyways ...
    na_th_an na_th_an March 2012 Brand new software
  • RFC: Hardware Documentation ProjectI've noticed quite a few threads recently about missing schematics and suchlike. I've also been thinking about the low quality of some of the schemat…

    ... of my experiences. Some in spanish, some in english:



    Forcing a 128K/+2 grey computer to boot ... repair: damaged memory in one bank that makes memory in the other bank ... a colour video on a 128K heatsink, and adding audio to ...
    mcleod_ideafix mcleod_ideafix March 2012 Sinclair Miscellaneous
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... contains your loading screen, basic file and .asm file. In the tutorial ... need to open that folder in a dos box and execute ... ). The reason for having everything in one folder was to hopefully make ...
    EvilUncleBubba EvilUncleBubba March 2012 Development
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... .2 KHz. Load this file in a emulator zx-spin 0 ... . iirc, it's 79Ts for one sample at 44.1khz, so ... should be (about) 39Ts for one at 88.2khz. I don ... wav file for this loading scheme.
    In wav file of 44 ... , in 256 bytes have up to 1.500 INs errors, the loading ...
    Dunny Dunny March 2012 Emulators
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    ... . I have two UDG tables in memory and point the UDG ... than the 21 (19 on 128K) UDGs within the same bank ... and this would give 96 in one bank...?

    Paddy
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Preferred method for transferring .TZX files to Sinclair SpectrumHi, I just purchased a Spectrum +3 from Ebay and thought I would look at the utilities for transferring from .TZX files to a real Spectrum. Many of…

    ... sound output is correct for loading into a real speccy.
    loading TZX files of 128K programs. One of the links ...
    Alessandro Grussu Alessandro Grussu March 2012 Sinclair Miscellaneous
  • Tap-format, multiload and fastloading?I'm having a bit of a hard time wrapping my head around the tape-loading process, and the .TAP format. I have a +2A and load everything via a laptop…

    ... my head around the tape-loading process, and the .TAP format ... using the normal, slow-loading mode in k7zx some of the stuff ... want to use the fast-loading mode (I've had most ... 20 years or so. :)
    One has to press PAUSE or ...
    Mister Beep Mister Beep March 2012 Sinclair Miscellaneous
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