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<1234567…34>
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... any point implementing a 128k ROM block ID.10a ;). While ... there, in fact many deocders would interpret a block completely ... most TZXs we have in the Vault/WOS are ... data as ROM Loading and load the block just like ... 'll be including CSWs in the next Vault Update.< ...
    Andrew Barker Andrew Barker May 2003 Emulators
  • are the following (tzx) really missing ?On the list at [url="http://www.worldofspectrum.org/stp/games.html"]www.worldofspectrum.org/stp/games.html[/url] there are some existing items ages a…

    ... ...but what about Amaroute 128k which is also missing from ... browser or just reset in 128k mode and hit ENTER. ... It should just load the 128k version.

    ... for 48k and 128k in the BASIC block. Maybe it's ... AY sound in 48k mode..., I'm sure one did ...
    Andrew Barker Andrew Barker August 2003 MIA/STP/SDP
  • Head Over Heels remake RELEASED !Hey all ! The Retrospec remake of Head Over Heels has JUST been released. The URL with everything important, including a 15Mb download is : [url="h…

    ... I only played it through one world.

    ... shanty that Hoh played in the 128k speccy version fit ... the bill just nicely, in that ... and head through the door in one motion, I hit the ... and fall exactly onto a block - now I fall past ...
    Dunny Dunny October 2003 Games
  • Book names - help!As part of the type-ins project, I'm trying to put together a database of my type-ins with the relevant info. However, I ran into a peculiar problem…

    ... ability is there even if loading isn't. Once again, assumption ... Sometimes, BASin refuses to take in a line during the copying ... sometimes it takes in a whole block of lines in one go without any ... similar to Spectrum Keywords (like in, out), it refused to take ...
    Arjun Arjun October 2003 Sinclair Miscellaneous
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... $?? inserted where the next code block is to be loaded. Registers ... short basic loader that loaded in the loading screen before the game ... ), only a black and white one done with Blood's bmp2scr ... sure to get the colour loading screen in there :)

    < ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... easyspace.com/pics/PGD$.gif"]Loading $cree$[/url] any ... piece of work. A 128k version would be nice though ... the games in a readme file on one of the ... there was at least one White Lightning game. I ... about anybody can be programming in one language or another. I ...
    Sadako Sadako September 2004 Games
  • Weird loaders; 1) Why? 2) How? (Curiosity question)Hello again. Sorry to be asking/posting so much today, but I've just arrived here and am plumbing the depths of nearly 22 years of making cups of te…

    ... /> Essentially, Bleepload (most often used in Firebird games) will load the ... a bit at a time, in blocks (always alternating between red ... so that if a loading error occurs in one of the blocks, then ... to the beginning of that block and try again - rather than ...
    monty.mole monty.mole May 2005 Sinclair Basic
  • Describe what makes the Spectrum so special and uniqueFor me its very much a nostalgic thing. I havent even seen a spectrum or a spectrum game for real for 13 years, and so when I found this site I was j…

    ... - everything would be 128K only from then on. ... only worked on the 128K in the eighties, and even ... and the original Spectrum 128K is overdone. Without saying ... have only come across ONE game so far that ... one semi-competent Ultimate isometric rip-off not loading ...
    Spector Spector July 2005 Sinclair Miscellaneous
  • Ultima-style RPGs on the Spectrum?Were there any Ultima-style top-down RPGs on the Spectrum? Anyone know why Ultima itself wasn't converted, as it was for the C64?

    ... too large to load in one piece even in 128K. The nature of adventure ... load next, so the sequential loading of a cassette makes those ... etc you could jsut plug one in to a cassette-based machine ... mostly originated (pardon the pun) in the US, and weren't ...
    MartinUK MartinUK August 2005 Games
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    >>>>
    loading noise
    Ashley Pomeroy Ashley Pomeroy September 2005 Games
  • Smallest Reason for Loading a GameHi folks, Every so often I keep loading some games merely for seeing the loading screen or, as in the case of Jet Set Willy, trying to catch the mag…

    [quote]
    On 2005-09-30 21:12, Ashley Pomeroy wrote:
    >>>>
    loading noise
    JonNorth JonNorth October 2005 Games
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... The specific opcode chosen is one of the undocumented ones on ... the emulator which data block to load. In total, that left ... all the details of loading the next data block from disk.
    in that period when emulators could ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Emulators
  • Hawl, we're on the Night ShiftIs it just me, or is it impossible for Night Shift (LucusFilm Games) to load on a 128k machine? My original copy doesn't work and even trying the TZ…

    I can get it running on 128k in Spectaculator using the tzx. Takes a wee while to load though. You get nice music on 128k and all the levels load in one go so you don't have to mess around with multi-loading like you do in 48k.

    Jamie
    jamieangus jamieangus March 2006 Games
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... all fast tape loading options in emulators to see it in all its ... />
    Erm, it's just one block of headerless code?

    mulder mulder May 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... and the comments posted in this thread and here ... the info you need in the actual filename. Ofcourse ... maybe even the position in the file, altough it ... the implementation of this in an emulator would be ... to change the loading address of a block one would just ...
    Tom-Cat Tom-Cat July 2006 Emulators
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... You can already do this in the original model. There ... in the 16k-32k area so that there is only one 16k block ... paging in/out the ROMs and any of the 128k RAM ... utility to do this published in one of the mags) and, ... or so for sale in Portugal. Russia and Eastern ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... in the 16k-32k area so that there is only one 16k block ... I'd want at least one. I was kinda intending ... more expensive and each one you add probably raises ... paging in/out the ROMs and any of the 128k RAM ... utility to do this published in one of the mags) and, ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Mango Jones Z80 file incomplete (?)Hi there. I was trying out [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=%5EMango+Jones$&pub=%5ECrash$&model=spectrum"]Mango Jones[/URL]…

    ... normal loader, screen$, single code block type game.

    ... I'll leave the +D loading syntax in place.

    in this way/format.
    in fact Mango Jones II ... I'll grab you one from my Crash covertape ...
    DEATH DEATH November 2006 MIA/STP/SDP
  • Election of the new maintainer of the TZX formatHi folks, the topic says all, let the discussion begin :) Luca

    ... ... why we do remove one block? Is it because emulator ... hardware block, because it has no business being in a ... decide to load a 128k game into my 48k ... br /> [quote]
    Even us in Computer Emuzone, had a game ... that only worked in a Spectrum +2B because ...
    Dunny Dunny December 2006 Emulators
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... Block 0x11 clearly specifies which is the zero and one pulses ... such specification for block 0x19 (and producing one for the general ... un-noticed flaw in the 0x11 block specification: it tries ... I guess every flash-loading emulator in the world currently does ...
    gasman gasman January 2007 Emulators
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... you try to use it in 128K BASIC Mode or on a ... , which enables it to work in 128k ROM as you said. But ... even this has problems with loading 128k Snapshots - .TAP files (and 48k ... but Fatware (and even this one crippled) then I would reconsider ...
    Tom-Cat Tom-Cat January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... to be able to program in 128K mode, so that they can ... , which enables it to work in 128k ROM as you said. But ... even this has problems with loading 128k Snapshots - .TAP files (and 48k ... but Fatware (and even this one crippled) then I would reconsider ...
    rwap rwap January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... about with it all labelled in one file. The poke to ... is augmented for patching-in the edited screen/map ... game code in an upper memory area (in a 128K machine), and ... scenery when a certain block is exploded next to ... etc, only place them in the screen, and the ...
    48K 48K March 2007 Development
  • Good 128k games?As I only got my +2 in the twilight years of the spectrum and then discovered cider and Doctor and the Crippens (punk band), I never really had many …

    It wasn't strictly a 128k-only game (though I think ... the 128k version had some extra things in, in addition to loading everything in a ... one was Renegade - again, also available on the 48k, but the 128k ...
    j00ce j00ce March 2007 Games
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    ... to copy this block because to load it in you need full ... copier loads in the block and compresses it WHILE it is loading, so ... . When the copier saves this block back it real-time decompresses ... the whole game (including loading screen, etc.) in one go and don't ...
    Tom-Cat Tom-Cat April 2007 Games
  • couple of issues help please!First of all sorry if i sound like a complete N00bulator. I'm not acquainted with the etiquette of this forum yet and don't want to occur the wrath o…

    Hmmm on the 128K Spectrum Target Renengade loads in all in one go.

    in 128K mode (click on the arrow ... icon) Select either Sinclair 128K or Grey 128K +2

    ... work then switch off fast loading

    4. If it ...
    BruceNorton BruceNorton April 2007 Games
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... series of blocks with each block describing the data fully, ... - only that the tool/emulator loading it in knows [i]how[/i ... interceptor or indeed even one of the P's ... such a format so that one may consider the pros ... possibilities before freezing on one methinks.
    Arjun Arjun May 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... of blocks with each block describing the data fully, ... only that the tool/emulator loading it in knows [i]how[/i ... interceptor or indeed even one of the P's ... a format so that one may consider the pros ... into "blocks" (or even in fact that anything resembling " ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... series of blocks with each block describing the data fully, surely ... ) - only that the tool/emulator loading it in knows [i]how[/i ... or interceptor or indeed even one of the P's would ... such a format so that one may consider the pros and ...
    Kio Kio May 2007 Emulators
  • Speccy emulator on a Nintendo DS, with M3 cartridgeAny recommendations for a good Speccy emulator on a Nintendo DS (using a M3 cartridge)?

    ... none work. When I select one the file selector closes and ... and toggles between 48k and 128k mode.[/QUOTE]

    As ... you will have to initiate loading yourself in that case". Which means ... hit enter to start tape loading in the 128k mode or enter LOAD ...
    Patrik Rak Patrik Rak May 2007 Emulators
<1234567…34>

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