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<1…3456789…34>
  • Jet Set Willy editorWhat's the best JSW editor for the PC? I'm aware that there seems to be a few available; is there one with a drag-and-drop interface? Any personal …

    It's JSW 128k that has the 256 rooms ... 32 (putting 32 moving guardians in one room decreases the game speed ... just not the assignment of block type, for instance if ... you do have block 1 as earth, then ... you've built using earth block 1 will change to ...
    dm_boozefreek dm_boozefreek May 2007 Games
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    ... LOAD "" CODE, which in one single block first loaded the loading screen, then rest ... the display file in memory (due to the game loading both screen ... program, and included in these variables is the one for "jump to ...
    ghbearman ghbearman May 2007 Development
  • Speccy emulators on Mac OS X (Tiger)Need an easy to use Speccy emu for my Mac. That's it.

    ... notice that there was one mistake in one of the keyboard images ... no longer remember which, one of the 128K models, key 3, ... br />
    I replaced the 128K keyboard image with a scanned ... visual representation of the tape loading procedure, which makes things ...
    Kio Kio August 2007 Emulators
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... superb, and finally adds the one emulator that the XBox really ... better).

    Anyway, the one problem I found is that ... , similar to SGD, for loading games in Fuse (I think SGD is ... the virtual keyboard, adding the 128K Spectrums' extra keys, and also ...
    ewgf ewgf August 2007 Emulators
  • multiloadersWhich were the worst games for disruptive multiloaders? These games came on the scene after I had stuck my Speccy in the loft, so I missed them. I …

    ... more typical types involved you loading the main game code, choosing ... turning the tape over and loading each level individually. When you ... a 128K machine as quite a few games loaded everything all in one ... and you spent more time loading than playing. Turbo Out ...
    michaelf michaelf January 2008 Games
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... runs first block, that displays instructions, starts loading 2nd block for a split ... second, displays second block (screen ... 4 blocks in one TZX properly (having in mind that 1st block is the ...
    dabac dabac February 2008 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... runs first block, that displays instructions, starts loading 2nd block for a split ... second, displays second block (screen ... 4 blocks in one TZX properly (having in mind that 1st block is the ...
    dabac dabac February 2008 Emulators
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... Also there are many loading schemes in tapes, not all ... work and sometimes produces Tape Loading Error.

    ... without problems on any 128k machine but don't ... 128k Spectrums I have at home... two +2A's (one ... which can go into 128k Basic and its selector ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... en Telesoftware".

    This one requires the interface 1, and ... we don't have it in the archive.

    Still ... that. I just tried loading averything in 48k and 128k, I left all ...
    GreenCard GreenCard March 2008 Games
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... velesoft;260478]Next feature for loading snapshots in RESIDOS:

    ULA ... /> Okay, I'll put this one "on the list" for now ... with vector adress #38-#3A in original ZX48rom. This games crash ... default BASIC, instead of the one that came with your 128K model.
    glancaster glancaster April 2008 Development
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... having a look at this one now...

    Anyway, here ...
    CALL $0556 ;load in main block
    JR C,processBasic
    CALL prmsg
    DEFM "Loading SCREEN$"
    DEFB $0D+$80 ... /> 0500-3BFF - all CODE blocks one after the other
    3C00 ...
    Jimmy Jimmy April 2008 Emulators
  • Did you have a 128k version Spectrum or only 48k?In the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20495"]thread[/URL] discussing extra features of 128k games it seems like it ofte…

    ... remember seeing the 128k version of some games loading nearly TEN!!! minutes ... not so good 128k versions of games, speaking of loading times, for ... out of 20 only play in one part each gaming session and ... do you do that? Since loading times is not an issue ...
    Rickard Rickard May 2008 Games
  • Inlay images in TZX files for WoS/TZX Vault?I've just added support to Fuse for Mac OS X for Apple's Quick Look file thumbnailing and previewing system. This allows the OS to see loading scree…

    ... 's easier to select which one to use.

    Eg ... three id35 blocks, the loading screen, the in-game screen and the ... preview pane. I prefer using loading screens in explorer windows (it's ... ID strings for block 35, even including them in tzx spec.
    Arda Arda May 2008 MIA/STP/SDP
  • Inlay images in TZX files for WoS/TZX Vault?I've just added support to Fuse for Mac OS X for Apple's Quick Look file thumbnailing and previewing system. This allows the OS to see loading scree…

    ... 's easier to select which one to use.

    ... id35 blocks, the loading screen, the in-game screen and the ... pane. I prefer using loading screens in explorer windows (it's ... description corresponds to 'Loading Screen' for the screenshot block, and an empty ...
    Fred Fred May 2008 MIA/STP/SDP
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... sure it was reading one of your old posts ... You basically have an original 128k+ in a +2A case! (but ... old +2grey eproms at one point but the 48k ... doesn't attempt to display in 128k mode - But it ... right after the loading so their loading screens were still ...
    Tom-Cat Tom-Cat June 2008 Games
  • Head Over Heels in last TZX Vault updateIn the last [URL="http://www.worldofspectrum.org/archive.new.080802.html"]TZX Vault update (2 Aug)[/URL] we can download the file corresponding to He…

    ... dumps, I'd have filled in the Archive Info.
    I ... for the loader.

    In Tapir it does report a ... sides on the large 46k block (6), so with that I ... /> and as the game load in one for 128k, I doubt there would ...
    Andrew Barker Andrew Barker September 2008 Infoseek database
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... a screenshot. Can anyone provide one, please?


    in 128K mode too? I've ... when it's needed (in one solitary demo, as far ... see the effects in this one demo is something ... disc drive made, when loading games (when the emulator ...
    ewgf ewgf November 2008 Sinclair Miscellaneous
  • ANN: Spud v0.202bJust a minor update as I've added drag and drop support as requested by Arda. Enjoy!! [url]http://homepage.ntlworld.com/richard.chandler2/Spud20090…

    ... old tape first before Loading a new one. Perhaps the parallels ... />
    Commando 128 "melts" in-game when you start the ... didn't expect to see 128k emulation, excellent sound reproduction, ... DirectDraw support and other stuff in it! Nice work Karingal! Very ...
    Arjun Arjun February 2009 Emulators
  • ANN: Spud v0.202bJust a minor update as I've added drag and drop support as requested by Arda. Enjoy!! [url]http://homepage.ntlworld.com/richard.chandler2/Spud20090…

    ... old tape first before Loading a new one. Perhaps the parallels with ... thats an easy one. It'll be in the next release ... didn't expect to see 128k emulation, excellent sound reproduction, ... + DirectDraw support and other stuff in it! Nice work Karingal! Very ...
    rich_chandler rich_chandler February 2009 Emulators
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    ... />
    Somehow the 128K version is loads better - and ... the fact it loads in one part and contains some ... don't have to keep loading in the levels)

    in-one-part' feature to 128K owners - For ... bigger screen area for 128k owners (It was on ...
    thingley thingley February 2009 Games
  • Loading games from MP3 playersI read on here ages ago about people running Speccy games from MP3 players or iPods.. Would I be right in assuming that you would plug said player i…

    ... author added also TAP turbo loading, not only snaps.
    ... files that uses the "standard" loading structure ( like Manic Miner ) ... the conditions:
    TAP represent one block : a pure BASIC program
    in TAP or TZX files. But ...
    decicoder decicoder May 2009 Hardware
  • Some C64 questionsI've been playing around on a C64 emulator recently, and I have the following questions that I was going to post on Lemon 64, but I thought that sinc…

    ... speed as the loader in the Spectrum's ROM, ... unreliable for commercial distribution. In the late 80s, the ... loading machine of the two as with many Spectrum games being 128K in ... size, it was the one that had ... the PET. However, in the rush to get ...
    Matt_B Matt_B May 2009 Chit chat
  • Loading screens, worth the wait?Inspired by a topic in the chit chat thread I thought I would have a poll about loading screens. What with the R tape loading error problems and ea…

    ... ;356975]Yep, I loved loading screens. As was metioned, they ... think of any. Usually only one of them was any good ... Kbs.[/QUOTE]

    Loading Grange hill in 48k loads Gonch, Hollo ... screen comes up. Wheras loading it in 128k gives you the regular title ...
    dm_boozefreek dm_boozefreek May 2009 Games
  • Divide+ and ResiDOS questionhaving a real blank moment, i got a +3e (obviously) with V1.38 roms how do i install TAPEIO? Do i need to convert it .TAP ? As i would like to save …

    ... ) or in ResiDOS mode.

    ResiDOS mode supports loading 128K programs from ... , just the standard keyword-based one. If you want single-key ... have the games and files in one long list?[/QUOTE]

    glancaster glancaster August 2009 Hardware
  • Multiload in 48K, single load in 128KIs there a list that reflects which games were multiload in 48K and had single load in 128K? (i.e.: I think Rainbow Islands loaded all levels in 128K…

    [QUOTE=PopoCop;380516]IMHO loading all levels in one go is a waste of ... you will probably never see in a game (if you are ... , though I never had a 128K to try it on. I ... 't get it all into 128K.
    joefish joefish September 2009 Games
  • Edge of Disgrace on the other side :)Got my mind blown today... saw the Edge of Disgrace demo on the commie ;-) Regardless if you are a c64 fan or not, you should see it. Effects and Des…

    ... ..
    On the other side 128K Speccy is far better machine ... , specially loading rutine, but there is some very good demos in one single ... file, not even multi part loading from tape ...
    Pegaz Pegaz October 2009 Sinclair Miscellaneous
  • Advanced Soccer SimulatorAdapted game Advanced Soccer Simulator for disk system +3DOS. Adaptation full, it is made even load/save the postponed condition of game. [URL="http…

    ... become заморачиваться and has made block preservation to which these ... to note one nuance. At a choice of loading of old ... and to choose file loading. Earlier in not adapted version you at ... conceived and in the original version if to interrupt loading of ...
    Russian Russian October 2009 Games
  • Imagine loading by tape nowadays!!!!I was bored so i did some working out how long it would take to load a more modern game at the rate old speccy tapes do which is 1500 bps (bits). 8 …

    ... 's copying the block of data we're interested in, it uses ... the network connection's MTU in one go (i.e. about 1 ... .4k)

    In practical terms, it's fast ... feed it.

    For loading off a network filesystem, however ...
    Winston Winston December 2009 Sinclair Miscellaneous
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