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<1…567891011…34>
  • OpenSE BASIC 3.1.1The eagle-eyed will have noticed that [url="http://www.worldofspectrum.org/infoseekid.cgi?id=0027510"]SE BASIC[/url] got an update last week. As a te…

    ... Patrik to support SE BASIC in ZXDS?[/quote]

    Doesn ... , are you planning on a 128K version one day?[/quote]

    in the 128K machine then you set ... use the MOVE command to block copy data from paged RAM ...
    chev chev May 2012 Sinclair Basic
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... 't make calculations based only in one pilot deviation.

    ... the rest (starting with the loading screen data) are compounded by ... sounds while border flashes, without loading. It is a sort of ... the first one, you'll need to edit the block in Tapir (click ...
    jlsoler jlsoler June 2012 MIA/STP/SDP
  • Looks like I have an MIA or two!Spectrum Kopycat! [url]http://imageshack.us/photo/my-images/341/dscn2556h.jpg/[/url] Also a few checks on the database - it looks like I`ll be able…

    ... that would just keep on loading programs and code from tape ... lot back out again, all in one go. 48k-only sadly but ... still very useful back in the day. Maximum Kopykat was ... worked similarly but used the 128k ram disc for storage. Not ...
    Ant Ant June 2012 MIA/STP/SDP
  • about 10 Great Games IIHi all :) we talking this time for ... [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0011441[/url] :) [url]https://www.dropbox.com/s/k9uk9…

    ... /> First one of audio misses affect to the last block of Samurai ... an identical tone as the one in 10GG2, but it should be ... first pulse of each block were a high one, so if you ... that: in Spectaculator, when you see the block is not loading (stripes in green ...
    jlsoler jlsoler June 2012 MIA/STP/SDP
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... : It seems to be missing one "block" (side A has 8, side ... 6th header "fades in", losing several pilot bytes in the meantime (they ... the block (>16Kb) to load without overrunning the stack and loading ... jumps to ROM, getting lost in the process. :-? Am I ...
    lfaria lfaria July 2012 MIA/STP/SDP
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... since wav files in Andy's pages cover one more version ... loading.

    [QUOTE="lfaria"]It seems to be missing one "block ... length (in playing time), since UnilODE is faster loading than ... header "fades in", losing several pilot bytes in the meantime ( ...
    jlsoler jlsoler July 2012 MIA/STP/SDP
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... updated tape 2 side 2 (one trailing '1' bit has passed ... , as you can see in Tapir, differ in main block. I mean, both ... -%20Side%20A%20%28Spectrum%2048-128k%20%2B2%29.tzx"]https ... "]My inlay differs from the one on WoS which lacks any ...
    jlsoler jlsoler July 2012 MIA/STP/SDP
  • ZX-Blockeditor 2.1 releasedDear ZX-Spectrum emulator fans, yesterday I've released ZX-Blockeditor 2.1 which now comes with several interesting news that were long needed: ZX-…

    ... a .tap, throw in a loading screen, and copy over ... the fact that the block view and handling with ... my program. Nice that my block design came through. :-)
    block handling needs a speed- ... tests and I guess, in one of the next versions it ...
    clausjahn clausjahn August 2012 Emulators
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... get error when have 2b block :)...
    will try with ... 1454 is ok for data loading fine in emulator, if we use ... to play with polarity is one pilot pulse less or more ... for start to load in emulators, but wav file produced ... this tzx not load in emulators.
    gorski gorski December 2012 MIA/STP/SDP
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... has 10 levels and each one is created like this, you ... only (while still showing the loading screen). In this case, you should ... the beginning of each compressed block (so you can just RANDOMIZE ... save on tape each compressed block with the proper startup code ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • Deaf spectrum +3?I'm not having the best of luck so far. I've made a couple of poorly thought out impulse buys, and to date I've not really had much use out of any o…

    ... it's loading pilot tone: I tried loading "Centipod" and 128k loader tells ... owned a 48k back in the 80s). While loading Centipod, it fails ... quite happy when I got one with a working drive.
    loading back in. But meantime is it ...
    gutted gutted January 2013 Hardware
  • Deaf spectrum +3?I'm not having the best of luck so far. I've made a couple of poorly thought out impulse buys, and to date I've not really had much use out of any o…

    ... it's loading pilot tone: I tried loading "Centipod" and 128k loader tells ... owned a 48k back in the 80s). While loading Centipod, it fails ... basic program to tape and loading back in. But meantime is it ... managed to buy a duff one?[/QUOTE]

    I would ...
    guesser guesser January 2013 Hardware
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... all,
    lone wolf are in my hands :)

    to ... 48k loading fine in Spectaculator and SpecEmu
    side a 128k loading fine in Spectaculator ... grey +2 128k side DON'T load first special block.. :)
    48k ...
    gorski gorski February 2013 MIA/STP/SDP
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... the noise it made when loading in the first (or sometimes second ... game in one go, some loaded the screen, then a separate block for ... versions of Speedlock 2 - one had normal loading stripes (e.g. Terra ... as the loading screen appearing with the timer and one and ...
    leespoons leespoons February 2013 Games
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... turbo blocks in succession - usually the first being the loading screen. ... " to make it load just one block at a time.
    ... ) command which starts the loading routine. Also remember to alter ... labels of the Spectrum ROM loading routine are followed - "Prog ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • first turboloaderAnyone know for sure what the 1st turboloader was? I remember quite clearly the first I saw was Decathlon Speedlock 1 but Splat was apparently near …

    ... the following values: zero = 855, one = 1710.

    As you ... ROM loader, it does so in small chunks, each preceded with ... fails, you can resume loading from the previous block, rather than starting ...
    Marko Marko March 2013 Sinclair Miscellaneous
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... so, taken from the 'BASIC' block(s):

    [INDENT ... having constants as different for loading can be well understood ... /> Maybe the conclusions (based mainly in loading routine) could be ?:
    ... made a decoder for this in one of their later MakeTZX ...
    jlsoler jlsoler March 2013 MIA/STP/SDP
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    I did make one suggestion.

    [ ...
    it's fundamentally a block pushing puzzle game, again, which ... wondered about something like 128k ram and a couple ... set of zones in as a compressed block from microdrive, ... . That can be held in one bit, so won't ...
    Gedlion Gedlion March 2013 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... Gedlion;687295]I did make one suggestion.

    ... /> it's fundamentally a block pushing puzzle game, again, which ... wondered about something like 128k ram and a ... of zones in as a compressed block from microdrive, ... That can be held in one bit, so won't ...
    Einar Saukas Einar Saukas March 2013 Development
  • Army Moves issuesThere are 2 B-sides of 2 editions of this game which are apparently empty, or at least, when trying to load them in the emulator, I dont get any resu…

    ... , when trying to load them in the emulator, I dont get ... 's just one block of data. You need to [waste time] loading all ... of side A in, then choose the ... load a ton of data in you didn't need just ...
    richl richl March 2013 MIA/STP/SDP
  • Army Moves issuesThere are 2 B-sides of 2 editions of this game which are apparently empty, or at least, when trying to load them in the emulator, I dont get any resu…

    ... 's just one block of data. You need to [waste time] loading all ... of side A in, then choose the ... load a ton of data in you didn't need just ... that, and never saw that in any Dinamic game! Its good ...
    Ivanzx Ivanzx March 2013 MIA/STP/SDP
  • Buzzer sounds tips'n'tricksSo I have an ARM Cortex M3 with a buzzer connected to its GPIO pin. And because I read this forum I know that there is no need to add a separate buzz…

    ... 128 it does crash by loading one of those 20 packages of ... />
    Would the decompressor fit in the (contended) 16k ZX version ... />
    If you run this in a contended memory, the sound ... 4 uncontended pages of a 128K, say, one for the player and ...
    introspec introspec May 2013 Development
  • TZX emulation and implementing pausesHello. I'm developing a small Spectrum emulator in my spare time and I'm currently in the process of hooking up tape emulation to my code. I have a r…

    ... after the first Turbo block (before displaying the loading screen and starting ... in ZXMAK2 (non stable load).
    Last one continue loading after the last block ... .
    So, it seems that something is wrong in TZX ...
    ZXMAK ZXMAK June 2013 Emulators
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... QUOTE=Hern?n;705700](loading 128K .z80 creates an ... ]Maybe this is improved in future versions of the interface ... mouse is by default configured in ‘windowed’ mode (255 ... ZX Spectrum capacitors are in a decent state
    one-ROM machine to a ...
    Dan Antohi Dan Antohi June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... line. It just loads the block images in advance, for the blocks ... which registers you PUSH and in what order.

    Now ... your blocks, so you need one block for each possible combination of ... byte, without counting either the loading time at the end of ...
    joefish joefish June 2013 Development
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... =kyv_triumph;707715]This is a 128k version of Mr.Heli with ... available.

    The tape loading sequence seemed to suggest that ... on a 48k, or load in one go on the 128k machines.
    leespoons leespoons June 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... 0xBC00-BFFF, slap bang in the middle of the upper ... disrupting the loader. Handy for loading 128K programs. But you're going ... BFFF ( addPayload() in buildtzx.py )
    [*]Load 0xBC00-BFFF block into some ... it is active, but only in three places - the border ...
    GoingDigital GoingDigital August 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... />
    Have the scenery block-built, with toggles for solid ... . Toggles for animating and shooting in one/two/four (/eight?) directions. ... basic key/door logic and block replacement (though pixel-scrolling ... the various banks of a 128K Speccy for the game ...
    joefish joefish September 2013 Development
<1…567891011…34>

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