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Search Again :: Adv Search 1000 results in 0.084s
<1…25262728293031…34>
  • Spectrum Prototype / Demo Mega TwinsI've come accross this prototype disk of an unreleased Speccy game in some old demo disks I have: [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewI…

    Pityful it doesnt work in Fuse emulator on my macbook,.. then ...
    judasEZT judasEZT December 2011 Games
  • Spectrum Prototype / Demo Mega TwinsI've come accross this prototype disk of an unreleased Speccy game in some old demo disks I have: [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewI…

    [QUOTE=judasEZT;590037]Pityful it doesnt work in Fuse emulator on my macbook[/QUOTE]

    It does, but takes a while to load. Do you select Loader from the menu?
    serbalgi serbalgi December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... /> [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http://alessandrogrussu ... Edition: Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http ... Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ... patch for the Rapid Loading system implemented in both games. The ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... the paper area. Spin and Fuse both show it centred with ... getting that right, at least in windowed mode (I don't ... />
    One thing I noticed in SpecEmu is 8 pixels of ... flickering green/cyan in the far right hand side ... doesn't happen at all in fuse.
    ccowley ccowley January 2012 Games
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... it doesn't appear in fuse is because fuse doesn't display any ...
    ccowley ccowley January 2012 Games
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... it doesn't appear in fuse is because fuse doesn't display any ...
    p13z p13z January 2012 Games
  • A little bit of help.Good Evening, I am new to the ZX Spectrum so please do not grill me! I recently picked one up (being interested in Vintage/Retro Video Gaming) I ha…

    ... this has been described earlier in the thread using a jewellers ... may also be worth loading a game in an emulator to see ... , failing that watch this - Outrun loading:

    [url]http://www ...
    MrCheese MrCheese January 2012 Hardware
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http ... Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ... patch for the Rapid Loading system implemented in both games. The ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Update to the "3e" command line utilityFrom "readme.txt"... [quote]'3e': Utility for handing files in a memory card formatted for a +3E enhanced Spectrum. Version 0.5alpha. (C)2009-2012 …

    ... getting partition table

    In fuse, the hdf file works well ...
    Jose_Leandro Jose_Leandro January 2012 Announcements
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... measure the total execution times in Fuse, which will include them. IIRC ...
    obo obo January 2012 Sinclair Miscellaneous
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http ... Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ... patch for the Rapid Loading system implemented in both games. The ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Souce Code for Midnight ResistanceI just saw this on ebay and was wondering if this was the real deal. Does anyone know ? [url]http://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Midnight…

    ... , you're the only person in the world that owns it ... /> Also, they could sell it in a e-book shop for ... graphics, leftovers from the loading scheme and in some cases, "unused" code ...
    Zup Zup January 2012 Games
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... I've put the assembler listing in this file as it' ... next line number in sequence is already in use, or if ... statement does not exist in the current PROG line.< ... is set to indicate "really in edit mode" (ie. the ... an existing line or typing in a new one. Using ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... /> Yep I use this approach in MRT. I wanted the ability ... to a "file" and loading it back in at runtime.

    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... ]Yep I use this approach in MRT. I wanted the ability ... to a "file" and loading it back in at runtime.

    SKR SKR February 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http ... Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ... patch for the Rapid Loading system implemented in both games. The ...
    Alessandro Grussu Alessandro Grussu February 2012 Games
  • Harrier AttackHello Harrier Attack is a game that was initially released in 1983 by Durell Software. Is it possible to actually complete this game? On the last l…

    ... /> Durrell also used this loading screen technique in [URL="http://zxspectrumgames.blogspot ...
    Retrobrothers Retrobrothers February 2012 Games
  • Questions about Fairlight I&II 128kHi! I wounder if the cassette inlays is different for the 128k versions than the 48k version. I'm trying to find on Ebay the 128k versions but can'…

    ... the game either hidden in the loading screen or in the artwork? Does ... /> This link also mentions hints in the artwork.

    [URL ...
    cole cole February 2012 Games
  • Questions about Fairlight I&II 128kHi! I wounder if the cassette inlays is different for the 128k versions than the 48k version. I'm trying to find on Ebay the 128k versions but can'…

    ... the game either hidden in the loading screen or in the artwork? Does ... /> This link also mentions hints in the artwork.

    [URL ... vaguely remember reading about this in the past:

    [URL ...
    apenao apenao February 2012 Games
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... a number other than 255 in that space, which caused the ... using the ROM for interrupts in this way broke on a ... /> Have just checked the ROMs in FUSE, and you're right - the ...
    gasman gasman February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... ]Have just checked the ROMs in FUSE, and you're right - the ... EFMB, this bit of ROM in 48 mode had differences between ...
    R-Tape R-Tape February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    Ralf thanks for your time and effort finding out the issue :) much appreciated!!

    Philip, I only use SNA because the snasmplus assembler outputs in SNA format.

    Spector, thanks, I'm hoping to have it work on all 128K speccies! :)
    Baggers Baggers March 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    [QUOTE=Baggers;606859]
    Philip, I only use SNA because the snasmplus assembler outputs in SNA format.
    [/QUOTE]

    side note: pasmo can output to tap/tzx :)
    Arda Arda March 2012 Development
  • Skate Crazy...Loaded up [I]Skate Crazy[/I] (the tzx from the WoS archive) on the real Speccy last night. I can't seem to get the car park level to load! I stop and…

    ... back, I loaded it up in SPIN no problem a few ... the different machines, tried different loading methods, kept freezing up if ... , or just not loading at all.

    In the end I ...
    dm_boozefreek dm_boozefreek March 2012 Games
  • Flying shark speccyDoes it have an end? Played a lot of it and i'm thinking i just loops endlessly

    [QUOTE=Ralf;615990]Yes, there is an end in Dragon Spirit:

    [url]http://www.rzxarchive.co.uk/d/dragonspirit.rzx[/url][/QUOTE]

    Ive tried past week to see this ending,.. just it brokes in Fuse on MacOS 1.5.8 =(
    judasEZT judasEZT April 2012 Games
  • Flying shark speccyDoes it have an end? Played a lot of it and i'm thinking i just loops endlessly

    ... this ending,.. just it brokes in Fuse on MacOS 1.5.8 ... />
    Well, it's probably Fuse problem. Anyway you didn't ...
    Ralf Ralf April 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... [*]Three Weeks In Paradise 128K: System resets upon loading. [URL="http ... Type USR0 in +3 BASIC prompt before loading the game.
    in +3 BASIC prompt before loading the game in order to ... patch for the Rapid Loading system implemented in both games. The ...
    Alessandro Grussu Alessandro Grussu April 2012 Games
<1…25262728293031…34>

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