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<1234567…34>
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... trick like this:

    [code];; load a 4000 byte BASIC ... [/code]

    Ta-da, BASIC program loaded as a headerless block ... to a total crash. Loading BASIC as code from the 128 BASIC ... 's the return from machine code that doesn't.

    stephenw32768 stephenw32768 September 2013 Development
  • Relocating a block of code as to work on a 16k spectrumI've written a game in from 50000 to 65535 and was wondering if there were any way to relocate the entire block of code to work on a 16k Spectrum. I…

    ... way to relocate the entire block of code to work on a ... utility that will move a block of code and alter all the ...
    daveysludge daveysludge February 2013 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... is you tint the whole screen to attribute 0 (or to ... , PAPER = INK) before loading the screen.

    [code]LD HL, $5800
    LD E, 1
    LDIR[/code]

    Where x is ...
    na_th_an na_th_an January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... is you tint the whole screen to attribute 0 (or to ... , PAPER = INK) before loading the screen.

    [code]LD HL, $5800
    LD E, 1
    LDIR[/code]

    Where x is ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... how).

    When loading a screen$ from basic you can see ... />
    you can set the screen black so the lines are ... lines still show up while loading.

    How do you ... loaded (using basic, not machine code).

    Thanks.
    Unique Unique March 2005 Development
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    ... LOAD "" CODE, which in one single block first loaded the loading screen, then rest ... of the game code which ... (due to the game loading both screen and code together), but where/how ...
    Rickard Rickard May 2007 Development
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... avoid the bottom of the loading screen from being chopped off by ... back a block of code, the loading screen is obscured with: BYTES: CODE plastered over ...
    Hercules Hercules March 2010 Sinclair Basic
  • Spectranet firmware update: TAP file loading fixArchie Robins discovered a problem whereby interrups were being erroneously enabled on the return from a tape trap (that is, when TAP files are being…

    ... /> Follow the instructions given on screen.

    The new ... so alternative code is executed to load the data block (so instead ... off the network). Once the block of data is loaded, execution ... a program that's loading blocks has code running in the ZX ...
    Winston Winston March 2013 Hardware
  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…

    ... were 'protected' by loading a full 48K block of code so that no ... crack these games. It loaded screen and saved
    a loader ... with screen, then you reloaded the screen over the ROM ...
    the screen and memory to save the code block later.
    < ...
    Dr BEEP Dr BEEP August 2001 Games
  • Tau Ceti - funny loaderHere in India we used to get games in tapes with a generic "ZX Spectrum" tape-inlay (consisting of a picture of the Speccy on a black background, and…

    ... screen turns black and the next block of code loads the SCREEN$+data. The loading ... border is white and black when this block ...
    Arjun Arjun August 2003 MIA/STP/SDP
  • Bleepload - different either side of the tapeHiya. I'm not sure if this is the right section or whether this should have gone under the tape preservation section. Anyway, I don't go on the foru…

    ... different checksums for nearly every block of code when you compared the ... loading screen data matches on both sides and then the main game code ... it's all the Bleepload code that varies.

    The ...
    richl richl November 2008 Games
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... in order to scroll the screen.

    Now I am ... 4x4 char block (4 bytes * 32 Rows) to the screen.

    Assuming HL holds the address of the Graphic Block ... , and DE holds the screen address, does anyone ...
    robpearmain robpearmain May 2009 Development
  • Why did Ultimate games load like this?What I remember about the early Ultimate games was the unusual way they loaded. You'd get the BASIC bootstrap loader, then a SCREEN$, then a main bl…

    ... loader, then a SCREEN$, then a main block of code. But then it ... three very short blocks of code, then the game would start ... . But why? What was it loading at the end?
    joefish joefish February 2010 Games
  • Machine code issue...Hi Folks, My trials with MCODE continue and I am stuck. I wrote the following program in BASIC to simply POKE an attribute byte in to a "box" on th…

    ... the screen.

    [CODE]1005 REM Attribute Block Routine
    RETURN [/CODE]

    This code works perfectly and ... .

    [CODE]MCODE Version
    Parameters ... C9 RET ;RETURN to BASIC[/CODE]

    ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... being displayed on the screen. I am worried ... [CODE]100 LOAD “SCREEN” CODE RAMTOP+1,6192
    110 SAVE !”SCREEN” CODE RAMTOP ... +1,6192[/CODE ... SCREEN" SCREEN$[/B] or does the [B]SAVE[/B] with [B]CODE ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • 180 (loading screen)I've got an original version of 180 from BITD that I used to play to death ( on 48 and 128 ) but it never showed the loading screen when loading (bla…

    ... it never showed the loading screen when loading (black screen until loaded).

    loading screen after all these years and ... that the 'no loading screen' version is not available for ...
    Nonsense in BASIC Nonsense in BASIC May 2011 Games
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... Now like the previous SCREEN$ loading statement - as we ... ELITE.CDE" CODE
    [/code]simply, like the SCREEN$ loading statement this ... loads the code using the ... however we are renaming the code block called "elite.1" ...
    Zetr0 Zetr0 January 2013 Games
  • Converting games to disk: difficult loadersThis thread has an spanish version in foro speccy, but I haven't gathered enough information to overcome my problems. I've been converting some game…

    ... get to the loading routine. Jumping from code block to code block is very boring ... 't touched it yet. The screen is loaded in a "disorded ... single block... so it is doing memory paging while still loading.
    Zup Zup January 2013 Games
  • Unspecified Custom Loaders IdentifiedThis thread specialises in loaders which are considered to be "Unspecified custom loaders" according to the Infoseek engine. These loaders (after som…

    ... small BASIC block in standard colours before loading future blocks (CODE) in nonstandard ... /> - There are NO loading stripes on the screen - the border simply flashes ... at the end of the screen block
    - This loader can have ...
    Swevicus Swevicus February 2013 Infoseek database
  • Which game had a 'Lord Kitchener Wants You' style loading/title screenI have this very vivid memory from my younger days of waiting for a Spectrum game to load and having a finger pointing at me on the title/loading scr…

    ... at me on the title/loading screen. I'm convinced it was ...
    Cauterize Cauterize August 2016 Games
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... the ULA is drawing the screen it needs to access ... the screen data which is in ... active. However when you start loading, Page 0 is paged ... $5999 and load in a code block $6000-$FFFF. Then I ... as they relate to the screen. I understand that bank ...
    adrian_singh adrian_singh May 2017 Development
  • zx81 loading and saving codei cant get registered with the zx81 forum, so i thought id try here. how is this done? ive tried loading and saving using code xxxxx,xxxx but nothing…

    i cant get registered with the zx81 forum, so i thought id try here. how is this done? ive tried loading and saving using code xxxxx,xxxx but nothing seems to work.
    digital digital October 2019 Chit chat
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... attribute memory
    LDIR ; continue loading data
    RET ; return
    block of memory and then copy this data into the screen ... these chunks will make loading the screen data very simple rather ... to go into basic, SAVE "SCREEN" CODE 16384,6912, load the SCR ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ... use some sort of loading scheme then you may ... the name, of the block of code you saved, inside ... code file. this one will most likely be a Screen$ ...
    then for each block of code thereafter you would do the ... C - then load the block of code, goto +3 basic and ...
    Sadako Sadako February 2004 Sinclair Miscellaneous
  • Pirate game trading at school?How many people traded pirate games at school? At one school, there was a group in which members would trade pirate games for all systems most break…

    ... altered a 48K loading block in a screen block and a code block.
    (needed for ...
    Dr BEEP Dr BEEP May 2005 Games
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... the actual length of the CODE block on the tape exactly.< ... "screen" CODE 16384,6911), then you get "R Tape loading error" (and the block ... length (e.g. LOAD "screen" CODE 16384,6913), then memory beyond ... relocates the contents of the CODE block to start at [I] ...
    andrewbroad andrewbroad September 2005 Development
  • +3 disksok i got a question here. Can i put the +3 disk images that i use on the emulator back on to a proper +3 disk ? If so how would i do it and what wo…

    ... This tells the +3 that loading will be from tape, ... cat gave

    "screen" code 32768,6912

    ... block of data has loaded, type

    SAVE "SCREEN" CODE ... 32768, 6912

    Then, the third (and possibly final) block ...
    DEATH DEATH December 2005 Hardware
  • Best Loading ScreenWhat the hell ... we had worst so let's explore the other end of the Spectrum. * Some of my favourites are what I like to call [B]Picture Frame[/B] …

    ... forget to the beautifully pixelled loading screen artwork for: -

    [url ... load that screen in as a 6912-byte block of code...

    loading.
    lee_prince lee_prince March 2006 Games
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... it was actually doing was loading screen blocks as a set ... - they're loading the game whilst loading the screen over and over ... of the earliest non-standard screen loading systems being released in ... the next block of code for the next fancy loading system) but ...
    JonNorth JonNorth May 2006 Games
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... popular games in the "loader, SCREEN$, code block(s)" format.

    Lots ... how to hack the various loading schemes to add a POKE ...
    DEATH DEATH September 2006 Games
<1234567…34>

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