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<1…78910111213…34>
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... the middle of the screen.


    [code] 10 LET s ... ,1,2,3,4,1[/code]
    NotANumber NotANumber September 2007 Sinclair Basic
  • Best loading on a gameFor me, it has to be Technician Ted, with all those TT's walking across the screen. 2nd comes Skooldaze, only because I spent many MANY of my evenin…

    ... ! The Spectrum's regular loading routines contain code that flashes the border ... of the Spectrum's own loading routines that has had it ... easier still - leave the flash code in, but just change both ...
    monty.mole monty.mole October 2007 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    Uploaded screen for "Centauri Challenge".

    ... . It doesn't matter for screen grabbing however, as all three ... this case, I grabbed the screen from the second game on ... be missing something like a loading menu screen.
    Digital Prawn Digital Prawn October 2007 Games
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... you can reveal the screen from BASIC in any ... - simply load the screen as code into RAM, and then ... data into the actual screen buffer in any order ... the start adress where your screen code is placed.

    screen is filled.

    ingo ingo October 2007 Development
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... directive should repeat any block of code. Therefore the code could by inside ... and it looks that REP block can somehow specify an iterator ... syntaxes.
    [b]relocateable code[/b] ok, i know how ... library. Probably some init library code will take place. And ...
    Fikee Fikee November 2007 Development
  • Fastest Baud Rate On A Loader ?Following on (sort of!) from the thread about the best loading.... Which game(s) had the fastest (highest baud rate) ? I seem to remember a couple …

    ... drift to 0 when a loading block ends on it's +ve ... : For some reason by [quote] block isn't rendering!
    BloodBaz BloodBaz November 2007 Games
  • PonderingsWhen a website is loading really slow, I hear the sound of a Spectrum loading a SCREEN$ from tape in my mind. Am I normal?

    ... the sound of a Spectrum loading a SCREEN$ from tape in my ...
    ZnorXman ZnorXman January 2008 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    The next block of code I'll be adding will ... the above TG code package. Compiled code pretty much ... />
    [code]
    FILE LINES CODE SIZE ESTIMATE
    ... TOTAL 7189 13880 bytes
    [/code]

    Add ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I made CUBE fit in the screen.

    Code is on diskette and will therefore be placed tomorrow over a machine with diskettestation.
    Dr BEEP Dr BEEP March 2008 Development
  • Data ExportIs there a tool or emulator that would allow me to export a block of data from a TZX or even a tape, to a format readable by a PC? This is for an ar…

    ... to do is extract a block of code - say for example, the ...
    Bad Horsey Bad Horsey April 2008 Emulators
  • +3 and .tzxIs there software for ZX +3 that would allow loading .tzx files from floppy diskdrive and saving it to cassette tape (not running them)? (I have hear…

    ... utility to load the tape block you wish to copy - That ... LERM toolkit
    * Load the block you wish to copy into ... (with hypraloader)
    * Save the block back to tape

    block of code!
    For the sake ...
    thingley thingley May 2008 Development
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…

    [QUOTE=Dr BEEP;273192]Your code works fine, but you see ... the 1 on the lower screen.

    I still may ... anything on the lower screen:

    [CODE]
    10 PRINT "Chop ... ;
    30 GOTO 10
    [/CODE]
    Einar Saukas Einar Saukas June 2008 Sinclair Basic
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 128k version to draw the loading screen with full colours line by ... in a 48k by simply loading the screen into a different RAM ... it to the screen later, when all the screen data has been ...
    gio gio August 2008 Sinclair Miscellaneous
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... in a 48k by simply loading the screen into a different RAM ... it to the screen later, when all the screen data has been ...
    Rickard Rickard August 2008 Sinclair Miscellaneous
  • New game - RallybugAs promised, I've revisited the game written for the Retro Fusion high-score competition and added a few bits and pieces. As you might expect, this …

    Hmm, it's just a headerless block of code :?
    mulder mulder August 2008 Games
  • Convert tapes to disk (TRDOS/HoBeta)Does anyone of you know a proper way to create bootable disks from tape for above formats? I already got as far, as the getting the files out of the …

    ... 15619: REM: LOAD "blah"CODE ).[/QUOTE]

    ... /> [code]46 LOAD"JARRE50"CODE : LOAD"znaki"CODE : LOAD"kino"SCREEN$[/code]
    So I should adapt it to
    [code ... 15616: REM: LOAD"kino"SCREEN$[/code]
    and it ...
    Shockwav3 Shockwav3 September 2008 Sinclair Miscellaneous
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... after first basic part, loading second machine code (LAZAR.COD, 30455 bytes ...
    Pegaz Pegaz September 2008 Emulators
  • Help using M3 ramFrom the Multiface 3 manual. [quote]6.0 The Use of Extra 8K RAM --------------------------- The MULTIFACE's 8K RAM extension can be accessed and us…

    ... is my code that pokes a defb block of code into the multiface ... , ld (hl), 32 poking.
    [code] org 32768
    di
    block of code here
    defm "end ... " ; end marker (defb 101, 110, 100)[/code ...
    FrankT FrankT September 2008 Development
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    Is it possible to have random* attributes filled when loading a screen?

    *Or pre-arranged-seemingly-random attributes (i.e. it would always be the same "random" attributes each time it's loaded).
    ZnorXman ZnorXman October 2008 Sinclair Miscellaneous
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... have random* attributes filled when loading a screen?

    *Or pre ...
    Dr BEEP Dr BEEP October 2008 Sinclair Miscellaneous
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... a key undraws (?) the screen.
    [code]
    org 40000
    screen
    inc hl ; next screen address
    ... /> nextline: inc hl ; next screen address
    dec c ; ... jr pokethird ; draw bottom screen

    [/code]
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... I already know the correct screen address of the top left ... 16x16 part of the screen?)

    [CODE]
    [COLOR="Red"]00000000 ... /> 00000000 00000000
    00000000 00000000[/CODE]
    Rickard Rickard November 2008 Development
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... line in 1/3 of screen
    | |
    | |------------ pixel line in ... /> |-------------- number of 1/3 in screen
    [/CODE]
    bits 7,6 ... reach bottom of
    ;of screen added
    ;the check just ...
    Fikee Fikee November 2008 Development
  • Do you really want to play a new cool, interesting, but rather hard game?Just thinking about it... For example, someone will create a game. BIG game. BIG BIG game, with multiple loading scheme, numerous rewind blablabla (o…

    ... the game have about 100 loading blocks and they are loaded ... find where is that damned loading block! This is why the disc ...
    Shadow Maker Shadow Maker December 2008 Games
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... ;325257]But surely one simple block of code could do it, and ... then that code could be re-used in ... to write a bit of code to make it easier for ...
    Shadow Maker Shadow Maker December 2008 Sinclair Miscellaneous
  • About the Gyron PDFThese instructions in PDF are in Gyron Arena, but I think they must be in [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002194"]Gyron[/URL]…

    ... on Spectaculator but the last loading block for each game does not ...
    BloodBaz BloodBaz January 2009 Infoseek database
  • SCREEN$ 1.9e Released!And here's another update! [url]http://paul.dunn.googlepages.com/SCREEN_1.9e.rar[/url] There's a few new things in this release, but it's mostly bu…

    ... to top-right of the screen. Does this mean anything?< ... br /> Any thoughts on supporting loading of Alkatraz screens? (I guess ... look like Spectrum screens when loading.)[/QUOTE]

    Yes, ... sound, and odd ways of loading the screen bytes. That's pencilled ...
    Dunny Dunny May 2009 Sinclair Miscellaneous
  • DATA BIN - How to read the contentOkay I hit a snag with my Image to ZX Spec program that the plot/draw command eats too much memory. So I want to use DATA BIN to insert converted jp…

    ... graphics memory model suitable for loading via SCREEN$.[/quote]
    Now I ... let you understand how the screen area is organized. Basically, there ... />
    Encoding data from your screen convertor into this format is ...
    omega omega May 2009 Sinclair Basic
  • Ultimate! Time WasterThis used to bug me big time 25 years ago.:mad: In the early 16k releases of Ultimate Play the Game , Games Jetpac Cookie Trans am there are three …

    ... you remove the the last loading block and try to run the ...
    rich_chandler rich_chandler May 2009 Games
<1…78910111213…34>

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