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<1…25262728293031…34>
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... to draw on one screen whilst displaying the other, ... ) for all your immediate graphics code and data.

    code and data right through ... head around, never mind loading all the data into the ... let you page the screen block between banks 5 and ...
    joefish joefish February 2013 New game ideas
  • Changing the colour of the loading 'stripes'I was wondering if it were possible to alter the default colours of the standard ROM loading 'stripes' via BASIC, mabye a POKE command of some descri…

    ... "]Here[/URL]'s some loading/saving code you can use from ... 23762 : SAVE/LOAD "" CODE start,length (or SCREEN$).

    Filenames ... ;)

    The loading/saving code cannot run from contended memory ... checksumed file, but the block is full of 00's ...
    Andrew Barker Andrew Barker February 2013 Sinclair Basic
  • Biturbo 2 turbo loader now available for general useAfter tinkering with its code, extracted from a TZX of one of the infamous Italian S.I.P.E. "tape magazines" which published hacked games for the Spe…

    ... the loading screen. The BT2.TZX file instead is the loader code I ... address and length of the code block to be loaded. For this ... , "Bytes" a M/C block or screen, and so on. Turbo data ... the times a M/C block or screen.

    EDIT: Ahhh ...
    Alessandro Grussu Alessandro Grussu February 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... (if it's machine code, just the main CODE block) to a third ... able to edit the CODE data for the screen block, so if it ... gain extra crap points for loading the game first as one ... . There's a fast-loading trick to the screen in [I]Buzzsaw ...
    joefish joefish February 2013 Games
  • [STP] Battle for Midway + Theatre EuropeI've just realised that I didn't finish or get any further with two STP's, both from the Classic Conflicts series: [url]http://www.worldofspectrum.o…

    ... so, taken from the 'BASIC' block(s):

    [INDENT] ... it moves some tiny code to the screen, and then from there ... having constants as different for loading can be well understood ... the conclusions (based mainly in loading routine) could be ?:
    [ ...
    jlsoler jlsoler March 2013 MIA/STP/SDP
  • Hangman .TAP doesn't work in Spectaculator 8.0Hello! I tried the game "Hangman" using the latest version of Spectaculator and nothing happens. The direct URL of the game is: [url]http://www.wor…

    ... FBZX Wii crash after the loading screen disabling the fast/istant load ... to load the code blocks but the first code block is called with ... which should be 0XFF for code blocks.

    I do ...
    Oibaf Oibaf April 2013 Emulators
  • CATTIVIK!Well it took a while but thanks to the excellent work of Alessandro Grussu, cattivik is finally here [url]http://www.youtube.com/watch?v=kW5rrd7yOo…

    ... seems more appropriate as load screen, and the first can ... (immediately after the game finishes loading, or whenever the game starts ... episodes, which means editing their code, saving them again from ... have the new screen ready within the START block, and the new ...
    Alessandro Grussu Alessandro Grussu April 2013 Brand new software
  • 16k programmingHi all, If I want to code something for a 16k (or any spectrum) my understanding was that if I CLEAR below 24064 and put all the code above it up to…

    ... CODE block starting at 23613 (or 16384 if you include a loading screen ... a 16K machine, your CODE block must take into account ... /> Now, after saving your CODE block (to a TAP file perhaps ... do LOAD ""CODE, your CODE block loads, presenting the loading screen, and ...
    mcleod_ideafix mcleod_ideafix May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... , 22:1" error after the loading screen. [URL="http://alessandrogrussu.altervista.org ... " error after the second data block. [URL="http://alessandrogrussu.altervista.org ... TAP file, coming with source code, can be downloaded from [URL ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • Grell and FellaI have created TZX file from my own original tape, but I can't hear any AY music in 128K mode. Can any happy owner of this really rare tape try it o…

    ... slight visual differences in the loading screen (which is copied into bank ... really no need to. Source code is included and can be ... it into a Program block instead of a Code block. Instructions are included.
    Jmk Jmk June 2013 MIA/STP/SDP
  • TZX emulation and implementing pausesHello. I'm developing a small Spectrum emulator in my spare time and I'm currently in the process of hooking up tape emulation to my code. I have a r…

    ... after the first Turbo block (before displaying the loading screen and starting the ... countdown)
    [*]Renegade 48k (Speedlock 4) - completes loading ... related to my TZX handling code, but I wrote a utility ...
    daverayment daverayment June 2013 Emulators
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... />
    Second block: 1B00h bytes. The screen.

    Third block: Memory from ... the first block,
    compressed. Expansion is done after loading, in reverse ... last compression entry first).
    [/code]

    ... perhaps. Are there ...
    John Elliott John Elliott July 2013 Emulators
  • Tape loading - blocks with checksumThese were sometimes used for 128K games and had a searching / loading message, ie. Loading Block 08, then if a block didn't load right one could rew…

    ... in the archive for saving/loading in this way?[/QUOTE][ ... 256 bytes. If an unrecognised block is found, it just ... that lets you run machine code as commands, the LOAD. ... I could do [b]*SAVE screen 4000+1B00[/b] to save ... the screen as 27 256-byte blocks ...
    Jonathan Harston Jonathan Harston July 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... square on the title screen?[/QUOTE]

    Block number 31 is ... be some pokes once the code is all finished for allowing ... the introscreen (eg grabbing the loading screen and using that).

    R-Tape R-Tape July 2013 Brand new software
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... generalized data block can do that, and it makes the loading noise ... it to load a screen. The turbo block is a generalized data ... block as described above, you can ... the screen is loading.

    In the demo TZX, the bootstrap code ...
    stephenw32768 stephenw32768 August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... 'd rather focus on the code for now.

    New ... : I've added support for block headers, so now you can ... overhead. The screen now loads in 25 blocks, loading in a GIF ...
    GoingDigital GoingDigital August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... disrupting the loader. Handy for loading 128K programs. But you' ... br /> [LIST]
    [*]Load screen
    [*]Load game data excluding ... )
    [*]Load 0xBC00-BFFF block into some free RAM elsewhere ... /> [*]Jump to the LDIR/JP code, exiting the loader ( addExec() ...
    GoingDigital GoingDigital August 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... The utility for creating the loading routine is at the start ... www.alessandrogrussu.it/zx/load-screen-SL3-test.zip"]a ... data block alone loads in 16 seconds.

    The loading routine ... altering some values inside the code with Spectaculator's debugger.< ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…

    ... to tape as a binary block of 3321 bytes (with an ... "mods". This game will have loading screen, multicolor tiles, level set, and ... one loaded as a separate block. This way, users will be ... also provide the full source code anyway (as usual) for those ...
    Einar Saukas Einar Saukas September 2013 New game ideas
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE USR VAL ... of memory available after the code block, but not before. Although most ... for your turbo loader while loading the program, although everything will ...
    Einar Saukas Einar Saukas September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... timing) by loading all the turboloader code in a single ... the BASIC block instead of as a seperate CODE block. Unfortunately ... that means I corrupt the code if ... users can see the loading screen, but after a turboloader ...
    GoingDigital GoingDigital September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... doing a CLEAR in machine code.[/QUOTE]

    Makes sense ... emulator users can see the loading screen[/QUOTE]

    Correct.
    code block was 27314 or 27361 bytes ...
    Einar Saukas Einar Saukas September 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... loader program and then the screen goes white. If I listen ... control the lights using your code above (Out 255,1 etc ... a long header-less block. After the loading completes without errors, the ...
    Dan Antohi Dan Antohi October 2013 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... first block then just puts it to the screen during the loading of ... main game, 2nd block, which isnt ... loader. It then loads game code to 23296 using counter loader ...
    nuggetreggae nuggetreggae October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... type
    cp 3 ; SCREEN$ or CODE?
    jr nz, report_r ; error ... error ; report
    defb Loading_error ; loading error

    ; THE 'LOAD ... /> ld a, 0xff ; signal data block
    jp ld_block ; immediate jump ...
    chev chev October 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... assembling the code in order to load the compressed screen and ... game in a separate block. The compressed screen is of course ... must say that the reverse-loading screen I tried with the " ... try to write a bidirectional loading screen that should look really neat ...
    stephenw32768 stephenw32768 October 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... file while
    ; we are loading
    ld e,2

    ; read code
    ; WARNING: the next data block to read IS ... NOT the next data block in file, so...

    screen$)+40650 (code from part 1)
    Zup Zup February 2014 Development
  • Loading AGD games into AGD to check codeHey there Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing my AGD game.…

    You must only load the block containing the game code, not the whole ... file (e.g. BASIC loader program, loading screen ... AGD 2.x and their code won't be opened by ...
    Alessandro Grussu Alessandro Grussu February 2014 Development
  • Loading AGD games into AGD to check codeHey there Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing my AGD game.…

    ... must only load the block containing the game code, not the whole ... file (e.g. BASIC loader program, loading screen ...
    Maroc's Other Projection Maroc's Other Projection February 2014 Development
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