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<1…28293031323334>
  • Yet Another Speccy Quiz (not too hard)OK! I thought I'd chance my arm at one of these things. I must say I've found the recent quizzes WAY too difficult, so I've pitched this one at simpl…

    ... noise of the "Sabre Wulf" loading screen.



    loading?

    3a. ... ... and what rival machine's loading scheme did both programs ... programs that required 'LOAD "" CODE' were f*&!ing SHITE ...
    Ed Ed August 2002 Games
  • Screen$ ScreensaverDoes anyone know where I can get a screensaver called "Screen$" that apparently simulates a Speccy loading?

    Does anyone know where I can get a screensaver called "Screen$" that apparently simulates a Speccy loading?
    Zagreb Zagreb August 2002 Sinclair Miscellaneous
  • Solution for overwritten stack in 48k SNA filesIt has been known for quite some time now that the 48k SNA file format has one serious fault, which is described in the file formats section on the W…

    ... bytes of data (or program code) in RAM and therefore the ... time annomalies appear on the screen. In the time of 48k ... SNA file.

    When loading a snapshot, it first reads ... of a SNA file before loading or something like that, so ...
    Anonymous Anonymous October 2002 Emulators
  • Better late than never: the answers and results of the Quiz to end all Quizzes!First of all I would ask to excuse myself with those who have been waiting for the answers. But, besides work, study, etc., I had problems in verifyi…

    ... 39 Steps, the second from Code Masters. Name both (1 point ... a fake C64 start-up screen if you press BREAK in ... , with a different title and loading screen, featuring another soccer star - except ... />
    50. Give the full code for the 9999th (and final ...
    Alessandro Grussu Alessandro Grussu November 2002 Games
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... to an SNA file by loading the Spectrum files on the ... an SCR screenshot from a SCREEN$ file.
    + SNAtoBinary: Save a ... /> - BGB_JSW: Detect occurrences of the block-graphics bug in a JSW ...
    andrewbroad andrewbroad January 2003 Emulators
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... to an SNA file by loading the Spectrum files on the ... an SCR screenshot from a SCREEN$ file.
    + SNAtoBinary: Save a ... /> - BGB_JSW: Detect occurrences of the block-graphics bug in a JSW ...
    andrewbroad andrewbroad January 2003 Games
  • ZX PC InterfaceZX &lt;-> PC Interface Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Installation 2.1) The softwa…

    ... will show on the Spectrum screen a DIR of all ... br /> 2
    ----------------------------------------------------------------------------
    [/code]

    4.2) ... original ROM, which makes headerless loading still possible.
    As ...
    Dr BEEP Dr BEEP January 2003 Announcements
  • more ZX81 info needed!hello people :) further to my earlier post about making perfect copies of ZX81 tapes for archiving can anyone tell me what the appearance of the scr…

    ... appearance of the screen is like when one is loading a zx81 ... ?) zx81 progs just a single block of data, rather than a ... header then the data block(s) a la spectrum?
    pigdog pigdog January 2003 Sinclair Miscellaneous
  • OT : Dragon 32 loading probsSomeone here must have one of these and be able to help. Just got a tape player I can use with my Dragon. I tried loading some games by typing CLOA…

    ... with my Dragon. I tried loading some games by typing CLOAD ... the top left of the screen. If I remove the REM ... it should load. Should the loading sound come through the TV ...
    John H John H February 2003 Sinclair Miscellaneous
  • SCREEN$ - The premier Spectrum Tape Loading Simulation of screensDunny, I have this (a little less than) EXCELLENT SSaver in my laptop, and in my home desktop (both Win2K). I'd only hope it could *remember* the se…

    ... settings when reentering the "Settings" screen, and that it had a ... ://homepage.ntlworld.com/paul.dunn4/screen$.htm"]http://homepage.ntlworld.com ... /paul.dunn4/screen$.htm[/url]

    It ...
    Marcelo Marcelo April 2003 Sinclair Miscellaneous
  • Speccy +2 loading problemI've just purchased a Spectrum +2 off Ebay & noticed an error when loading some titles, particularly Knightlore & Jetman. Whilst there appears to be …

    ... & noticed an error when loading some titles, particularly Knightlore & ... be no problem loading the games once the title screen appears & ... with just a plain black screen. Any info would be greatly ...
    JezTear JezTear May 2003 Sinclair Miscellaneous
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... more info on how the screen works and stuff like reading ... dark art of speccy machine code is obscure and mysterious, thats ...
    Sharopolis Sharopolis June 2003 Sinclair Miscellaneous
  • ANN: Spectaculator 5.1Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... . (Actually, I just removed the code which
    ensured only one ...
    Jon Needle Jon Needle July 2003 Emulators
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... always intrigued about how the loading screens were constructed. Back then ... ,2,3 fills the entire screen, unless there's a blue ... assume it'd be machine code, but has anyone worked out ...
    The Mighty Dopethrone The Mighty Dopethrone August 2003 Games
  • Loading games on 48kI've just obtained a ZX Spectrum 48k and am having difficultly loading the games. I've read the loading instructions and are following them: Discon…

    ... 48k and am having difficultly loading the games. I've read ... the loading instructions and are following them ... the following appears on the screen:-

    LET LOAD?""
    nickcrispini nickcrispini August 2003 Sinclair Miscellaneous
  • Problems when loading...I've recently obtained a ZX Spectrum 48k and am having problems loading games. The load sequence does its thing for x amount of minutes and then ins…

    ... 48k and am having problems loading games.

    The load ... the game the Spectrum start screen (C 1982 Sinclair Research Ltd ...
    nickcrispini nickcrispini August 2003 Sinclair Miscellaneous
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... to see the AMX startup code during the programm's initialization ... 25 or more sprites on screen.

    The C source ... in place of a block of C code in the hopes of ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • HAYLP! Loading schemes...Gang, I'm currently writing a TZX reporting tool for the vault team and one of my given tasks is to create lists of games which use a particular loa…

    ... games which use a particular loading scheme.

    What I ... simple text string or a code snippet from one of the ...
    Woody Woody September 2003 Sinclair Miscellaneous
  • Z80 to TZX Converter !Hey Everyone ! I have a bit of time lately and I coded a little utility that can convert the Z80 snapshot (any version, 48k and 128k supported) to T…

    ... coded by me with some code taken from TAPER by Martijn ... - you can change game name, loading name and add two lines ... you can add an external loading screen.

    The resulting .TZX ...
    Tom-Cat Tom-Cat December 2003 Development
  • +2 Loading from CD PlayerOn my +2 I have now got one of those CD > Tape Adapters. What I do is put the adapter into the +2 tape player and plug my CD-Walkman thing into that.…

    ... (for example) after the next block oh yellow n' blue I ... evil that is R Tape Loading Error, 0:1.

    stupidget stupidget February 2004 Sinclair Miscellaneous
  • EmuZWin version 2.3 Final release. To be continued...This is the Final release of the version 2.3, but hope version 2.4 will be ready soon, with great new features added... Version 2.3 Release 1.99 (15…

    ... in Fill-Screen", and going to full screen and back ... screen and not maximized).
    [*] Reporting new unknown tape loading ... this actually is a tape loading code or something else, before ... new unknown tape loading procedure. 2 new loading signatures are ...
    Vladimir Kladov Vladimir Kladov March 2004 Emulators
  • How to program Machine Code on a PC, and then run it on a speccy?Well, I've been looking into MC a bit more deeply recently - I reckon I could get my head round MC now. Back when I was a teenager, I couldn't see th…

    ... like random numbers on the screen! Now I understand a bit ... a bit cumbersome to actually code it on the speccy - what ...
    jonrach73 jonrach73 March 2004 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... had the code editor working and it was loading and saving ...
    TommyGun works now by loading editor plugins, such as ImageEditor ... an example the ImageEditor supports loading mini-plugins. The ImageEditor ... and he runs from screen to screen. I will be putting ...
    Sadako Sadako April 2004 Development
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... it showed some basic code to flip the screen on a +3 ... me the machine code to:

    Set the screen memory to ... backbuffer 49152
    Flip the screen memory to 49152

    robpearmain robpearmain May 2004 Development
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... the following code to draw an image to the screen.


    [code]
    NextPixelLine:
    inc h ... : djnz prtiv1
    ret
    [/code]
    robpearmain robpearmain May 2004 Development
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... though, I wanted the loading screen and I wanted to ... snapshots, even if the code was identical for both ... my head round the code required to load from ... good 48K snapshots with loading screens became the goal...< ... " (pressing SPACE during loading was a bad thing on ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... has plugin system, which allows loading of one plugin into editor ... - assembler and monitor, stores the code in effective semi-compiled way ... (takes two thirds of the screen), there was also other programs ...
    asgard asgard June 2004 MIA/STP/SDP
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... , but all the sprites move block-wise.

    ... full colour 8-way (!) block-wise scrolling, and at ... a copy of his code for this because I ... develop some colour scrolling code as good as his ... but with the whole screen scrolling rather than simply moving ...
    Gwyn Gwyn July 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... .WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ... />

    END
    [/code]

    _________________
    [B ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... br />
    and the code (TASM) is here
    ...
    [code]
    ; make tasm understand ... WORD
    #DEFINE DEFS .BLOCK
    #DEFINE EQU .EQU< ... ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
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