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Search Again :: Adv Search 1000 results in 0.031s
<1…28293031323334>
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... are options to do faster loading schemes, even for turbo-loader ... recognise each type of loader code and performs the whole load ... suit as if the real code had run. Pretty much all ... a way of speeding up loading code in a fairly generic way ...
    Laser Laser May 2006 Emulators
  • How to put up a SCREEN$ - VB6 only.I'm making a little [B]Opus Discovery[/B] floppy image creator/viewer (thanks, [B]Obo[/B]!). It is made in... VB6 (sorry, don't know any "real" langu…

    ... like to add a [B]SCREEN$[/B] viewer.

    I ... way to display a Speccy screen, like in a picture box ... to figure out screen handling in VBSpec, but the code is sooooooo ...
    Marcelo Marcelo May 2006 Development
  • R: Tape Loading Error on an EMULATOR??I was just trying to load 'Stop The Express' (a TAP file on a WOS Cdrom) on to a Mac OS X 10.4.6. TAPs (in OS X, I don't have Classic installed) AF…

    ... into the 2nd block loading i get 'R: Tape Loading Error'!

    Mark R. Jones Mark R. Jones June 2006 Emulators
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... 've loaded and relocated the code, then dump the contents of ... .us/img453/8181/mutsunf0.png]loading screen[/url] with the one from ...
    StuBruise StuBruise September 2006 Games
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... levels of Bipboi

    [code]
    ; *****************************************************************

    ; Title: ... />
    call get_screen_address_and_draw ; hl has screen address

    madp_poke:
    robpearmain robpearmain September 2006 Development
  • Mac2Spec 3.0 (Coming Soonish)I have been messing around with Mac2Spec in what little spare time I have and it is finally coming together. The major changes are: a substantial reo…

    ... : a substantial reorganisation of the code, Timex High Res support, and ... video handling.

    The code reorganisation makes it easier for ... a link to a sample screen and video clip.

    loading, LOAD "" and RUN.
    JamesW JamesW September 2006 Announcements
  • R: Tape Loading ErrorCan anyone explain how the Speccy knew that the loaded code was corrupt? I thought that in machine code every byte could be a instruction, so how wou…

    ... Speccy knew that the loaded code was corrupt? I thought that ... in machine code every byte could be a ... most of the my Tape Loading Error errors occured right at ...
    Womble Womble October 2006 Hardware
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... (mistery?) behind ULA's spectrum screen memory interpretation?

    ... to draw something on screen you have to poke ... behind this implementation? Why screen memory isn't interpreted continuously ... to draw something on screen avoiding 3 block structure?
    Arda Arda October 2006 Development
  • 2 Hot 2 Handle TZX'sRight, here's a question for you preservation guys. Downloaded and tried to play the 2 Hot To Handle compilation. Shadow Warriors won't load on Spe…

    ... Total Recall loads but with screen corruption on fast load.
    code block, so maybe my conversion wasn ...
    DEATH DEATH October 2006 MIA/STP/SDP
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ...

    [code]
    ; ------------------------
    ; ... block to screen
    ; (skip for screen to block)
    ; DATA follows after CODE

    defm "** ...
    chev chev January 2007 Development
  • k7zx, a utility to load programs to Spectrum at very high speedk7zx is a windows program that convert .tap, .tzx , .sna and .z80 files to a wav file that can be played to a real Spectrum. You can down load it f…

    ... by loading .hex files. (.hex is type of file to code a SCREEN ... $ without attributes for testing porpouses ) They are simple SCREEN ... $ where you will *see* easily the tape loading error ...
    decicoder decicoder January 2007 Development
  • Any interest in new low-cost mass-storage interface with 512K RAM?I've recently added support to ResiDOS and the +3e ROMs for SD/MMC card interfaces; in particular, ZXMMC (which has no onboard RAM and so is only sup…

    ... can be installed, allowing easy LOADing and SAVEing of ZX81 . ... for LOADing any file created by other systems as a CODE (or SCREEN ... provided by +3e)
    [*]LOADing and SAVEing into .TAP files ...
    [*]Adding support for loading/saving disk files to the ...
    glancaster glancaster January 2007 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... are accepted.

    [code]
    ; ---------------
    ; 4x8 ... ; --------------------------------
    ;
    ; Based on code by Ian Beardsmore from Your ... /> ; WRITE A CHARACTER TO THE SCREEN
    ; -------------------------------
    ;
    ...
    chev chev January 2007 Development
  • R Tape Loading ErrorWhat, for your money, was the best and worst loading routine on a Spectrum game? For me: Best: Bugaboo - totally cinematic, built up a real sense …

    ... , was the best and worst loading routine on a Spectrum game ... /> Zombie Zombie - fast! then the loading screen came up flashing and you ...
    Bad Horsey Bad Horsey January 2007 Games
  • Fuse 0.8.0pre1It's been [i]far[/i] too long since a [url=http://fuse-emulator.sourceforge.net]Fuse[/url] release. The code is finally reaching a state where it is …

    ... .net]Fuse[/url] release. The code is finally reaching a state ... have just tagged the current code in CVS as a "pre1 ... /> * Much improved screen rendering code
    * Automatic full speed loading and loader detection ...
    Philip Kendall Philip Kendall February 2007 Emulators
  • Fuse for Mac OS X 0.8.0-pre1A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... Universal Binary.
    * Much improved screen rendering code
    * Loader improvements: automatically ... generalized data block (0x19) support.
    * Add a simple code profiler.
    Fred Fred February 2007 Emulators
  • RealSpec screen$ saves?????Yeah ok, so how do I get RealSpec to save out a screen$ is the scr format? It's a good emulator, no doubt about it, but I just can't find an option …

    ... RealSpec to save out a screen$ is the scr format? It ... find an option to save screen only. I can save the ... all because Martijn loves........... screen pics of stuff loading...... :D

    DEATH DEATH February 2007 Emulators
  • Loading ProblemHi all, I'm new to all this emulation malarky, so please bear with me if this is either posted in the wrong place or just a daft question. I've dow…

    ... the adventure the loading process starts, then the screen goes black with ...
    boyse7en boyse7en March 2007 Games
  • Fuse for Mac OS X 0.8.0-pre2A new public preview of the next version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/pr…

    ... Universal Binary.
    [*]Much improved screen rendering code
    [*]Loader improvements: automatically ... generalized data block (0x19) support.
    [*]Add a simple code profiler.
    Fred Fred March 2007 Emulators
  • New Spectrum emulator for DS[url]http://zxds.raxoft.cz/[/url] [quote]Features already implemented: * Solid Z80 core - possible bugs aside, the Z80 emulation is as complete…

    ... RAM bank paging and shadow screen support.
    * Reasonable ... br /> * Reasonable screen emulation - the screen display code does all it ... :

    * Better screen emulation - having the emulator with ... plan to use all block/byte/bit/sample at ...
    StuBruise StuBruise March 2007 Emulators
  • Suspect loading screens!Heres a new idea, take a screenshot of the loading screen which looks sus. Personally I think this one looks highly sus: [url]http://img404.imagesh…

    Heres a new idea, take a screenshot of the loading screen which looks sus. Personally I think this one looks highly sus:

    [url]http://img404.imageshack.us/img404/6894/krakoutmk9.jpg[/url]
    RND RND March 2007 Games
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... Here the code:

    [CODE]
    SCREEN equ 16384< ... /> ; DrawScr ;
    ; Draws a screen ;
    ;
    ; In:< ... cursor on first block of 256 ...
    HexDump HexDump April 2007 Development
  • Just for fun...Loading from unusual audio sourcesHas anyone ever tried messing around with, say, Spectaculator's "Load from audio source" option and seeing what you can do? For instance, I just set…

    ... on the next block there was an R Tape Loading Error. Though ...
    alexsut alexsut April 2007 Emulators
  • Those RANDOMIZE USR lines that look like tape loading...I often see on here people mentioning those RANDOMIZE USR lines which when entered, seem to simulate a tape loading, with the colours and lines in th…

    ... , seem to simulate a tape loading, with the colours and lines ... it's just a data block.

    Just curious as ...
    alexsut alexsut April 2007 Sinclair Miscellaneous
  • Anybody know what program can:Does anybody know of a PC program (or a "set") that can scan through a BASIC program, and replace "D*, D1 or D2" with two spaces. Then, save that sc…

    ... program and remove the +D loading syntax and replace with tape ... loading syntax. This is as easy ... copy the BASIC, screen and main file block to the PC running ...
    DEATH DEATH April 2007 Development
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... Universal Binary.
    [*] Much improved screen rendering code
    [*] Loader improvements: automatically ... generalized data block (0x19) support.
    [*] Add a simple code profiler.
    Fred Fred May 2007 Emulators
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... a game is loading, so they won't garbage loading screen. i haven ... names while a game is loading, so i didn't need ...
    abelenki abelenki May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    Most people have used screen$ at some time or ... it as a start screen before the game proper.< ... a way of loading a file into screen$ then coping that ... start screen I can then copy this memory block back ... to the place where Screen$ is stored ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... it possible to run machine code from the memory area used ... memory and some part of screen is not used, would it ... to black/black, load some code in the display area and ...
    Rickard Rickard May 2007 Development
  • Q. on loading screens with "cracked by..." on them.1. I have noticed a few loading screens on WoS with "Cracked by so-and-so" ... is that kosher or is it a slap in the face of the original authors? E…

    ... . I have noticed a few loading screens on WoS with "Cracked ... LOVE BYTES" written on the loading screen. It's the [FONT=Arial ... tape image) which has that screen while the [/FONT][/FONT][FONT ... case you want the original screen then [URL="http://www.geocities ...
    Skarpo Skarpo May 2007 Infoseek database
<1…28293031323334>

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