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<1…567891011…34>
  • yx git repositoryHi, working version of yx - the preemptive multitasking operating system for zx spectrum - git repository can be found [URL="https://github.com/tsti…

    ... ...

    Most of the code is compilable under ubuntu. Some ... another refactoring of the OS code to make it even smaller ... available),
    - implement process loading and killing code (relocation technology is available ...
    tstih tstih December 2013 Development
  • Bug-Eyed Blob Things[URL="http://www.speccyjam.com/games/bug-eyed-blob-things/"]Bug-Eyed Blob Things[/URL] is a great game, that won the [URL="http://www.speccyjam.com/"…

    ... player
    sp1_UpdateNow()
    [/CODE]
    Similarly if each boss ... update all at once on screen
    [/CODE]
    Although updating everything ... require using the 128K shadow screen to make it look ... if z88dk+sp1 supports shadow screen... If not, it may ...
    Einar Saukas Einar Saukas November 2014 New game ideas
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... . It consists of a block of code containing character graphics that you ... spot any bugs in the code, compatibility problems, or errors in ...
    joefish joefish June 2015 Sinclair Basic
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... ),a ; put modified pixel to screen
    inc hl ; increment data ... ptr
    inc de ; increment screen ptr

    ld a ... since it doesn't change screen
    [/code]

    Result was ...
    Sol_HSA Sol_HSA November 2015 Development
  • Game identificationHey guys, I'm looking for a game and I need some names! First of all, I remember this being a compilation tape with a bunch of games. The only one…

    ... on a broomstick on the loading / title screen. It's not [b ...
    Moloch Moloch April 2017 Games
  • How to load assembly language programs onto a ZX SpectrumHello, I have recently started learning Zilog assembly for the ZX spectrum, and have written a game and some simple programs. These all work fine in…

    ... top-left corner of the screen.
    [code]org 32768


    ret[/code]
    First I assemble this ... . Instead I get a black screen, then it returns to the ...
    wilson wilson December 2017 Development
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... of this code is Line 100, where the screen scroll ... draw a player on screen:

    [code]
    30 LET ... the following code here:

    [code]
    700 IF SCREEN$ (y ... ,4)="*" THEN STOP
    [/code]
    Timmy Timmy September 2020 Development
  • Slideshow...Is there any interest in MDR files with graphics slideshows? I was playing around with a Microdrive Superformat I'm working on ( I'm trying to mak…

    ... , and just had it loading one screen image file after another.

    Seems exactly 18 ZX screen files fit into a microdrive ... nice ZX Art. The classic screen loading pattern also makes a nostalgic ...
    cj7hawk cj7hawk May 2021 Software
  • What was the first thing you did with your spectrum?This is like an addition to Stuarts topic what made you buy your spectrum,,,,ok what i want to know from you lot is when you got your speccy home,or …

    ... with no loading bars, and a counter on the screen telling ... you how long to go?). After twenty seconds of loading ... , the screen went black for what ... bip beeeeeeeeep! and the loading picture came down, which looked ...
    Spector Spector August 2001 Games
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... ), and view HEX/Dissasembles of block of code.
    How can you ... and possible hack bits of code.

    [quote]
    Finally ... .

    Perhaps the DRB block should be changed in favour ... of a CSW block ?

    I'm looking ...
    Andrew Barker Andrew Barker July 2002 MIA/STP/SDP
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... view HEX/Dissasembles of block of code.
    How can ... And a pure data block can be examined just ...
    Perhaps the DRB block should be changed in favour ... of a CSW block ?
    [/quote]
    ... isn't the direct recording block good enough?
    ...
    Dunny Dunny July 2002 MIA/STP/SDP
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... and stored with an ID10 block :(.

    So indeed everything ... and they're probably ROM loading too which may help SAMP2CDT ... don't have variations of loading block speeds (they vary from 68 ... % So an Amstrad standard ROM block may be 70% of the ...
    Andrew Barker Andrew Barker May 2003 Emulators
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... />
    It is the source-code.
    This routine will work ... to fill. Only a full screen with vertically 1 pixel to ... a stackproblem.
    Screen looks like this (full screen)
    [code]
    +-+---+---+
    [/code]
    Dr BEEP Dr BEEP August 2003 Games
  • Dizzy X in English[url="http://www34.brinkster.com/zxtop/"]http://www34.brinkster.com/zxtop/[/url] [ This Message was edited by: Flugsvamp on 2003-12-03 03:22 ]

    Yeah i tried it in klive with the loading sound on and it doesnt seem to have a loader it just goes straight for loading the main code without a program name(hard to explain just by sound) and it comes up as corrupt in speculator
    mel the bell mel the bell November 2003 Games
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... as my files (screen - 6912 bytes, code file - length 40536 ... bytes), then I cut (with WinHex) old screen ... & code file and paste my screen and code file. ... 24999: LOAD "" CODE 16384,6912: LOAD "" CODE 25000,40536: RANDOMIZE ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... as my files (screen - 6912 bytes, code file - length 40536 ... bytes), then I cut (with WinHex) old screen ... & code file and paste my screen and code file. ... 24999: LOAD "" CODE 16384,6912: LOAD "" CODE 25000,40536: RANDOMIZE ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • Recognize any games by loading noise? :)Hi all, OK, a bit surreal question, but seems there are many around who were really into games, so how about any who can recognize some games just …

    ... a speccy is drawing the loading screen from the sound.

    loading sounds? Well I would have ... ", easier to recognize, like when loading the screen.

    SpecMem
    SpecMem SpecMem February 2004 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... ; 2) Implement compression of $15 block, using CSW2?

    ... to first implement the block with separate first/second ... Speedlocks and similar loading schemes... just use $14 block for the ... to use the normal ROM loading block for storing ZX81 data ... ...
    Tom-Cat Tom-Cat February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... to use the normal ROM loading block for storing ZX81 data ... and ... use the Hardware Info block to set the TZX file ... emulator could just replay this block in ZX81 matter...

    block to be written, and alas ...
    pigdog pigdog February 2004 MIA/STP/SDP
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    Maybe my code is terrible. See it for ... portion of the code which renders the screen:

    [code]9000 PRINT ... ,0: POKE 23607,60: RETURN [/code]

    GOSUB 9100 is ... +attributes on screen?

    (sry but I didn't code for ...
    na_th_an na_th_an March 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... a character. For PRINT the screen is easy, for MC scrolling ... .

    PRINT TO SCREEN
    [code]
    LD HL,(23606)
    DJNZ LOOP
    RET
    [/code]
    Dr BEEP Dr BEEP August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... the sides of the screen.

    [code]

    ... ,(SCRADR) ; taking precalculated screen address where to draw sprite ... /> LD (SCRADR),HL ;store screen address for sprite drawing
    * Routine to Generate a screen address table
    * SCRTAB ...
    dmsmith dmsmith August 2004 Development
  • "Frankie goes to Hollywood" HAS BEEN COMPLETED !!!!Yup ! What we thought impossible has now been proven possible ! There is no bug in the game, either - there are just some parts where you have to be …

    ... programmer from having to include screen/code space for an extra digit ... a hack of the ending screen although it was badly corrupted ...
    jil jil September 2004 Games
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... jump from BASIC to Machine Code - I know, I was there ... the jump into Z80 Machine Code as it looked too daunting ... routines, then using my own screen code, then some simple sprites, and ...
    Quazar Quazar September 2004 Development
  • I cant belive this website and the activity round here!Hi! I?m new to this site (hope i have not posted in the wrong place already!). In the last few months I have got my self a PC to play games on from…

    ... until it finds the right block ( or if there's a ... is looking for a particular block of code.
    Sadako Sadako September 2004 Games
  • Problem with saving picture for game!Thanks for the code guys! The auto-start code is very sweet! And thanks for telling me about programming it to pick up items etc. There's only one p…

    ... could try copying/pasting the screen$ blocks (there's two of ... :

    LOAD "": SAVE "MyScreen" SCREEN$

    as one line ... that.

    Tried loading your screen into The Artist II and ...
    Dunny Dunny November 2004 Sinclair Basic
  • Unbelievable tape loadersHi, I search the most unbelievable tape loader. For the present I think the loader from game Joe Blade 2 is the winner in this competition. (During l…

    ... from Atlantis". You have your loading art screen, you have the Instructions ... a scrolling line throughout the loading time, you have a Mastermind ... , if there's a tape loading error there's no trouble ... of that even on the loading times BETWEEN the 3 different ...
    Ryderark Ryderark February 2005 Games
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... [/code]

    ZCC -E helloworld.c outputs this to screen:

    [code]C:\z88dk\work& ... .i
    1 archivos copiados.[/code]

    ("1 ... Hello, world!\n");
    }
    [/code]

    NOTES:
    ...
    na_th_an na_th_an April 2005 Development
  • DK Tronics Centipede : Alternate Release ?I have a copy of "Centipede" by DK Tronics. However, the cassette and cassette inlay both have the game named as "Centi-Bug". The game loading scre…

    ... is Centipede followed by a block of code called Centipede. Is this ...
    pigdog pigdog April 2005 MIA/STP/SDP
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