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  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the bottom of the screen.

    [code]
    10 READ A ... "Your message goes here... "
    [/code]

    The system variable ...
    Colin Williams Colin Williams April 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... ]

    And then SAVE "SCREEN"CODE newaddr,6912
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    Well, SAVE "SCREEN"CODE 32768,6912 actually. If you use newaddr at that point you'll save the 6912 bytes of blank memory after your copied screen...
    gasman gasman October 2005 Sinclair Basic
  • Turbo Imploder Anyone clued up on how to use this ? I've managed to pack a few of my own games, but I notice the default start address is always 24576, can you go…

    ... ...

    I used Lerm Code Compressor 1 in the past ... stuff onto microdrive. After loading the compressed code from drive, a neat ...
    jp jp October 2005 Sinclair Miscellaneous
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... SamRam and then save a block of code from #0000, length #4000
    Dr BEEP Dr BEEP October 2005 Emulators
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... load from the first turbo loading block onwards. Most annoying!!!

    The Starglider The Starglider November 2005 Games
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    In Spectaculator, create a new tape file, and through the tape browser, press the Record button (red circle) then enter the command :-

    SAVE "screen" SCREEN$ or SAVE "screen" CODE 16384,6912

    It's that easy. :)

    Necros.
    Ian Hamilton Ian Hamilton December 2005 Development
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... would on the real machine (loading the screen$, etc). With a snapshot ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Emulators
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... this the wrong way. Loading a machine code routine requires a little ... some of the Speccy machinec code games you will notice that ... up the machine code and then the machine code is loaded in ... substistuting the addresses for your code as required and then load ...
    Arjun Arjun April 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... a folder, both screen dumps. One is named "screen,16384,zx3" and ... the other "screen,32768,zx3".

    If I LOAD "screen" CODE, which one will I get ...
    Dunny Dunny July 2006 Emulators
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... . so here is the code:

    [code]
    1 REM *** ... /> But collapsing some of the code could be very helpful as ... DreamweaverMX. eg. Select a block of code and click "Collapse" and ... expands itself back to selected code.

    [flattery]
    ...
    Arda Arda October 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... made by your print char code that all branches take exactly ... forgot this in his last block of code where it's decided ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • Class ofHiya :) Just wondering what`s happening with the Spectrum version of the PC remake of the Speccy original... Class of 99 that is. I know James was w…

    ... /> My KO99 prototype contains the screen code from X128, so it actually ... achieved by copying from one screen to the other, just like ... at some botched-up Z80 code.

    Other ideas ... characters and doing all the screen code early on (the tile priorities ...
    Jmk Jmk November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... would be to, select a block of code, click relocate, enter address ...
    FrankT FrankT November 2006 Emulators
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... so leave that there...
    SCREEN 2 = 442368 (Page 26, ... Offset 0)
    SCREEN 3 = 409600 (Page 24, Offset ... 0)
    SCREEN 4 = 376832 (Page 22, Offset ... something like:

    LOAD "screen" CODE 100000 (Let's just store ...
    Quazar Quazar January 2007 Development
  • Ultimate 3 blipsWhy did the early Ultimate games have the 3 blips at the end and what did they do?

    ... I recall, the first block was code and the 2nd and 3rd ... them with the SAVE "name" CODE command.

    This system ...
    ghbearman ghbearman April 2007 Games
  • Ultimate 3 blipsWhy did the early Ultimate games have the 3 blips at the end and what did they do?

    ... I recall, the first block was code and the 2nd and 3rd ... them with the SAVE "name" CODE command.

    This system ...
    rich_chandler rich_chandler April 2007 Games
  • Ultimate 3 blipsWhy did the early Ultimate games have the 3 blips at the end and what did they do?

    yeah the addresses are

    block: 1, code 23424
    block: 2, code 23728
    block: 3, code 23672
    RND RND April 2007 Games
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    ... the decompression in realtime during loading, over doing it immediately ... spend 1-2 seconds after loading doing the uncompression?
    block into memory providing the bytes that overwrite the loading ... the loader 'cos the loading block with "fix" your hack!)
    BloodBaz BloodBaz April 2007 Games
  • non standard loader bar coloursAs with my speedloader thread, when did non standard colours start to appear and who came up with the idea and what was the reaction?

    ... to achieve; the following code at the end of ... LD-SAMPLE):

    [code]LD A,C
    CPL ...
    SCF
    RET[/code]

    is replaced ... Barker's loading schemes site):

    [code]LD A, ... A
    SCF
    RET[/code]

    The resulting ...
    StuBruise StuBruise April 2007 Games
  • Quick question re: TAP conversionI'm just in the middle of creating a TAP version of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0006457]Hunchback: The Adventure[/url]; I'v…

    It's currently Loader / SCREEN$ / Code for the main game (originally ...
    StuBruise StuBruise May 2007 MIA/STP/SDP
  • Game ideaThinking of a game that could enter the Minigame compo I came to the following idea for a game, although it might not fit 1K or 4K: A mazed snake ga…

    ... /> I can compress a full screen to about 50 bytes per ... screen. Giving me
    about 12 ... my compressionidea:

    The screen holds a dot, a space ... /> This (small part of the) screen
    [code]
    ##########
    #O.......#
    Dr BEEP Dr BEEP July 2007 Games
  • Hidden messages whilst loading gamesHi all, Was having a chat with my mate about old speccy games and remembered that pausing the loading on some games and then printing gave strange m…

    ... if the game wasn't loading right, and attributes were messed ... I discovered a few by loading the Screen$ into an art package ... in the screen. You can also hear them when they're loading.
    Graz Graz July 2007 Games
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... to handle all my source code, ending up with big files ... state-count for a selection/block of code. When jumps are encountered ... be very useful for balancing code.

    Some tooltip info ...
    bobs bobs August 2007 Development
  • Z80 Developer ConsoleHi, This is a project I have meaning to do for ages, recently had a kid, had some time off work (as a software developer) and surprisingly had a bit…

    ... state-count for a selection/block of code. [/QUOTE]

    Aha ... -states for each line of code in a separate column (optional ...
    Arjun Arjun August 2007 Development
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... this code back in the day to have a peek at block ... headers:

    [code] 10 DATA 221 ... headerlessly a program or byte block to wherever I'd like ... HEADER, A=255 means DATA BLOCK
    55 SCF ;CARRY SET ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • I forgot which system variable I need...... to prevent the message 'start tape, then press any key'. I saw the system variables list but it's not helping. I know I used one poke to bypass t…

    ... /> You trying to save a screen$ Bruno?

    Try a ... you fancy, or load the screen into high memory and save ... ......


    LOAD "" code 32768

    SAVE "Screen$" CODE 32768,6912
    DEATH DEATH August 2007 Sinclair Basic
  • I forgot which system variable I need...... to prevent the message 'start tape, then press any key'. I saw the system variables list but it's not helping. I know I used one poke to bypass t…

    ... ]You trying to save a screen$ Bruno?

    ... fancy, or load the screen into high memory and ...

    LOAD "" code 32768

    SAVE "Screen$" CODE 32768,6912[/quote ... ]
    Or even
    [code]
    ...
    rich_chandler rich_chandler August 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the item units on screen:

    [CODE]
    PRINT ..." $";p(r ... ),g(r)
    [/CODE]

    The good news ... ,q the item numbers on screen will be perfectly aligned with ... , and number of units on screen perfectly aligned with the cursor ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the item units on screen:

    [CODE]
    PRINT ..." $";p(r ... ,q the item numbers on screen will be perfectly aligned with ... , and number of units on screen perfectly aligned with the cursor ... make them appear on the screen a little longer before the ...
    Digital Prawn Digital Prawn August 2007 Development
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Latest Posts

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  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
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  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
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  • Footballer of the year - translated version
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block 7.9K 13.4K
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