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A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... example. It's about 340 lines and includes comments, assembler code ... /> // Proabably used by SP1.
long heap; // malloc's heap pointer ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... screen line table is 256 lines long and has a few entries ... and below the 192 screen lines that just point to address ... it and takes just as long as if it was on ... -
A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... has not changed in a long time and the (z80) libraries ... not changed much in a long time either. There has been ... easy, it consists of two lines: "make sp1-spectrum" and "make ... -
A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... so this will show how long it takes the library to ... ' loop is only a few lines and involves a call to ... -
A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... so this will show how long it takes the library to ... ' loop is only a few lines and involves a call to ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... screen line table is 256 lines long and has a few entries ... and below the 192 screen lines that just point to address ... it and takes just as long as if it was on ... -
A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... has not changed in a long time and the (z80) libraries ... not changed much in a long time either. There has been ... easy, it consists of two lines: "make sp1-spectrum" and "make ... -
What recession?I've written some software to help people manage their websites & content... Which is all well & good, but there is a recession on, so who is going t…
... /> I used Dreamweaver for a long time, for what i needed ... write that course in 1000 lines etc, sure you could but ... -
4116 SRAM replacement (and ULA timings).As mentioned in another thread, I have spent quite a lot of time experimenting with different circuits and components for using a static RAM IC to re…
... clock internal latches, switch address lines or something.
[QUOTE ... row address is stable as long as possible at the SRAM ... -
type-ins in zmakebas formati were about coding some type-ins from MicroHobby magazine, and found that there are 'semanal' tape series available at http://www.worldofspectrum.or…
... like
Var [some long hex string] -
a ... and build a {} block so long as there are
consecutive ... single \ char.
// BASIC LINES AND LABELS
BASIC ... at the start of subsequent lines is ignored.
... -
28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... word still even applies!) 3 lines in a row*. I don ... bc,534 ;delay, should be long enough to xor on off ... -
50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…
... thought about such a method long ago, but I stopped coding ... , say, the top 12 character lines of the screen and then ... -
I'm deaf!I've now went deaf in my right ear (again). I can't hear a bloody thing. I get this every few years, my ear canal is very narrow and i also get a wa…
[QUOTE=Scottie_uk;617938]Maybe try staying under water for as long as you can.[/QUOTE]
:lol:
Or along the same lines perhaps a rope around the neck and a jolting drop might loosen the offending wax? -
The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…
... in [I]between between two lines being drawn[/I] and change ... this is by knowing how long every machine code instruction takes ... , the sprites take twice as long to draw as monochrome sprites. -
Any good Roguelikes on the Speccy?Apart from the obvious one. Is anyone considering making one...?
... /> I've long thought of developing something along those lines - using a ... -
BREAK from GOSUBHere's another one. Just in case you wanted to break out of multiple GOSUB levels with a single command, here's a routine to do it, tested on all mod…
... 's put, as long as the four lines of the routine itself ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... debugging to track exactly how long it takes.
Second ... and just keep copying next lines using the last word you ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... copy pointer down by 32 lines, gradually filling in the blocks ... enough lines.
It's like your buffer is a long ... going to run out of lines, so wrap-round and carry ... -
Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …
... border - that's 120 scan lines or 38% of the frame ... .g. it takes two scan lines to copy one line of ... you don't have so long. -
SUPER INPUTA couple days ago I searched for an "INPUT string" routine that I could use in Assembly programs and supported multiple lines, but I found none. Thus…
... ROM routine to edit multiple lines (try moving from the end ... a text that is several lines long, for instance). This is the ... a longer text with multiple lines.
[QUOTE=Battle ... -
General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …
... to assist editing a long text with multiple lines (kinda like a ... -
General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …
... to assist editing a long text with multiple lines (kinda like a ... -
General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …
... to assist editing a long text with multiple lines (kinda like a ... -
Wanted: ZX 128K & Solid state InterfaceHi. I live in Brazil and would like to buy a a perfectly working ZX128 and some mass storage device. Anyone has something like that to sell? I'm no…
... more of my spectrum collection long before them as they aren ... posted recently along the same lines, but got angry / annoyed about ... -
Connecting HDF to Emulator with divIDE supportHi Guys, I'm using ESXDOS 0.8.0 on a divIDE 57c but I want to set it up on an emulator. I've created an HDF of my CF card but I'm struggling with i…
... we're on the right lines. Also, if you're able ... wiht a pattern - 17 bytes long! Will be looking into the ... -
The complete Spellbound (48k) RAM disassemblyHello everyone. I just wanted to share the fruits of almost two years' labour; I've produced a [URL="http://www.dur.ac.uk/philip.anderson/disassembl…
... " bits are actually on different lines (SkoolKit stripped out the line ... , it's easier in the long run to implement a skool ...
