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<1234567…34>
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with interest ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…

    ... '. It had massive blocky sprites (Possibly imported from a BBC ... just had non-descript sprites in them and no movie/ ... TV story line tie-in?

    Like, ... pretend to be 'Arnie' in the jungle and were ... who brings my post in a rusty blue citroen ...
    nuttyfox nuttyfox December 2006 Games
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    ... .png[/IMG]

    Look familiar? No, it didn't ... , it's not used in the game at all. ... Which puts it in the same class as the ... .html#handsUp"]hands up[/url] sprites in Skool Daze.

    ... Anyhow, here are some more sprites of the same character:
    SkoolKid SkoolKid February 2010 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... for people to have a look at. Far from finished. ... expense of full multicolour
    ;in player scoreboxes).
    ;
    ... lower RAM block for drawing sprites in border-time.
    ;
    ;+ ... />
    ;Put stack pointer in space just below handler:
    joefish joefish March 2014 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... clearing here, just drawing the sprites.

    My first ... assembly, and got to 6 sprites in a frame. Unrolling the ...
    Result was whopping 26 sprites per frame. On average. Since ... baked in, there will be no shared code between sprites. Third ...
    Sol_HSA Sol_HSA November 2015 Development
  • how do i get more udgs on the spectrum in basic?how do i get more udgs on the spectrum in basic? i know there r only supposed to be 21 but is there a way of getting more in basic? i know its doable…

    ... more udgs on the spectrum in basic? i know there r ... a way of getting more in basic? i know its doable ... in machine code. i.e. reprogramming ... want to do loads of sprites, like in machine code games. or ... alternative, how do i do sprites in basic?
    digital digital August 2017 Development
  • Control De Sprites - simple exampleHi, I have been looking for a routine to use Sprites in basic. I found Control Dr Sprites, which looks really powerful, but the instructions are in S…

    ... for a routine to use Sprites in basic. I found Control Dr ... Sprites, which looks really powerful, but the instructions are in Spanish ... use control de sprites to simply display a sprites at an x ...
    Rickper1974 Rickper1974 October 2017 Development
  • Games with small sprites?Hey everyone, Can you recommend some games with nice 8x8 or 16x16 size sprites? I'm working on an artwork for my kitchen wall, I'm using ZX Spec…

    ... nice 8x8 or 16x16 size sprites?

    I'm ... m using ZX Spectrum game sprites and I've got ... used a lot of bigger sprites in the picture and I'm ... having trouble finding smaller sprites to fill in the gaps.
    ... the correct sizes seen in the games.
    FadgePlaysGames FadgePlaysGames November 2018 Games
  • 1989-2019Ok Ok maybe this is going a bit far now, but here's another year to look back on the games from 30 years ago and tear into them, or give occasional p…

    ... 's another year to look back on the games ... they always have these sprites in their games that have ... manage to make them look and move very nicely. ... and the ghost demons look a little too familiar to ... .org/pub/sinclair/screens/in-game/w/WerewolvesOfLondon.gif ...
    dm_boozefreek dm_boozefreek January 2019 Games
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... />
    There are 3 ways in wich we can create foreground ... to have tiles (or "free sprites") in front, with or without mask ...
    amateus amateus January 2021 Development
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... what I like) and the sprites now look decent. Personally though, I ... like big massive sprites but that would ... don't you fill the sprites in white and put a thick ...
    retrogod retrogod July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... the original sprites from the preview of Double Dragon in the August ... they had been finished (the sprites in the finished version of the ... this is what they now look like:
    [url="http://home ...
    Swainy Swainy July 2003 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... /> Cyborg,

    Many remakes look similar to what is proposed ... remakes, and even though they look better, some magic and ... redraw all the graphics, therefore in order to succed, everybody ... could try do redraw the sprites in manic miner, then Andy could ...
    Arm73 Arm73 January 2004 Emulators
  • Changes that would have made a bad game goodA posting about technician ted beign far too hard to be playable got me thinking - what changes could have been made to existing games to make them b…

    ... find it but i'll look for it. It was on ... ( they look gorgeus in 256 color) and some of the sprites.
    I ... the enemy AI though ).
    In the mean time why doesn ... with Emuzwin 2.4 built in GFX editor.
    That would ...
    Arm73 Arm73 March 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... am just saying that they look garbled in 256 colours mode:
    in. I already made my sprites, so I need ... not "recolourable" in the current "state of art", look at the screenshot ... in the attribute section), this is not a big deal, but look ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... games (Three Weeks In Paradise) revert their sprites in-place. One solution ... it flips sprites in place. Undo can "corrupt" sprites this way just ... same time, the sprites revert themself in the memory, that ... , although if you really look through the memory map, ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... with some of the sprites, which are nicely recoloured ... no 'left to right' sprites in the game, so presumably the ... the 'right to left' sprites (which I've found ... I'll have another look and see if I can ... in the archive is buggered, so if anyone wants to look ...
    Malc74 Malc74 April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... this rambling about taking Spectrum sprites and applying quasi-random ... talk about how would they look like with 256 colors.< ... talking about how they would look like in 256 colours, the EmuZWin ...
    _________________
    C Nonsense in BASIC, 0:1

    Refrenz Refrenz April 2004 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    // place it in middle of screen initially
    in
    - mark ... z88dk so I will look at this again. The ... with sp_UpdateNow, then move sprites to new locations based ... are a lot of sprites in the same rows. It ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... in graphics and game data.

    If I define my sprites ... to be in a position, it ... is paged in as long as there's sprites in there, ... so I had to look at what was wrong ... experience more like programming in BASIC than assembler, where ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • What new game to write...Now that Dominetris is out I'm wondering what to set about coding-up next... ...So I'm asking what kind of new games are people wanting to play? A …

    ... />
    how about using massive sprites whose individual pixels were actually ... 8x8 sqaures - like zooming right in on the usual game sprite ... I'd love this look - back in the day resolution was everything ... />
    I suppose it would look a bit like a colour ...
    racingroom racingroom January 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    * If there are no sprites in the character cell, the background ... . If there are occluding sprites in the character cell, then ... the buffer. Instead, all sprites in the character cell are skipped ... ". Have another look at the struct above. In it are: ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... on white spaces (which now look like hash characters).
    ... create 10 masked sprites. All sprites in SP1 are sized in character units. ... for occluding LOAD sprites as LOAD sprites obliterate everything underneath ... If you have a look at sp1.h you will ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be affected and SP1_RFLAG_SPRITE causes sprites in the area to be removed ... their bounds -- the RED-INK sprites in one rectangle and the BLUE ... /> In the next set if test programs we will have a look ... at pre-shifted sprites and some weird ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... graphics.
    2A-2C a look at what it means to ... ]1A USING PRE-SHIFTED GRAPHICS IN SPRITES[/B]

    Programmers ... screen update. For pre-shifted sprites in SP1, we will be using ... unshifted graphics in memory.

    Let's have a look at ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... that if I do this in quick succession, the numbers are ... . Here's the one used in z88dk:

    [code]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ...

    [quote](...) The discussion in that thread is a bit ... into that in time. :)

    Phantomas Infinity look really amazing ... you told for moving the sprites? This is great!
    ... that possible to work with sprites in basic?

    ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
<1234567…34>

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