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  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... you've got mono green sprites jumping through blue/green platforms ... , and mono blue sprites jumping through green/blue platforms ... re drawing some sprites in green INK and some sprites in blue INK, when ... a bit of extra colour in for the power ups ...
    AndyC AndyC August 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... 've put some of those sprites in too and added springs.
    mulder mulder August 2010 New game ideas
  • Gaming annoyancesWhat are everyone's gaming annoyances? Mine are respawning enemies, time limits and games that change styles on each level. I hate buying a side scro…

    ... RPGs) than what I usually look for in a RPG (Bethesda styley ... 360 RPGs I like the look of, pretty much (can't ... good. I saw another one in Gamestation called [I]Alpha Protocol ...
    GreenCard GreenCard August 2010 Games
  • UWOL, quest for money - The MojonTwins (ZX SPECTRUM 128k)Uwol didn?t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. No…

    ... work with background tiles and sprites on top it makes the ... are based on tiles and sprites in hardware, which really is an ...
    na_th_an na_th_an August 2010 Games
  • Film ratings...This last week, I've been watching a few films and they got me thinking about how films are clissified these days. The films I watched were [B]Kick-A…

    ... a 15. Okay that was in 1998(?).

    I know ... then the older things will look pale in comparison.
    VincentAC VincentAC September 2010 Chit chat
  • Mega Twins, will we ever see it?? (and play it!)I have been having a look at the british magazines where this game was previewed, and it looks quite a finished game to me! Also having the recent vi…

    ... Amstrad games did), but did look nice...had no sound...I ... you could take a look sometime in the future and put some ...
    SyX SyX September 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... 've put some of those sprites in too and added springs.[/QUOTE ... it will be more resonable in the final state.
    Yerzmyey Yerzmyey October 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is often much much smaller in memory than a full blown ... also save space (the graphics look fine in monochrome)?... Perhaps we could ...
    kgmcneil kgmcneil October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... can use to control objects (Sprites) in a game environment.
    < ... each object. The fields in each structure would store some ... velocity
    Width in pixels
    Height in pixels
    Control ... br /> X position in pixels
    Y position in pixels
    ...
    ASM ASM October 2010 Development
  • A display of Speccy AwesomenessIf you were to make a 5 minute video to show how awesome games could look on the Spectrum, what would you include? You have 30 seconds for each clip,…

    ... of those simply, don't look very good, so don't ... to play, but don't look good in a video. But some ...
    Gwyn Gwyn November 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... to have the video RAM in any page also means ... expect. Also no hardware sprites. In terms of what you can ... the MSX Turbo R, released in 1990, is probably as ... computer was the PCW9512+, released in 1991. But if you' ... of the Sega Master System in Brazil a year or ...
    chev chev December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... it only a curiosity in 48k. In particular, SP1 breaks the ... /> Sprite clipping :- red sprites in one rect, blue in the other. (may have ... net/viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/examples/ ... 20 times to get some sprites moving, make sure you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Hardware
  • Can a ZX81 be upgraded to a Spectrum?No, I don't want to do this, and I agree that to do so (even if I could) would be a waste of time. The question is, is it possible though? The upgrad…

    ... dictated. And such hardcore hobbyists in general have a strong opinion ... about 'the best' solution in hardware. While their colleagues also ... always different or opposite. Look around in this hardware section and I ...
    roko roko December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... on location of sp1 variables, in particular the update array}
    5 sprites in memory: 1.5K
    ... level specific actions encoded in data that is more ... sp1_InvUpdateStruct); // invalidate all character cells in list
    [/code]
    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... out of 16x16 pixel sprites which in BASIC equate to 2x2 ... br />
    Some horizontal moving sprites in Manic Miner/JSW have separate ... only...

    Horizontal Sprites comprise of 4 animations, after ... hand side of the 2 sprites as shown below:
    ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... first game technically used masked sprites, but I never actually altered ... exactly like maskless "OR-type" sprites in practice)

    I ... from 32x16 to 32x22 characters in the third game, with ... only a minimal increase in memory usage.

    ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... can vary in width in its animations. Many of the sprites in [I] ... move along.

    In BASIC there is another advantage ... down to 8 pixels wide in the [I]last[/I] ... anywhere could be a problem in BASIC, as you would ... up and down, or in a slower game you could ...
    joefish joefish January 2011 Sinclair Basic
  • ReminiscingG'day all, Does anyone else in this forum reminisce often? I'm thinking that because I'm coming towards a milestone birthday in just over a month an…

    When I look back at pictures of the ... say any of these women look good in what they're wearing ...
    Scottie_uk Scottie_uk January 2011 Chit chat
  • ReminiscingG'day all, Does anyone else in this forum reminisce often? I'm thinking that because I'm coming towards a milestone birthday in just over a month an…

    [QUOTE=Scottie_uk;504907]When I look back at pictures of the ... say any of these women look good in what they're wearing ...
    rich_chandler rich_chandler January 2011 Chit chat
  • ReminiscingG'day all, Does anyone else in this forum reminisce often? I'm thinking that because I'm coming towards a milestone birthday in just over a month an…

    ... like what i have to look at in my area pfff!.Yes ... my friends no chavettes there in that pic and i bet ... acted like a total **** back in the day[/QUOTE]

    in high school (is it called ... dwell on the good things in the past not bad ...
    jammajup jammajup January 2011 Chit chat
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... how to get animation in there, I've made ... a 37% difference in size.

    Sprites on a low ... 't pre-shift your sprites but compress them down as ... routine to decompress the sprites and shift them via ... (faster) pre-shifted sprites in your level.
    [/LIST]
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... /> This demo is running the sprites in "banks", 6 get put down ... another 6 the next. 12 sprites at 25fps seems a good ... table, the second set of sprites are mirrored and flipped through ...
    Turkwel Turkwel February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... the only difference) lies in swapping the address lines ... row-segment crossing check in the each gfx ... /> Its easy to look back in the time of TTL chips ... draw everything else, and in Color!
    Sinclair ... linear frame buffer is better in this respect.
    < ...
    spodula spodula February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... Now let's have a look at the early Spectrum...< ... 511491]Its easy to look back in the time of ... wonderful thing.[/QUOTE]
    In case you missed, i ... perfect, but at least better in this respect.

    in Color![/QUOTE]
    ... ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • classic ad ,revampedya don't mess with the classics. [url]http://www.youtube.com/watch?v=k8YDZKTvWMw[/url] [url]http://www.dailymail.co.uk/money/article-1357393/Yell-s…

    ... , rather than trying to look cool in front of his kid.
    mile mile February 2011 Chit chat
  • David Braben on the BBC[URL]http://www.bbc.co.uk/blogs/thereporters/rorycellanjones/2011/03/david_braben_-_an_elite_gamer.html[/URL]

    ... />
    Doesn't he look weird in the top picture? And I ...
    ewgf ewgf March 2011 Sinclair Miscellaneous
  • David Braben on the BBC[URL]http://www.bbc.co.uk/blogs/thereporters/rorycellanjones/2011/03/david_braben_-_an_elite_gamer.html[/URL]

    ... =ewgf;519920]Doesn't he look weird in the top picture? And ... had a song in 1983 go to #32 in the charts. Roll ...
    psj3809 psj3809 March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    ... to alter the number of sprites in the sprite demo to see ...
    kgmcneil kgmcneil March 2011 Sinclair Miscellaneous
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... the same picture twice in a row before it ... faster, doing it all in under 20 milliseconds, meaning ... draw a lot of masked sprites in that time, although the ... it's just that the sprites (lots of them) take ... full 8 way scrolling (in 25fps), and knock out ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... displays the same picture twice in a row before it changes ... screen faster, doing it all in under 20 milliseconds, meaning that ... draw a lot of masked sprites in that time, although the scenery ...
    torot torot April 2011 Development
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