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Search Again :: Adv Search 1000 results in 0.091s
<1234567…34>
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is great! Phantomas Infinity look so neat specially on ... to create good stuff in Basic?
    I ... like to create something in Basic before beginning with ... game, maybe a puzzle, in Basic.
    2- Create ...
    Can I work with Sprites in Basic?

    Thank ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... using the C64's hardware sprites in highres mode (they can be ... extra colour to the moving sprites, but didn't. Why ... excellent.[/QUOTE]
    Because, in general, people preferred the lower ... colour graphics. They honestly do look much better overall as the ...
    AndyC AndyC November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... is very nice to look at but I'm not ... do follow it though and look forward to seeing what' ... monocolour hardware sprites with up to four in one scan ... line. Hardware sprites take little ... can only be 4 hw sprites in the same horizontal scan ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... colour pallette and the blocky sprites in the c64 version. I ... resolution.

    C64 in game:
    [url="http://www ... the bullets were more chunky in the Spectrum version though, ... monochrome background, but they still look cool.

    [QUOTE ...
    Fizza Fizza January 2007 Games
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... colour pallette and the blocky sprites in the c64 version. I ... look?) I would like to see how it looks in ... prefer to see Psycho in colour or in b&w? ... say makes the C64 version look blocky at all. I ... but if you can't look beyond the machine then how ...
    Fizza Fizza January 2007 Games
  • New Spectrum projectsI know that someone started a topic very similar long ago ( I think It was Tony), but its been a while since it was replied, so It would be nice if e…

    This games look really promising but imo some ... :

    -adding colors to sprites in Uwol. it seems to me ... water in Subacuatic make it just blue and use colorful sprites
    Ralf Ralf April 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... get IDA disassembler and look yourself (that's best ... reference you might also look at Open Source ZX ... complete sources. Good place to look at.

    ... you should pre-rotate used sprites in advance. Let's say ... which might be in use for you. Look at Z80 bits ...
    omega omega May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... and a lot if you look at 50Hz vs 60Hz machines ... ). All rough figures, of course, look them up for something more ... old position. So not true sprites in the sense of the word ... . Eg, you could order your sprites in Y order and draw them ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... pull it's side borders in and "underscan" down to ... are produced using the hardware sprites in a mode that makes ... mode and technique it can look pretty kick-arse, but ... has to keep pulling in new addresses each scanline ... the CPU up directly in that it doesn't ...
    TMR TMR December 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... display and movement/animation of sprites is done, I thought ... animation. If you look at some of the sprites in the last mule ... use for all flavours of sprites, given current animation frame and ... use this function when animating sprites. An example of its usage ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • most graphically impressive....?...probably a re-post of some sort but I been here a year and not seen this thread, so... *not talking about gameplay...only graphics... I reckon t…

    ... colourful backgrounds with monochrome animated sprites moving on top of them ... this by putting colourful moving sprites over mostly monochrome backgrounds.
    look stunning in their different ways - and ...
    thingley thingley April 2008 Games
  • What was this game calledQuite a cool little game You where flying over the sea in a side to side scroller may have only had basic colours and you had to rescue guys in the …

    ... looked ace on the C64 in motion but the ones that ... and hardware sprites in the early days all, almost without exception, look terrible ... C64 owners start talking hardware sprites ;)
    sparkes sparkes September 2008 Games
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... poisonous pansy, as in "Central Cavern" to look like a snake, ... interesting to see what they look like without legs, and ... change the vertical sprites in "Wacky Amoebatrons" to those in the Software ... that I put in the portal actually look like switches, so ...
    WhizzBang WhizzBang January 2009 Games
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... seperate algorithm for them. In isometric games collision is not ... have to differentiate between dynamic sprites, moveable objects and static ... long as I sort the sprites in the list such that ... of cells then collisions will look really inaccurate.

    ...
    csmith csmith November 2009 Development
  • Release the joe75 one."Well news has reached us here in Boinko towers that joe75 has been banned from the award wining wos forums. This report has not yet been confirmed a…

    ... as perhaps I should have in the past.

    [quote ... ULA+ stuff and look foward to using it in some way.[/QUOTE ... potential yet to be explored in new software. For example you ... same 8 INK colours for sprites in each CLUT. That would still ...
    chev chev December 2009 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is acceptable to you for sprites in a game like this? (We ... different types of different sized sprites in the game (eg: static weapons ... you wish to have the sprites in.. (EG: you can have them ... /> 6 ) Will you be using look up tables for sprite reversals ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... all. the whole thing does look good, doesn't it ;). ... I'm liking the new look car - we're doing ... initially sceptical about dithering the sprites. In my first version of ... Lee (now locked away in my vault) I tried ... In fact, I did it and had to not look at ...
    redballoon redballoon March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... both 8x8 and 16x16 sprites in the same program? How ... column and when shifting sprites right, they know there ... [/U] my sprites data otherwise de sprites would come out ... for this :-) Have a look at the following diagram ... />
    I'll look at the rest of the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Game w/ character moving inside a castleI'm looking for examples of games with a recurring theme and if I'm not mistaken there's no list or a way to search for them. A forum and Infoseek se…

    ... main charecter does look good in big sprites, until it disapears in the furniture ...
    VanTammen VanTammen April 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> I haven't studied the sprites in detail, but wondered whether there ... heads and other body parts in these sprites?...

    So ... because they didn't really look right given we are limited ... different story with the bigger sprites.

    Sadly I ...
    Swainy Swainy May 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... 's going to be included in the final game):

    1. The player in the starting position can't ... 've crammed lots of sprites in there! They look really cool! Although I ...
    Timmy Timmy May 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... br /> 1. The player in the starting position can't ... bullets from spawning which would look wrong[/COLOR]
    < ... but I'll have a look[/COLOR]

    sprites in there! They look really cool! ... that you would discover in Trooper and after ...
    BiNMaN BiNMaN May 2010 Development
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ... a solid black attribute square in the top-left as the ... has passed that area, but in zxs you can see the ... 'll probably notice tearing of sprites in a lot of games until ... (Buzzsaw for example) won't look right.

    3. Reading ...
    ccowley ccowley June 2010 Emulators
  • zxs v0.2 releasedI have released v0.2 of zxs if anyone is interested, judging by the response to the first release, I'd say not, but I'm gonna do it anyway!. It has h…

    ...
    You are correct in your edit but I will ... solid black attribute square in the top-left as ... probably notice tearing of sprites in a lot of games ... Buzzsaw for example) won't look right.[/QUOTE]

    in development. The timing is ...
    alien8r33d alien8r33d June 2010 Emulators
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... want the finished game to look like. Manic Miner and Jet ... backgrounds. As an example
    look at this screen from [URL ... blocks" to put your other sprites in front of, or behind what ... have the designer program shift sprites vertically or horizontally on pixels ...
    Turkwel Turkwel June 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... /> To Timmy, about the sprites, yes all sprites in the game are masked ... sprites, which would've made it look like the player was jumping in ... platforms. I just left the sprites in the default "auto mask" state ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... . Suitable data compression for sprites and level data (the ... Map: 2.5K
    5 sprites in memory: 1.5K
    ... />
    [QUOTE]I will look at the compile time options ... I'll have to look at bankswitching if I ... want to shift many sprites in xor-mode for pure ...
    Timmy Timmy December 2010 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... have meant more time in development, something Nine Tiles ... original 16k ROM in time. Keep in mind development tools ... P I look back at all the machines made in the ... not clear, take a look at how many of ... come anywehere near 80 16x16 sprites in a frame, it is ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... in your tape recorder. If there's no play button, look ... )

    .Harware Sprites in Multicolor Mode. We have developed ... of both techniques results in a perfect multicoloured sprite ... the multicolured-non clashing sprites. In particular, I have tested ...
    apenao apenao February 2011 Games
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... ]Ritman's site[/url]: [i]"in-house programmer at Ocean (Colin ... , so the already slower CPU in the C64 gets [i]another ... /> Using hardware sprites in isometric 3D is possible, have a look at [b ...
    TMR TMR July 2011 Games
<1234567…34>

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