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<1234567…34>
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... ]Using hardware sprites in isometric 3D is possible, have a look at [b ... 160x200 game with nice multicolour sprites. Head Over Heels is 320x200 ...
    Bangstick Bangstick July 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... that only came out in the arcades.[/QUOTE]
    All the original sprites - except for the strawberry - ... tried to make them look better (in a hurry), so ... the arcade game though...in case anyone is wondering ... A*).
    [*]Code in a bunch of routes and ...
    Sokurah Sokurah August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... . :lol:
    All the original sprites - except for the strawberry - ended ... I tried to make them look better (in a hurry), so I ... from the arcade game though...in case anyone is wondering. :D ... FYI - the descriptions against the sprites seem to be wrong e ...
    Paddy Coleman Paddy Coleman August 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... your game is all about sprites in front of a 2D background ... scrolling foreground blocks out the sprites character-by-character? It draws ... you can see the sprites still move in whole character spaces. But ... want jerky scrolling, take a look at the MSX version.
    joefish joefish August 2011 Sinclair Miscellaneous
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... too much with these things. In this instance I reckon the ... the feedback though it does look like it needs some work ... or are you referring to sprites in recent non-speccy work?
    R-Tape R-Tape September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... best so far, they look cute and feel smooth, ... The Jelly Ghosts do look better in green though. And even ... 568424]Are you updating sprites every frame? is it ... erase and redraw 7 sprites along with the colour ... stepping through the hopper in a prime number sequence, ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... with memory - they're separate sprites. But yes, 5 meaner versions ... honestly, I think the Speccy sprites are better.

    ... colours each row. If you look closely, you can still see ... />
    I actually designed the sprites in the original order you'll ...
    joefish joefish October 2011 Brand new software
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... put the start of the sprites in one pair of registers ... a look
    ;at the subroutine below. Done that? Remember...the sprites ... bit first before taking a look at the face_loop2 subroutine ***
    ;sprites in the Spectrum are...little 8 ...
    Turkwel Turkwel November 2011 Development
  • Graphics that impressed youDan Dare 3 Extreme Driller (before I started playing it) Mercenary R-Type

    ... too slow; no distance draw in; can't see corners properly ... . The sprites in the game are very well drawn and do look very ...
    Swainy Swainy November 2011 Games
  • Graphics that impressed youDan Dare 3 Extreme Driller (before I started playing it) Mercenary R-Type

    ... . The sprites in the game are very well drawn and do look very ... graphics that are even better in a few hours! I'd ...
    weesam weesam November 2011 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... colored resizeable scenery elements would look good enough, so each ... require a set of multicolored sprites for each size (thus ... matter of putting the right sprites in the right places;
    [*] ... I suspect pre-defined colored sprites would be more feasible, ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... be using... Masked sprites means we can have ... might be tempted to look at a project ... inevitably find ourselves going in lots of strange ... in front of him.
    - Coordinate system used for detecting other sprites ... much to have masked sprites in a game like this ...
    kgmcneil kgmcneil March 2012 New game ideas
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... above actually), moving the sprites around is a bit more ... />
    You could look around in the development section of this ... have a look at some of the tutorials in the ... also *tons* of books in the archive that you ... always at your disposal in case you need any ...
    Arjun Arjun August 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... appeared on the C64 in colour with smooth scrolling ... abandoned [I]Paradroid[/I] in droves. Maybe that's ... it's not evident in games doesn't mean ... there really is. The sprites in [I]Uridium[/I] on ... ] on the Speccy look much better in motion than stationary. ...
    joefish joefish October 2012 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... for graphics, is it in .SEV format or something ... does your room/map data look like in format?....

    Will your map be in 16x16 tiles or 8x8 tiles ... br /> I coded each room in a different asm file. I ... a problem... [b]The sprites and other stuff are[/ ...
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... allow you to have masked sprites in your games?
    b) How ... version, masked sprites would (as Jonathan has said befor in other threads ... to reduce the number of sprites per screen.

    I ... stored. I've tried to look at a .sna (as Mulder ...
    BiNMaN BiNMaN March 2013 Development
  • My SpritesAs i have found a long lost art i used to love doing on the spectrum (making sprites) I decided today to start and all the metroid (NES version) in a…

    ... .[/QUOTE]
    Each "pixel" in those sprites is 2x2.

    ... seems morcar intentionally designed monochrome sprites, then resized them to ... of large sprites in memory. Of course the game would look more " ... . If you resize these sprites to half the size, ...
    Einar Saukas Einar Saukas March 2013 Sinclair Miscellaneous
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... Saukas;688631]Each "pixel" in those sprites is 2x2.

    sprites, then resized them to ... of large sprites in memory. Of course the game would look more " ... not. If you resize these sprites to half the size, ...
    Sadako Sadako March 2013 Brand new software
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    [QUOTE=mulder;688788]The sprites in AGD take on the colours ... I missed it in the manual. Too bad sprites can't be ... , I could. Maybe wouldn't look as good or be as ... as I can tell all sprites have to either be 16x16 ...
    Sadako Sadako March 2013 New game ideas
  • My SpritesAs i have found a long lost art i used to love doing on the spectrum (making sprites) I decided today to start and all the metroid (NES version) in a…

    ... I] used scaled-up sprites and was OK as ... The problem with big sprites in an action game would ... tables to expand the sprites, or just have them ... four bytes to fill in each character space.
    sprites better, but then in some ways 2x2 pixel graphics can look ...
    joefish joefish March 2013 Sinclair Miscellaneous
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    The problem with moving sprites in a platform game is the ... 't work.

    However, look at the blue guy with ...
    joefish joefish March 2013 Development
  • The Great Escape disassemblyHi, Over the past few months I've been steadily chipping away at reverse engineering Denton Designs' classic 48K title, The Great Escape. I'm now a…

    ... /> the game uses charsets *NO SPRITES* in-game for all the game ... 's real oddity (and does look like a straight like-for ... few games don't utilise sprites (tetris is another one I ...
    fog fog April 2013 Announcements
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... it, I can have a look. Whatever you sent I will ... contains repeats of graphic tiles in different colours which only uses ... of the data encoded as sprites in the Gamemaker file are better ... spectrum attribute rules -- for example in the last showdown with satan ...
    Alcoholics Anonymous Alcoholics Anonymous June 2013 New game ideas
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... it locks in position. Before attempting this please have a look at ... the properties of the ?push ?n? lock? block in ... sprite, there are no baddy sprites in this example. I favour speed ... level.

    5. Variables. In this example the number of ...
    R-Tape R-Tape August 2013 Brand new software
  • Timex 2068 hi-color / hi-res modes.Hello. I know this is not a Timex forum but since it is a very close relative of the Speccy I thought I'd ask my question here. Does anyone know …

    ... those screen modes look like in practice but I ... vis what games might look like because they are ... was happening (in this demo, the sprites are the fastest ... viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/ts2068hr/examples ... you can get a look at how that appears. ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Sinclair Miscellaneous
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... I end up using small sprites in games.

    What I ... only 2 colours in each 8x8 then you should look at animations ... a trick I usually do in gimp for making 1 pixel ...
    Timmy Timmy November 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... I end up using small sprites in games.

    ... 2 colours in each 8x8 then you should look at animations ... trick I usually do in gimp for making 1 ... animate too... Im versed in 3d animation, but learning ... really limits you, and in the limiting is the ...
    zx_kel zx_kel November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /home/palettes[/url]. It does look great (in Specemu, which is a ... Chaos, a version with new sprites and Nirvana/whatever-engine multicolour ... how much better Chaos does look with the ULAPlus colours! It ...
    ewgf ewgf November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... on the fly by table look-up. The special case ... a look at the draw functions used by the sprites [URL ... /z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/sprites/draw/"]here[/URL ... is draw background followed by sprites in plane order, with various optimizations ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ]I've got my sprites bouncing round the screen ... ll have to take another look tomorrow, but at the ... trying to move the sprites in your main loop after ... acts of creating and deleting sprites add a few cycles. ... Not much, but in case you are ever looking ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
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