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  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... Window Area, Game Keys, Jump Table, Sounds and also shows a ...
    Kiwi Kiwi February 2013 Development
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... and then produces a league table after every match.

    table. It's kind of reminiscent ...
    joe joe February 2013 Brand new software
  • PlatoonHello!!! In the phase of the tunnels, how to kill the enemy? As much as shooting them, not kill them. I'm using the Pokes immunity(29983,1:30167,1:3…

    ... is an enemy behind a table, that if it takes my ...
    arkos arkos March 2013 Games
  • Relocation with SDCCI desperately need auto- relocation with SDCC. Something that will compile all of my code using start address 0 and generate relocation table so that…

    ... address 0 and generate relocation table so that my loader can ...
    tstih tstih April 2013 Development
  • ZX Spectrum Hardware Standards stickyHi I would like to propose that we add a ZX Spectrum Hardware Standards sticky. I should contain all the voltage, current, power and frequencies st…

    ... would be great to quickly lookup the acceptable supply voltage range ...
    Pierre Pierre April 2013 Hardware
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... the end of your jump table) and there are now 2 ...
    jonathan jonathan May 2013 Brand new software
  • new Easy Hdd 1.12 for MB02+ (repaired hdd driver)Dear all MB02+ users and followers of this best disk interface for ZXS:) together with Busy I manged to repair a limitation in Easy Hdd (hdd driver …

    ... [/URL] in Download section, 4th table from the top.

    Hood Hood May 2013 Development
  • Cascading transistorsMiguel (mcleod_ideafix) alerted me on an aspect of a design I'm working on where I am cascading transistors, which may give problems. This is the par…

    ... .jpg[/IMG]

    Truth table:
    [CODE]
    IN MID ...
    bverstee bverstee June 2013 Hardware
  • DIVIDE PLUS - new memory mode DIVIDE128Divide PLUS contain 512kB sram + 512kB flash eprom. Memory paging in this device is enable on two different ports : 1) port #E3 is compatible with o…

    ... must be rewrited from this table:
    OUT #E3,0 > ...
    velesoft velesoft June 2013 Hardware
  • Contended Memory woes...Hello All, An iccle problem I have and was hoping one of you fine WoSers could bail me out again... :) I've noticed that my emulator is running sli…

    ... amount from the look up table using the t-state as ... index.

    My contended table is correct.
    My t ...
    Korinel Korinel June 2013 Emulators
  • MB02: Strange things happens, disks corruptedHello guys, today I wanted rename a file on my MB02. Usually this is done by the command .RENAME filenumber "name" . But as the name was saved in a…

    ... command made my whole disk table broken.

    I am ... 100 disks on Virtual disk table.

    I am not ...
    Speccyman Speccyman June 2013 Sinclair Miscellaneous
  • Rotronics Wafadrive v.1.80 ROM - Corrupt or purposely broken?I've been digging around the Wafadrive v1.80 ROM (from [URL="http://zxspectrum.it.omegahg.com/_RO.htm"]here[/URL]) and can't decide if the ROM is cor…

    ... , $0cf7 ; address the hook-code table!? WTF?
    add hl, de ... $13

    ;; hook-code-table
    ;
    l_0d2d: defw $0c30 ...
    jp jp July 2013 Hardware
  • Childhood moments with my SpeccyHey everyone. The other day I randomly came across a tumblr page called "Me and My ZX Spectrum" ([url]http://meandmyzxspectrum.tumblr.com[/url]) …

    ... was on a small coffee table they put in front of ...
    memrah memrah July 2013 Sinclair Miscellaneous
  • Joysticks for Spectrum +2?I have a +2a, with a joystick that came with it. Interface II compatibel fo course, the ususal. The yostick itself is a bit of a pain, it's overly re…

    ... of the keyboard from the table.

    Anyway, its the ...
    Retro_eido Retro_eido July 2013 Hardware
  • Larry The Lander II-Cosmic Carnage[size=4]LARRY THE LANDER II ? COSMIC CARNAGE[/size] By Steve `Jammajup` Dixon 2013 Purple Unicorn Software [u]The Story[/u] Deep in space Larry rec…

    ... /LTLIICC-character-ability-table.gif]'character ability table'. [/url]
    table.gif] 'Enemy identification table'.[/url]
    ... carnage/LTLIICC-enemy-identification-table.gif] 'Enemy identification table'.[/url]
    ...
    jammajup jammajup August 2013 Brand new software
  • Things your head knows aren't there but your heart believes in still...So there we were, in the pub, and the conversation got a little weird. Apropos of nothing, one of the group tells us that he harbours a belief that …

    ... beer spat out onto the table, and got down to a ...
    Amfoot Amfoot September 2013 Chit chat
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... />
    Each DISPLAY table defines the moving objects on ... /> REM d=DISPLAY table#, a=ACTION table#
    12 CLEAR ... **
    DISPN_8:defw 0000 ;table start + 8
    DISPLEN: ... : ;example
    ;movement key table (refer to KEY_SCAN key codes ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Snooker managerSo I seem to have a copy of this great game, so good in fact that they could not give it away. [url]http://www.worldofspectrum.org/infoseekid.cgi?id…

    ... and a 6-foot snooker table, they apparently had less than ...
    smogit smogit October 2013 Games
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... /> 1) Use precalculated vmem address table (using standard trick with two ...
    tstih tstih October 2013 Development
  • Retro Event 26 October - photo's etcYesterday the first Retro Event was held in Elst, The Netherlands. It was a succes, which counts for both console sales floors and homebrew area. Ge…

    ... other Sinclair enthousiasts had a table or visited the show.
    bverstee bverstee October 2013 Sinclair Miscellaneous
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... im2 mode with interrupt vector table located at 0xd300

    table with all 0xd4 bytes
    table location.
    ld i,a ...
    slenkar slenkar October 2013 Development
  • World cup statistics (I've started to bore myself now)I never thought I'd start a thread about football, but since this was discussed at work and someone on WOS must have a life outside of computers (any…

    ... ]

    It's a table showing the relative performances of ... ranked sixth overall in the table.

    - [B]America (USA ...
    ewgf ewgf December 2013 Chit chat
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... was 87. According to the table - this means IC 16.
    namtip namtip January 2014 Hardware
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... -calculated and pulled from a table rather than calculated on the ...
    Farflame Farflame January 2014 Development
  • Are there many +3 game patches available?With the incompatibilities of some of the original 48k games running on the +3, I wondered how many have been patched so far and if there is a list o…

    ... the ROM as an IM2 table as perhaps some other games ...
    Speccy_James Speccy_James January 2014 Games
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... welcome.

    A hash table is the means of implementing ... hash keys:
    [*]a hash table, associating hash keys with data ... to the limiting of hash table sizes to prime numbers.) Remember ... url]
    The smallest hash table for the menagerie which has ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Vega-Table (Vega Space Systems Engineering Limited)Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/23870…

    Saw this on ebay the other day and was intrigued. Mainly by the publisher Vega Space Systems, now part of [URL="http://www.linkedin.com/company/2387009"]Telespazio VEGA UK[/URL]
    and I like growing veg too :) not sure if it will help though, unless it ...
    Hairy Hairy March 2014 MIA/STP/SDP
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... code libraries.
    ;Use interrupt table at 48640 (190*256) and ... /> di

    ;Interrupt vector table to go at 190*256 ... />
    ;Point interrupts to the table:
    ld a,190
    table
    REPT 8,int_sprite_attr_loop
    joefish joefish March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... ?

    I have a table of sprites 48 bytes each ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... require an address look-up table. In doing this we need ...
    Jagd Tiger Jagd Tiger April 2014 Development
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
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    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
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    harriusherbartio on April 21
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    AndyC on April 21
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    mel the bell on April 20

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