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<1…14151617181920…34>
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... introduces a 2 T-states delay in the border control (in ... well-known 1 T-state delay from "late timing"). This difference ...
    Einar Saukas Einar Saukas April 2012 Emulators
  • Birthday VideoCongratulations to everyone! Sorry for one day delay. Check this out: [URL="http://www.youtube.com/watch?v=P7Bo6t2WpjI"]Happy Birthday[/URL]

    Congratulations to everyone! Sorry for one day delay. Check this out: [URL="http://www.youtube.com/watch?v=P7Bo6t2WpjI"]Happy Birthday[/URL]
    TheShich TheShich April 2012 Announcements
  • More troubles: The microdriveRecently bought a used Spectrum Expansion System incl IF1 and microdrive - in a really nice looking condition, along with the accompaniing software o…

    ... would end running in a loop for too long without giving ...
    deckard deckard April 2012 Hardware
  • Zexall or Emulator bug?Hello! I was running ZexAll in Zero, Fuse, Spin, SpecEmu, Spud & Speculator and noted that all of the emulators occasionally froze on the "scroll ?"…

    ... it appears stuck in a loop scanning the keyboard... (the interupt ...
    Korinel Korinel May 2012 Emulators
  • Most accurate timingWhich emulator is closest in timing to an actual (48k) spectrum? A count to 10,000 loop, printing the loop number each time on screen - same snapsho…

    ... count to 10,000 loop, printing the loop number each time on ...
    Gedlion Gedlion June 2012 Emulators
  • Between interrupts and handlersSee there's this short period of time immediately after an interrupt comes but [i]before[/i] the control is transferred to an interrupt handler, abou…

    ... is the reason for this delay? Is it perhaps the result ...
    Hikaru Hikaru June 2012 Development
  • FOR 1 TO 0 - Execute "no times"?I checked a couple of basic variations, and generally a for loop executes at least once, even if you create a negative loop without step -1. But in s…

    ... variations, and generally a for loop executes at least once, even ... if you create a negative loop without step -1. But in ... if you create a wrong loop, eg. "For x=1 to ...
    Arda Arda June 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    Einar Saukas Einar Saukas July 2012 Development
  • RET MHello. I?ve seen in the Joffa game SAUCER a kind of loop like this LOOP LD A,R RET M JR LOOP I do know what this loop mea…

    ... game SAUCER a kind of loop like this


    LOOP LD A,R
    RET ... M
    JR LOOP

    I do know ... what this loop means but: Can anybody tell ...
    climacus climacus July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    }
    }
    }


    // delay
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    *BIFROSTSPRITE1COL = colEnemy;

    // delay
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... "]Flash Gordon[/URL]: FOR NEXT loop error, hack has no effect ...
    jp jp August 2012 Games
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... . anything else it will just loop back.

    Having a ... want it to do is loop forever until the user hits ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... [f];
    }
    }

    // delay
    for (f = 0; f ...
    Einar Saukas Einar Saukas August 2012 Development
  • SpecBAS 0.753 Now available!Hi again - Thanks to the efforts of ASH-II and Galileo, there's been another round of nice quick bugfixes: [code] v0.0.0.753 ========== Bugs fixe…

    ... in the array when the loop runs out
    Key and ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • Next Beeper Music ContestOk. Just after 5 days will be the largest festival of computer art in Russia - [URL="http://chaosconstructions.ru/alltime#11"]Chaos Constructions 201…

    ... it's better not to delay)

    [IMG]http://chaosconstructions ...
    newart newart August 2012 Announcements
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... /> printAt(20, 1);
    printf("Delay: %d frame(s)", frames);
    }
    }

    // delay
    for (f = 0; f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Machine code loopsThis might sound a bit daft, but I,ve forgotten how to do loops using th 'b' register... I want to loop this x mount of times: [CODE]ld a,r and 6 i…

    ... ...

    I want to loop this x mount of times ...
    daveysludge daveysludge August 2012 Development
  • Very weird +2 problem.After two days, I'm still fighting this grey +2. Symptoms: When I first got it, there were stray pixels on the screen, and stray lines and colours. …

    ... /> The game screen appears. Short delay.
    As soon as the ...
    Spirantho Spirantho August 2012 Hardware
  • appending data while saving to tapeBefore trying to do this I just wanted to check if there's a possibility that it might actually work. I have a number of string arrays which I want t…

    ... DE reaches zero in SA-LOOP, instead of jumping to finish ...
    Battle Bunny Battle Bunny September 2012 Development
  • Any ideas on speeding up this assembler segment?It copies a pixel column of a rectangle which may be anywhere in the display file to a pixel column in d$. The source column may start at any bit pos…

    ... at bit 7. An enclosing loop not shown here repeats for ...
    Battle Bunny Battle Bunny September 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    This loop can take up to 2 ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • Revisiting Spectrum CPU clock regenerationWarning: This post will be a bit nerdy :-) Some time ago, I experimented with phase locked loop circuits as a possible way to regenerate the Spectru…

    ... , I experimented with phase locked loop circuits as a possible way ... enter the PLL (phase locked loop) as a method to make ...
    Winston Winston September 2012 Hardware
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... flicker. 1st i used GOTO loop and CLS with plot and ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • High Score ASCII array reset ?Hey guys, Noob alert! I'm working on my first game and I'm having problems with the high score on the second time through the game loop. My high …

    ... second time through the game loop.

    My high score ... /> Ld b, 6

    Loop ld, (Hl),'o'
    Inc ... hl
    Djnz loop

    Shouldn't that ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... string, so that the decoding loop only needs to be run ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Your game of the year 2012It's that time of year again, when people start talking about what was their game of the year (their favourite game of the year). This year especiall…

    ... I'm out of the loop, as there are a lot ...
    ewgf ewgf December 2012 Chit chat
  • Spectrum +128 and PlusDI have a cased PlusD interface (I doubt it is an original as it is unmarked). Have just tried it on my 48K rubber key spectrum and it works fine. H…

    ... get stuck in a save loop (presumably as I didn't ...
    rwap rwap December 2012 Hardware
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