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Search Again :: Adv Search 1000 results in 0.097s
<1…45678910…34>
  • Another cause for DivIDE problems on 48K'sThe last months some topics were opened to discuss problems with 48K ZX Spectrums and DivIDE. Sofar we found: - Bad Z80's because of poor fanout (si…

    ... ?[/QUOTE]

    Each ZX128 and +2 model need special corresponding ... .12a are universal and usable with any ZX16/48/128/+2/+2A ... run use with 48 basic and 128 editor is unusable/disable.
    128/+2 roms). Only on +2A and +3 models ...
    velesoft velesoft January 2013 Hardware
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... printouts file using the −−textfile and −−graphicsfile command line arguments. ... differences between use in 48 and 128 machines?

    [ ... " 256x large " is 175Kb and is white with some blackstripes ... portable bitmap format[/url] and has the ZX Printer ...
    Fred Fred February 2013 Announcements
  • Seen any ebay madness?? post it here !!!What with some high prices fetched on speccy games over the past few days , thought it might be an idea to keep a WOS record of some of the higher fi…

    ... reasonable for a ? 1 purchase, and a bit more effort can ... a f**king audio tape and not a Picasso painting: bubble ... time, hand over money, done - and then don't complain either ... original games on DVD, ;) 128 Mbytes memory, and 128 Gbytes hard disk. :o ...
    RetroTechie RetroTechie April 2013 Sinclair Miscellaneous
  • +3 Membrane Scheme??I've been looking and only find the scheme Sinclair models, and would need to find the +3 keyboard scheme. Does anyone have it? Thanks

    ... /> the one in the Spectrum + and +2 worked just fine (but ... pinouts of the 5-pin and 8-pin connectors on the ... +2 keyboard with a + or 128+ mobo, as long as I ... is very different than the + and 128+. I guess I was wrong.
    memrah memrah July 2013 Hardware
  • Do NOT click this link...Unless you want to wave goodbye to your entire day. [url]http://orteil.dashnet.org/cookieclicker/[/url] You have been warned. D.

    ... now have 85/86 upgrades and 76/78 achievements. The last ... (it's only 28 trillion) and the achievements are just time ... ...

    Just need 128 time machines and 128 portals to crack the ...
    Dunny Dunny September 2013 Chit chat
  • Do NOT click this link...Unless you want to wave goodbye to your entire day. [url]http://orteil.dashnet.org/cookieclicker/[/url] You have been warned. D.

    ... 's only 28 trillion) and the achievements are just time ... />
    Just need 128 time machines and 128 portals to crack the ... machines for "Rewriting History" and I only have 100 portals ... needs 128 time machines and 128 portals?. Playing V1.034 and just ...
    ADJB ADJB September 2013 Chit chat
  • Do NOT click this link...Unless you want to wave goodbye to your entire day. [url]http://orteil.dashnet.org/cookieclicker/[/url] You have been warned. D.

    Looks like I got the achievement wrong :-)

    Just need 100 time machines and 128 grandmas!

    D.
    Dunny Dunny September 2013 Chit chat
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... a SpecEmu-emulated DivIDE, and everything seems to be as ... my website at the moment) and is played through the Soundtracker ... player;
    [*]compatibility with DivIDE and 128/+2/+2A/+3 Spectrums;
    and "Plus" disk versions in six ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... /> [*]AY supported on Timex and 128 ports.
    [*]AY-3- ... sound possible by combining BEEP and SOUND commands.
    [*] ... in all existing Sinclair, Timex and Amstrad models.
    [*] ... map, system variables, flags, and command summary.
    [*]Recover ...
    chev chev October 2013 Sinclair Basic
  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... Logan & Frank O'Hara and it's absolutely brilliant! Melbourne ... Incomplete Spectrum ROM Assembly[/url] and 128 versions with lots of extra ...
    Battle Bunny Battle Bunny October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ay_reg ; AY register for Timex and 128
    ld a, 7 ... ; clear all work areas and calculator stack
    call ... handle NEW 48
    cp 128 ; 128?
    jr z, new_128 ; ... for number
    inc bc ; and length
    dec hl ; ...
    chev chev October 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... spectrum timing so border effects and multicolour timing are syncd up ... /> I've tried Bozxle and Buzzsaw+ too and they work as on ... flash and the attribute mode

    out3, 0 to 128 controls ... with 0 being on pernanetly and 128 being off.

    255 ...
    Basher Basher December 2013 Hardware
  • K Joy 2013About to order a third batch of Kempston Joystick pcb's. Again, I managed to get it smaller! I'll print the text on paper this time. [IMG]http://ben…

    ... have a DivIDE+ and both a 48k original Spectrum and +128 (toast rack ... DivIDE+.

    On the +128 however I have problems - with ... interface plugged into the Spectrum and the DivIDE+ plugged into that ... in "in serial" (as the +128 is angled so the interfaces ...
    AndyGarton AndyGarton January 2014 Hardware
  • K Joy 2013About to order a third batch of Kempston Joystick pcb's. Again, I managed to get it smaller! I'll print the text on paper this time. [IMG]http://ben…

    ... have a DivIDE+ and both a 48k original Spectrum and +128 (toast rack ... interface work OK with the 128 without the DivIDE+ connected?
    szeliga szeliga January 2014 Hardware
  • Does anyone know why The Edge released Fairlight II twice?Can anyone clear this up? The original Fairlight II release appears to be a 48/128K dual release, in that if you have a 128K machine it loads both p…

    ... , the more common 48/128 release *only* includes the ... one go on a 128 and in two parts ... br /> The separate "Special 128/+2 Version" contains just the ... 128 version, as you'd expect. Loads in one go and ... game, with separate 48 and 128 versions. Edge confused ...
    MartynC MartynC January 2014 Games
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... pointing to address in RAM and you're poking that address ... would POKE 0 into 23606 and 128 into 23607. ( (128 *256) + 0).
    rich_chandler rich_chandler February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... pointing to address in RAM and you're poking that address ... POKE 0 into 23606 and 128 into 23607. ( (128 *256) + 0).[/QUOTE]
    128 into 23607 would achieve would ...
    daveysludge daveysludge February 2014 Development
  • Toastrack membrane replacedI have replaced a couple of rubber key membranes before, had no trouble. I today replaced a membrane on a toastrack. All the keys works, but the ar…

    ... .e to simulate sym shift and 6 for example?

    and 128+ machines?[/QUOTE]

    Yes ...
    velesoft velesoft February 2014 Hardware
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... you get a custom font and 128 UDGs.

    [quote]Is ... Plus is still my favorite) and for modern machines (see the ...
    chev chev June 2014 Sinclair Basic
  • New video about S-video modification on Issue two 48K Spectrum.I just finished an s-video modification on an Issue two 48K Spectrum so I made a video about it. Most of the technical details are in the video; if y…

    ... mods on a +3 and a +2A, and S-video on one ... . No fried TEA2000s so far and I don't intend to ... in place of two others and there's really no need ... , and it really shows the difference between 48 ULA colours and 128 TEA2000 ...
    rga24 rga24 July 2014 Hardware
  • How many games will I miss out on...Quick question, how many games are there that do not work on the 48k speccy?? I've just gone from a 128k to a 48k due to tape issues but I'm wonderin…

    A quick way to give an answer to your question would be an [URL="http://www.worldofspectrum.org/infoseekadv.cgi"]Advanced Search[/URL] with "(any game)" in the [I]Type[/I] field and "128" in the [I]Memory[/I] one.
    Alessandro Grussu Alessandro Grussu August 2014 Sinclair Miscellaneous
  • What is this disk interface (and how to use it)?Anybody seen this floppy disk drive interface before? It uses an MB8877A and the rest is 74XX-logic, no GALs/PALs. And an EPROM. [IMG]http://i1373.p…

    There were two Betas: 48 and 128. 128 has 16KB ROM( 27128 ) - easy to check.
    Original Beta 128 has two PCBs. Building clone was easy - that's why it was used in Pentagon and we have so many TRD files :smile:
    kpuchatek kpuchatek August 2014 Hardware
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    I've come to the conclusion that the only back buffer worth using is one where you can write to it while displaying the other screen, as per the Timex and 128. There are better things to do with CPU time on a 48K machine.
    chev chev September 2014 Development
  • Missing in ActionThe more I go in my loft the more I find "Missing in Action" files . Trouble is I am new to this. I have done the tzx's for them but cannot upload th…

    ... red border in both 48k and 128 mode . Well they cannot all ...
    harriusherbartio harriusherbartio August 2015 MIA/STP/SDP
  • Why does a "Vega" category exists?I mean... shouldn't we have a "hardware clones / emulators" category? There are more spectrum compatible computers, like all those russian clones, th…

    ... have a separate thing for + and 128 and the later amstrad machines. it ... 's an emulator and nothing more. it's nothing ...
    fog fog September 2015 Feature Requests
  • Why does a "Vega" category exists?I mean... shouldn't we have a "hardware clones / emulators" category? There are more spectrum compatible computers, like all those russian clones, th…

    ... have a separate thing for + and 128 and the later amstrad machines. it ... 's an emulator and nothing more. it's nothing ...
    rich_chandler rich_chandler September 2015 Feature Requests
  • Can anyone show a slight diagram of how pokes work in a jet set willy game for example?I know its kind of something to do with machine code and Memory addresses etc but would be nice to see a youtube video or some drawings etc ? .Many t…

    ... number the byte makes up, and the maximum number you can ... code instrucutions let you set and clear individual bits in a ... numbers 0..127 as positive, and 128..255 as their equivalent negative ... numbers, which are -128..-1. And that's how people manage ...
    joefish joefish January 2016 Games
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