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  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the problem, I have several animation sequences - i.e. walking left ... things, and this aspect (different animation sequences) is what I have ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... graphic currently being displayed. The animation loop selects a new absolute ... the problem, I have several animation sequences - i.e. walking left ... look at this again. The animation idea came late on in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... some reason that the new animation frame would appear 1 frame ...
    na_th_an na_th_an September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... the sprites as single framed animation.
    Now if your careful ...
    Kiwi Kiwi September 2005 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... (which is normally used for LPRINT), as opposed to stream 15 ...
    Jonathan Harston Jonathan Harston October 2005 Development
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    The animation on enemies in Rex when you shot them.

    The pause effect on Gutz.

    That insane loader on Moonstrike.

    The music on Future Games.

    R-Type.
    Bluce_Ree Bluce_Ree October 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... when kid.
    The sea animation of FlyingShark,.. it seemed beautiful ...
    judasEZT judasEZT October 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... :


    PSSST (sprite animation)

    Rambo (multichanell title ...
    Pegaz Pegaz October 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... water.

    2.The animation of the main character in ...
    Mark R. Jones Mark R. Jones November 2005 Games
  • what was the thing that impressed you the most ?on a Spectrum game - you know, those things that you thought to be impossible, yet.. e.g the wide screen mode in Dark Star, Technician Teds loader..…

    ... /> Tir Na Nog - main sprite animation
    Hunchback (Ocean)- the first ... !
    Technician Ted - ultra smooth animation during loading, plus a counter ...
    JonNorth JonNorth November 2005 Games
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 4 or 8 frames of animation and extra patrolling nasties with ... , 16x16 with 4 frames of animation, unless everyone else has other ...
    jonathan jonathan December 2005 Games
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... 4 or 8 frames of animation
    [/quote]

    check ...
    de Vandemar Croup de Vandemar Croup December 2005 Games
  • YSRnRY: 1985 documentary chapter OUT NOW!1985 documentary chapter out now! It's 7m22s long, a 73.5Mb download, features the rise of wireframe vector graphics, the wobble of Sinclair Research…

    ... />
    You know the 3D animation package that generated that?
    NickH NickH December 2005 Sinclair Miscellaneous
  • Sir Fred The RemakeThe time is come!!!... Download and enjoy this fine remake....!!! We are anxious to see your reaction, to read your impressions... Don't doubt to w…

    ... (i.e. o.k.) (and animation is superb!) - but I like ...
    de Vandemar Croup de Vandemar Croup December 2005 Games
  • Spectrum Emulator for Windows XPHi all. I'm struggling to get any emulators to work with Windows XP. I'm just after an emulator with Joystick support. Any suggestions? Thanks

    ... glorified it, my mates in Animation saw it eons ago.
    Andrew Barker Andrew Barker December 2005 Emulators
  • Animated gifs from Speccy gamesThere are many internet sites with pictures from Speccy games. But is there a site with animated gifs from Speccy games?

    I know one website which had an animation of Miner Willy - not sure what that was now but I'll have a look..
    zeropolis79 zeropolis79 December 2005 Sinclair Miscellaneous
  • Animated gifs from Speccy gamesThere are many internet sites with pictures from Speccy games. But is there a site with animated gifs from Speccy games?

    ... ive tried the CyD web animation studio, but is only a ...
    mel the bell mel the bell December 2005 Sinclair Miscellaneous
  • Aeon FluxI just got "Aeon Flux - The Complete Animated Collection" and have to say I love it! This is one of very few cerebral cartoons I have seen. I did…

    ... ( which is also a killer animation )

    Got the vids ...
    ZX Beccy ZX Beccy December 2005 Chit chat
  • ZX81 on Newsnight tonight?Celebrating 'Geek Week'?

    Come to think of it, they should have had had Kennedy and the ZX81 on the same item.
    Maybe even with the thermal printer oooh.

    10 LPRINT "You're fired, PISSHEAD"
    20 GO TO 10
    Digital Prawn Digital Prawn January 2006 Chit chat
  • more than basic gamesHi, I was wondering if profession games were programmed by using software beyond basic, because in this forum people are saying you can only do …

    ... with MC used for the animation.
    rich_chandler rich_chandler January 2006 Sinclair Basic
  • Isn't it time for ...... someone to register here and mention [url="http://www2.b3ta.com/heyhey16k/"]Hey Hey 16K[/url]? It hasn't happened in a while now. May as well b…

    ... , check out this awesome new animation called [I](That's enough ... want to know what the animation is called!

    Skarpo ...
    Skarpo Skarpo January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    This is just for animation purposes.

    Assume smooth ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    If I were doing the animation, I would screw the whole ...
    The Starglider The Starglider January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... /> If I were doing the animation, I would screw the whole ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    Are you doing an animation for the next installment? Or are you actually writing a game?
    The Starglider The Starglider January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    It'll be an animation for the next installment, if it all pans out...
    NickH NickH January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... :
    It'll be an animation for the next installment, if ... do by "feel" in an animation package. That's what I ...
    The Starglider The Starglider January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... prefer to write my own animation packages rather than use someone ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • Rolling Thunder QuestionJust wondering with this game, are the first 5 levels just repeated for levels 6-10? What's the point may I ask? Do you come face to face with the bo…

    ... a good arcade conversion- the animation of your sprite is very ...
    Spector Spector January 2006 Games
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... enough to achieve 1 fps animation.
    8. BASIC, Z80 assembler ...
    Geoff Geoff January 2006 Development
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Latest Posts

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