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  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... appear linear. But then the attributes would be scattered around the ...
    baze baze October 2006 Development
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    Popeye had a "two in one" screen. First it loaded the attributes part and then it loaded the pixel part..
    FRGT/10 FRGT/10 October 2006 Games
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... how and where to place attributes in screen memory. Probably not ...
    piters piters October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... how and where to place attributes in screen memory. Probably not ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • manic miner version?in the archive I?ve found this screen from MicroHobby: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/MicroHobby/Issue061/Pages/MicroHobb…

    ... character handling system and serial attributes.

    The Oric graphic ...
    chaosmongers chaosmongers October 2006 Games
  • manic miner version?in the archive I?ve found this screen from MicroHobby: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/MicroHobby/Issue061/Pages/MicroHobb…

    ... character handling system and serial attributes.

    The Oric graphic ...
    Digital Prawn Digital Prawn October 2006 Games
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:
    [code]
    .org 30000 ...
    BloodBaz BloodBaz October 2006 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... TO 79: POKE 23681,N : LPRINT A$(1 TO 30): NEXT ...
    BloodBaz BloodBaz October 2006 Sinclair Basic
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:
    [code]
    .org 30000 ...
    rich_chandler rich_chandler October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... of the screen pixels or attributes:

    [CODE]
    .org ...
    zx128k zx128k October 2006 Development
  • Mr JumpThis is probably not the place to post this but here goes.. I made a Flash game called Mr Jump, it's a homage to Manic Miner. I'm imagining ZX puris…

    I like the (Speccy) retro-feel when it's clearing the screen and it looks like it goes all crazy with attributes and I need to go to sleep.

    Skarpo
    Zzz.
    Skarpo Skarpo October 2006 Chit chat
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... , technically, by modifying the screen attributes at the same speed as ... possible to change the screen attributes mid-cell, to get more ...
    48K 48K October 2006 Games
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... possible to change the screen attributes mid-cell, to get more ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Games
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... to deal with existing FLASH attributes so here's a second ...
    Matt_B Matt_B November 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... to deal with existing FLASH attributes so here's a second ...
    monty.mole monty.mole November 2006 Development
  • Emulating Spectrum digitizer?Hello everyone, Not sure if this is the right forum part to ask this question...basically, I'm making a video for my brother's band (the song is cal…

    ... images into Speccy screen$ with attributes. You'll need to do ... our beloved SCR format, with attributes. [01/02/02]
    BMP2SCR ...
    DEATH DEATH November 2006 Emulators
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... , m pokes counter co-ords/attributes, l pokes then loads a ...
    FrankT FrankT November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... ,a,o,p) and set attributes(1,2,3,4). (For ... 'm' to poke co-ordinates/attributes.
    Press 'l' to load ... 'm' to poke co-ordinates/attributes.
    Press 'x' to save ...
    FrankT FrankT November 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... of pixel scrolling with colour attributes scrolling every 8 frames.
    48K 48K November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... of pixel scrolling with colour attributes scrolling every 8 frames.[/QUOTE ...
    AndyC AndyC November 2006 Games
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... pixels per time then the attributes would have complicated matters.
    ewgf ewgf November 2006 Games
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... /> ld e,l ; now shift attributes
    ld d,h
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Development
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... /> [code]
    call scrollattr ; first attributes
    call scrollbmp ; then bitmap ... /> [code]
    call scrollattr ; first attributes
    jp scrollbmp ; then bitmap ...
    Chris P Chris P November 2006 Development
  • New Spectrum GameNow that Izzy Wizzy is finished I've been tinkering around with a few old routines over the past few days and put together a single-level demo of a S…

    ... the gravity, controls and using attributes to give a parallax feel ...
    robpearmain robpearmain November 2006 Announcements
  • Something I've been pondering on...... is why Spectrum BASIC includes both PRINT and LPRINT. Likewise, why include LIST and LLIST - When it appeared Sinclair were running out of space…

    Sure, technically LPRINT is redundant, but I'd ...
    gasman gasman November 2006 Sinclair Basic
  • Something I've been pondering on...... is why Spectrum BASIC includes both PRINT and LPRINT. Likewise, why include LIST and LLIST - When it appeared Sinclair were running out of space…

    ... it is confusing to keep LPRINT and LLIST in a computer ... is illogical that the keyword LPRINT can only be assigned to ...
    Geoff Geoff November 2006 Sinclair Basic
  • Nooooo my speccy died!??!!Hi! I am quite sad. :( Tonight I got a kempston interface so I rushed home to try it on my spectrum+ The edge connector of the interface was narrower…

    ... sometimes.
    However no other attributes should be visible (on your ...
    Sonic Sonic December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    Winston Winston December 2006 Hardware
  • Dead Spectrum diagnosis and desolderingI have two dead Spectrums - one I'm pretty sure is caused by bad memory, and the other - well, perhaps a bad ROM, perhaps a bad CPU (it gets halfway …

    ... of the screen, to flashing attributes slowly scrolling up the screen ...
    DEATH DEATH December 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... for background graphic and background attributes need to be specified.
    attributes as in the regular spectrum ... find the 8-bytes of attributes and attribute mask to actually ... of this engine to rotate attributes right when the sprite is ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
<1…12131415161718…34>

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HitBox

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lprint 284 476
attributes 2.6K 3.7K

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